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Nome romset quizf1.zip Anno di produzione: 1992 Produttore: Irem Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .063 Salvataggio state: Supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Emulazione modalità cocktail:: Preliminare Dimensione palette: 512 Il driver di questo gioco in MAME è: m90.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 384 x 256 @ 60.000000 Numero di giocatori: 2P simultanei Controllato con: Joystick Numero di pulsanti: 4 La scheda di questo gioco usa 6 CHIP
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Il ROMset si compone di 10 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 14 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su quizf1 0.63 [Nicola Salmoria, Angelo Salese] 0.35 [Nicola Salmoria] < Japan > WIP: - 0.142u2: Alex Jackson converted 'Quiz F1 1-2 Finish' to modern bankswitching with configured banks. Made endian-safe, with assistance from R. Belmont. - 0.141u2: Roberto Zandona added opcodes for Quiz F1. This fixed missing graphics in a startup screen. - 0.133u1: Changed description to 'Quiz F1 1-2 Finish (Japan)'. - 0.130u3: Roberto Zandona added wrong graphics flag for Quiz F-1. - 0.124u5: Roberto Zandona fixed Quiz F-1 - Game now playable. Proper implementation of the tile/sprite priorities in M90 driver. This fix priorities in Quiz F-1, Risky Challenge and maybe more M90 games [Roberto Zandona, Corrado Tomaselli]. - 0.124u4: Roberto Zandona fixed 2 opcodes for Quiz F-1, now the little machines move correctly. - 0.124u3: Roberto Zandona fixed an opcode in Quiz F-1. Fixed encrypted disassembly for bp+ix+offset8 and bp+it+offset8. - 0.63: Nicola Salmoria added Quiz F-1 1,2finish (Irem 1992). Angelo Salese improved decryption in Quiz F1 1-2 Finish, it's still incomplete though. - 11th January 2003: Angelo Salese further improved the decryption in Quiz F1. - 29th December 2002: Angelo Salese improved the decryption of Quiz F-1 1,2finish, it's now playable but it still sometimes hangs. - 29th July 2001: Nicola Salmoria partially decrypted Quiz F-1 but it's not yet playable. - 0.35: Nicola Salmoria added 'Quiz F-1 1,2finish' (Testdriver). Other Emulators: * FB Alpha Romset: 3904 kb / 10 files / 1.24 zip Informazioni su m90.c (Driver MAME) 0.37b8 [Bryan McPhail] 0.35 [Nicola Salmoria] WIP: - 0.142u2: Various improvements to M90 driver [AWJ]: Fixed no audio in clone Dynablaster (bootleg). Hooked up sample playback in bbmanw and clones and removed GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples already and never should have been flagged in the first place). Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing I was doing before. Fixed some spelling mistakes in the inputs. Converted quizf1 to modern bankswitching with configured banks. Made quizf1 and bomblord endian-safe, with assistance from R. Belmont. Added save state support. Angelo Salese removed deprecat.h usage in M90 driver. - 0.142u1: Added 'M72 Custom' sound. - 0.141u2: Roberto Zandona fixed line scroll in the M90 driver. - 0.141u1: Alex Jackson modified M90 interrupt. Changed V35 CPU1 clock speed to 16MHz. - 0.140u3: Alex Jackson implemented a preliminary V25/V35 CPU core. Replaced V30 CPU with V35. - 0.139u3: Added includes\m90.h. - 0.131u1: Angelo Salese merged memory maps in the M90 driver. - 0.130u3: Roberto Zandona reduced volume for all M90 games. - 0.127u3: Implemented M90 playfield 1 and playfield 2 y-offset table. This fixes at least the water effect in Risky Challenge and the text fading effect in the Match It II demo [Pierpaolo Prazzoli, Tomasz Slanina]. - 4th September 2008: Pierpaolo Prazzoli - Y-Offset table effects: With Dox, we implemented playfield 1 and playfield 2 y-offset table in M90 driver. What it basically does is adding an extra offset to the y-scroll value for each playfield scanline. This fixed, at least, the previously missing water effect in Risky Challenge and the missing text fade effect in the Match It II demo. - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. - 0.125u5: Roberto Zandona simplified M90 video update routine. - 0.125: Roberto Zandona added video enable/disable feature in M90 driver. - 0.124u5: Proper implementation of the tile/sprite priorities in M90 driver. This fix priorities in Quiz F-1, Risky Challenge and maybe more M90 games [Roberto Zandona, Corrado Tomaselli]. - 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. - 0.111u4: Brian Oberholtzer added DIP locations to the M90 driver. - 0.95u3: Brian Troha cleaned up DIPds in M90 games. - 20th October 2001: Gerardo Oporto fixed dipswitch settings in the Irem M90 driver. - 0.53: Merged m97.c with m90.c driver. - 29th July 2001: Nicola Salmoria merged the IREM M-90 and M-97 drivers. - 5th October 2000: Bryan McPhail added the Japan romset of Bomberman World and fixed the input ports for players 3 and 4. - 0.37b8: Added m90.c driver and vidhrdw\m90.c. - 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan McPhail. Nicola Salmoria added sound emulation to Bomberman World. - 0.35: Added m97.c driver (Nicola Salmoria). |
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| Versione per la stampa Link diretto alla scheda del gioco
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