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Nome romset profpac.zip Anno di produzione: 1983 Produttore: Dave Nutting Associates / Bally Midway Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .074u2 Salvataggio state: Supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 4096 Il driver di questo gioco in MAME è: astrocde.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 352 x 240 @ 60.054442 Numero di giocatori: 2P simultanei Numero di pulsanti: 3 La scheda di questo gioco usa 5 CHIP
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Il ROMset si compone di 33 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 9 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su profpac 0.74u2 [Nicola Salmoria] 0.37b1 [Nicola Salmoria] Bugs: - When profpac plays certain music cues (after getting a question right, for example) there's a really annoying high-frequency whine from both sound channels. Luigi30 (ID 02162) - Professor Pacman not multisession friendly john_iv (ID 02163) WIP: - 0.123u6: Changed description to 'Professor Pac-Man'. - 0.123u3: RansAckeR added DIP locations and improved dipwitches in Professor PacMan. - 0.116: Aaron Giles fixed screen top/left cut off. - 0.115u2: Changed visible area to 352x240. - 0.115u1: Added 10x plds ($0 - 900, pls153a). Fixed cpu1/user1 rom loading. Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 4096 colors and VSync to 60.054442 Hz. - 0.108u3: Added 3x 'Unused' dipswitches. - 0.88u2: Improvements to Astrocade driver [Frank Palazzolo]. Professor PacMan works but fails 2 self-tests yet. Added NVRAM handling (still not working) and support stereo (Sounds great now!!). Fixed cpu1/user1 rom loading. Removed 8-way Joystick and changed to 3x button. Added dipswitches 'Reset on powerup', 'Halt on error', 'Beep', 'ROM' and 'Unknown'. - 25th October 2004: Frank Palazzolo - The game is now working 100% as far as I can tell. I'm still messing around with getting the last two self-tests to pass, and cleaning up the driver. - 0.74u2: Nicola Salmoria added Professor PacMan (Bally Midway 1983). - 0.37b1: Added Professor PacMan (Testdriver). - 29th March 2000: Nicola Salmoria added Professor Pacman to the driver (however it doesn't work at all). Informazioni su astrocde.c (Driver MAME) 0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo] 0.04 [Nicola Salmoria] TODO: - No audio board for Demons & Dragons. - Demons & Dragons doesn't work with RAM protection enabled. - Professor Pac-Man fails screen RAM test. NOTES: - In seawolf2, service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. Bugs: - profpac, tenpindx: The 'screen ram' test in the TEST menu is BAD. MASH (ID 02195) WIP: - 0.147u1: Added layout\spacezap.lay. - 0.146: Get rid of anonymous timer (savestate problem) [hap]. - 0.142u1: Atari Ace converted Astrocade driver to driver_device. - 0.139u1: Ranger_Lennier limited the number of timers potentially produced by astrocade_trigger_lightpen() (video\astrocde.c). - 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixed the shifted gfx display in some Astrocade games. - 0.128u5: Aaron Giles fixed black screen in Demons & Dragons and Professor Pac-Man doesn't accept coins. - 0.124u1: Astrocade update [Dirk Best]: Update src\mame\includes\astrocde.h to use an XTAL value. Clear interrupts if they are no longer valid. Added the knob inputs. - 0.123u6: Added layout\gorf.lay. Fixed debug assertion in Astrocade driver. - 0.116: Aaron Giles fixed screen top/left cut off. - 0.115u2: Aaron Giles added border support to the Astrocade driver. Extended the starfield generation out into it. Extended the blanking region out farther to match information from the flyers and set the default scale/offset of the games to crop appropriately. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection. - 0.115u1: Removed machine\astrocde.c. Added layout\tenpindx.lay. Rewrote Astrocade driver [Aaron Giles]: Fully implemented all function generator modes. Implemented pattern board according to schematics, including timing. Fixed interrupt handling. Rewrote Astrocade sound emulation according to patent. Sound generation now uses proper LFSR for noise effects. Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout. - 0.104u5: Adam Bousley added save state support to the Astrocade driver. - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Astrocade driver with the use of force_partial_update(). - 0.88u3: Nathan Woods moved some variable declarations in sound\astrocde.c to the tops of their respective groups. - 0.88u2: Changed sndhrdw\astrocde.c to sndhrdw\wow.c. Added includes\astrocde.h. Removed sndhrdw\astrocde.c. Improvements to Astrocade driver [Frank Palazzolo]. Fixed collision detection in all games. Added NVRAM handling to Robby Roto and Professor PacMan, still not working always but self-tests pass. Fixed bugs in Astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system). Switched Astrocade sound to stream system. Support stereo in wow, robby, gorf and profpac (Sounds great now!!). Added LEDs and coin counters. All activecpu_get_reg() calls from Astrocde games have been replaced with proper 16-bit Z80 port support through memory system. - 0.70u2: Some Astrocade dipswitch / input fixes [El Condor]. - 0.37b1: Changed wow.c to astrocde.c driver. Nicola Salmoria fixed colors and stars in the Astrocade games (Gorf, Wizard of Wor, etc.). - 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware. - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. - 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. - 14th April 1999: Juergen Buchmueller fixed a Z80 bug which affected Astrocade emulation (on the MESS side). - 0.34b4: Added sndhrdw\astrocde.c/h. Frank Palazzolo support emulation of the Astrocade sound chip. - 0.31: Added sndhrdw\gorf.c. - 0.28: Added sndhrdw\wow.c and sndhrdw\votrax.c. - 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II. - 0.24: Added machine\wow.c. - 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver. - 0.12: Added vidhrdw\generic.c/h. - 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work. - 0.04: Added wow.c driver and vidhrdw\wow.c. |
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| Versione per la stampa Link diretto alla scheda del gioco
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