profpac Professor Pac-Man


Immagine gioco: Professor Pac-Man
   
Immagini disponibili::




 Descrizione 
Nome romset profpac.zip
Anno di produzione: 1983
Produttore: Dave Nutting Associates / Bally Midway

Genere del gioco: Quiz
Categoria: Quiz / Inglese

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .074u2
Salvataggio state: Supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Dimensione palette: 4096
Il driver di questo gioco in MAME : astrocde.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 352 x 240 @ 60.054442
Numero di giocatori: 2P simultanei
Numero di pulsanti: 3
La scheda di questo gioco usa 5 CHIP
NomeTipoClock
Z80cpu1789772
Speakeraudio
Speakeraudio
Astrocadeaudio1789772
Astrocadeaudio1789772


 Dati Scheda 
Il ROMset si compone di 33 ROM
Riferito alla versione MAME: 0.152

NomeDimensioniCRC32SHA1FunzionamentoNel romset
pps18192a244a62d f7a9606ce6d66c3e6d210cc25572904aeab2b6c8 good profpac
pps281928a9a6653 b730b24088dcfddbe954670ff9212b7383c923f6 good profpac
pps9819217a0b418 8b7ed84090dbc5181deef6f55ec755c05d4c0d5e good profpac
pps3819215717fd8 ffbb156f417d20478117b39de28a15680993b528 good profpac
pps4819236540598 33c797c690801afded45091d822347e1ecc72b54 good profpac
pps581928dc89a59 fb4d3ba40697425d69ee19bfdcf00aea1df5fa80 good profpac
pps681925a2186c3 f706cef6518b7d839377aa8a7c75fdeed4985c57 good profpac
pps78192f9c26aba 201b930cca9669114ffc97978cade69587e34a0f good profpac
pps881924d201e41 786b30cd7a7db55bdde05909d7a1a7f122b6e546 good profpac
ppq116384dddc2ccc d81caaa639f63d971a0d3199b9da6359211edf3d good profpac
ppq21638433bbcabe f9455868c70f479ede0e0621f21f69da165d9b7a good profpac
ppq3163843534d895 24fb14c6b31b7f27e0737605cfbf963d29dd3fc5 good profpac
ppq41638417e3581d 92d2391e4c8aef46cc8e92b8cf9a8ec9a1b5ff68 good profpac
ppq51638480882a93 d5d6afaadb022b109c14c3911eceb0769204df6c good profpac
ppq616384e5ddaee5 45b4925709da6790676319268398f6cfcf12794b good profpac
ppq716384c029cd34 f2f09fdb13920012a6a43958b640d7a06c0c8e69 good profpac
ppq816384fb3a1ac9 e8fe02c85e90320680a14ad560204d5c235730ad good profpac
ppq9163845e944488 2f03f799c319309b5ebf9a5299891d1824398ba5 good profpac
ppq1016384ed72a81f db991b93001d2da16b398ee8e9b01b8f0dfe5740 good profpac
ppq111638498295020 7f68a8b89117b7ab8724869401a861fe7cff28d9 good profpac
ppq1216384e01a8dbe c7052bf9ce9d2006dda5ddc07ad164d0119b86ea good profpac
ppq131638487165d4f d47655300c8747698a46f30deb65fe762073e869 good profpac
ppq1416384ecb861de 73d28a79b76795d3016dd608f9ab3d255f40e477 good profpac
pls153a_cpu.u12235499a6fc5 633d647bcae2f762847a2abe8069741ac33b15b8 good profpac
pls153a_cpu.u162359a5ea540 8619c7626e58eac09a4d91f5ad49742240f5f71e good profpac
pls153a_epr.u6235d8454bf7 5e074a2cbac99ebbf02bc4cd331679ede30eea3f good profpac
pls153a_epr.u7235fa831d9f ca8c3d8db24e99537c682aaf9726cbcef86728dd good profpac
pls153a_gam.u10235fe2157b0 577e6839190054f9b3aec6425e9d2a1810e11a08 good profpac
pls153a_gam.u112355772f6d8 01a02aa67a42ff61e38e12683b02bf81c16519b8 good profpac
pls153a_gam.u5235b3f2c6b8 e49fb4ca7d9c8a769c145fd497b1244d6696831f good profpac
pls153a_scr.u19235b5fff2db beae4fc5664d15a4b83a885d97d21efd14977380 good profpac
pls153a_scr.u39235ba7ef5dd 7aea6e17edbf87dc1d47ca8c640b50ebdb65dd29 good profpac
pls153a_scr.u55235c3f47134 78ae2cc1d8b761b077e36343d4a91517298ce9e8 good profpac


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file profpac.zip sono 134.43 Kbytes (compresso)
La scheda del gioco ha 9 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

NomeValore
Service ModeOff
 On
CabinetUpright
 Cocktail
Reset on powerupNo
 Yes
Halt on errorNo
 Yes
BeepNo
 Yes
ROM's Used8K & 16K ROM's
 32K ROM's
UnusedOff
 On
UnusedOff
 On
UnusedOff
 On


 Informazioni 
HISTORY

Professor Pac-Man (c) 1983 Bally Midway.


Questo é un gioco a quiz con risposte multiple con Pac-Man come professore.


- DATI TECNICI -


Bally Midway Astrocade hardware

Game No. 573


Processore Principale : Z80 (@ 1.789773 Mhz)

Chip Audio : (2x) Astrocade (@ 1.789773 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 320 x 204 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 256


Giocatori : 2

Pulsanti : 3


- CURIOSITA' -


Pubblicato nell'Agosto 1983.


Midway pensava di aver inventato il prossimo grande successo e pianificó di pubblicare revisioni software ogni tre mesi per evitare che i giocatori memorizzassero le risposte. Erano previste tre versioni del software : family (sotto i 12 anni), public (per i bar, ecc.) e prize (per i casinó). Naturalmente, il gioco fu un fallimento quasi immediato e la maggior parte degli operatori lo tennero in sala giusto il tempo necessario per farlo rispedire al distributore. Ne furono prodotte solo 400 unitá. E' stato programmato in linguaggio FORTH.


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su profpac

0.74u2 [Nicola Salmoria]

0.37b1 [Nicola Salmoria]


Bugs:

- When profpac plays certain music cues (after getting a question right, for example) there's a really annoying high-frequency whine from both sound channels. Luigi30 (ID 02162)

- Professor Pacman not multisession friendly john_iv (ID 02163)


WIP:

- 0.123u6: Changed description to 'Professor Pac-Man'.

- 0.123u3: RansAckeR added DIP locations and improved dipwitches in Professor PacMan.

- 0.116: Aaron Giles fixed screen top/left cut off.

- 0.115u2: Changed visible area to 352x240.

- 0.115u1: Added 10x plds ($0 - 900, pls153a). Fixed cpu1/user1 rom loading. Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 4096 colors and VSync to 60.054442 Hz.

- 0.108u3: Added 3x 'Unused' dipswitches.

- 11th January 2005: 3D ARCADE - New 3D cabinet model for Professor Pac-Man from btribble.

- 0.88u2: Improvements to Astrocade driver [Frank Palazzolo]. Professor PacMan works but fails 2 self-tests yet. Added NVRAM handling (still not working) and support stereo (Sounds great now!!). Fixed cpu1/user1 rom loading. Removed 8-way Joystick and changed to 3x button. Added dipswitches 'Reset on powerup', 'Halt on error', 'Beep', 'ROM' and 'Unknown'.

- 25th October 2004: Frank Palazzolo - The game is now working 100% as far as I can tell. I'm still messing around with getting the last two self-tests to pass, and cleaning up the driver.

- 0.74u2: Nicola Salmoria added Professor PacMan (Bally Midway 1983).

- 0.37b1: Added Professor PacMan (Testdriver).

- 29th March 2000: Nicola Salmoria added Professor Pacman to the driver (however it doesn't work at all).

Informazioni su astrocde.c (Driver MAME)


0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo]

0.04 [Nicola Salmoria]


TODO:

- No audio board for Demons & Dragons.

- Demons & Dragons doesn't work with RAM protection enabled.

- Professor Pac-Man fails screen RAM test.


NOTES:

- In seawolf2, service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen.


Bugs:

- profpac, tenpindx: The 'screen ram' test in the TEST menu is BAD. MASH (ID 02195)


WIP:

- 0.147u1: Added layout\spacezap.lay.

- 0.146: Get rid of anonymous timer (savestate problem) [hap].

- 0.142u1: Atari Ace converted Astrocade driver to driver_device.

- 0.139u1: Ranger_Lennier limited the number of timers potentially produced by astrocade_trigger_lightpen() (video\astrocde.c).

- 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixed the shifted gfx display in some Astrocade games.

- 0.128u5: Aaron Giles fixed black screen in Demons & Dragons and Professor Pac-Man doesn't accept coins.

- 0.124u1: Astrocade update [Dirk Best]: Update src\mame\includes\astrocde.h to use an XTAL value. Clear interrupts if they are no longer valid. Added the knob inputs.

- 0.123u6: Added layout\gorf.lay. Fixed debug assertion in Astrocade driver.

- 0.116: Aaron Giles fixed screen top/left cut off.

- 0.115u2: Aaron Giles added border support to the Astrocade driver. Extended the starfield generation out into it. Extended the blanking region out farther to match information from the flyers and set the default scale/offset of the games to crop appropriately. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection.

- 0.115u1: Removed machine\astrocde.c. Added layout\tenpindx.lay. Rewrote Astrocade driver [Aaron Giles]: Fully implemented all function generator modes. Implemented pattern board according to schematics, including timing. Fixed interrupt handling. Rewrote Astrocade sound emulation according to patent. Sound generation now uses proper LFSR for noise effects. Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout.

- 0.104u5: Adam Bousley added save state support to the Astrocade driver.

- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Astrocade driver with the use of force_partial_update().

- 0.88u3: Nathan Woods moved some variable declarations in sound\astrocde.c to the tops of their respective groups.

- 0.88u2: Changed sndhrdw\astrocde.c to sndhrdw\wow.c. Added includes\astrocde.h. Removed sndhrdw\astrocde.c. Improvements to Astrocade driver [Frank Palazzolo]. Fixed collision detection in all games. Added NVRAM handling to Robby Roto and Professor PacMan, still not working always but self-tests pass. Fixed bugs in Astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system). Switched Astrocade sound to stream system. Support stereo in wow, robby, gorf and profpac (Sounds great now!!). Added LEDs and coin counters. All activecpu_get_reg() calls from Astrocde games have been replaced with proper 16-bit Z80 port support through memory system.

- 0.70u2: Some Astrocade dipswitch / input fixes [El Condor].

- 0.37b1: Changed wow.c to astrocde.c driver. Nicola Salmoria fixed colors and stars in the Astrocade games (Gorf, Wizard of Wor, etc.).

- 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware.

- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators.

- 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto.

- 14th April 1999: Juergen Buchmueller fixed a Z80 bug which affected Astrocade emulation (on the MESS side).

- 0.34b4: Added sndhrdw\astrocde.c/h. Frank Palazzolo support emulation of the Astrocade sound chip.

- 0.31: Added sndhrdw\gorf.c.

- 0.28: Added sndhrdw\wow.c and sndhrdw\votrax.c.

- 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II.

- 0.24: Added machine\wow.c.

- 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver.

- 0.12: Added vidhrdw\generic.c/h.

- 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work.

- 0.04: Added wow.c driver and vidhrdw\wow.c.



 Strumenti 
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