Popeye (Japan, Sky Skipper hardware)

Immagine gioco: Popeye (Japan, Sky Skipper hardware)
Immagini disponibili:

Nome romset: popeyej.zip
Anno di produzione: 1981
Produttore: Nintendo

Genere del gioco: Platform
Categoria: Platform / Corri & Salta

Questa macchina è il clone di:
 • Popeye (revision D)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .178

Il driver di questa macchina in MAME è: popeye.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 4000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("aysnd")audio 2000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 448 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [4 direzioni]
      Joystick [4 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coinage6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     Free Play
     Nintendo Co.,Ltd
     Nintendo of America
    Bonus Life40000
    Demo SoundsOff

  • ROM (9 del set parent, 9 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    TPP1-C.2A.273240964176761e 6977da294e88bb2d08ce02901f35c99df69dd6a5 good popeyej
    TPP1-C.2B.273240964e0b7f06 02667e297ef2112cf4150c0c18e5715c9010e4ac good popeyej
    TPP1-C.2C.27324096b1c18b7e 12a067e2914a9d2051b2507de0673ac4a5198329 good popeyej
    TPP1-C.2D.2732409679d0e988 7c8ee46918996dab39b417e4361edef259935dbf good popeyej
    TPP1-C.2E.2732409674854ca1 9b9e5112e32105a9726fff23162be38b5b9e3f7b good popeyej
    TPP1-C.2F.27324096e2b08891 e73b1d355f543772c79e1970426e3e9696b2b23c good popeyej
    TPP1-C.2G.27324096b74a1a97 3a51b08f80d378403b1e0df8446057b69157ea9b good popeyej
    TPP1-C.2H.2732409630e84104 c781cb47d940e8e5d4f3cb799222db634d99e054 good popeyej
    TPP1-V.3H.27162048fa52a752 45b8f52e4c15f9fe761d7c7f7109b4a70ada0cda good popeyej
    TPP1-E.1E.276381920f2cd853 426c9b4f6579bfcebe72b976bfe4f05147d53f96 good popeye
    TPP1-E.2E.27638192888f3474 ddee56b2b49bd50aaf9c98d8ef6e905e3f6ab859 good popeye
    TPP1-E.3E.276381927e864668 8e275dbb1c586f4ebca7548db05246ef0f56d7b1 good popeye
    TPP1-E.5E.2763819249e1d170 bd51a4e34ce8109f26954760156e3cf05fb9db57 good popeye
    TPP1-T.4A.82S12332375e1602 d84159a0af5db577821c43712bc733329a43af80 good popeye
    TPP1-T.1A.82S12332e950bea1 0b48082fe79d9fcdca7e80caff1725713d0c3163 good popeye
    TPP1-T.3A.82S129256c5826883 f2c4d3473b3bfa55bffad003dc1fd79540e7e0d1 good popeye
    TPP1-T.2A.82S129256c576afba 013c8e8db08a03c7ba156cfefa671d26155fe835 good popeye
    TPP1-T.3J.82S129256a4655e2e 2a620932fccb763c6c667278c0914f31b9f00ddf good popeye

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su popeye

0.33b1 [?]

0.19 [Marc Lafontaine]

Artwork available


- To enter service mode, reset keeping the service button pressed.


- [possible] The colors of the platforms, steps, and ladder of the first board seem off. reesal (ID 04284)

- Incorrect sprite rendering in Popeye. Oliver_A (ID 03725)

- Discrete sound filter for AY-3-8910 voice A not emulated. Oliver_A (ID 03726)


- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Popeye from Jibmums.

- 0.129: Kevin Eshbach corrected the rom names for Popeye, added save state support, added the DIP locations to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed).

- 0.123u2: Changed palettesize to 304 colors.

- 8th October 2006: Mr. Do - Ad_Enuff finished vectorizing his work of love: Popeye bezel.

- 0.91: Nicola Salmoria fixed Popeye crash and the Water colour by correctly masking the tile attribute.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Popeye from Baraka.

- 0.60: Changed VSync to 60Hz.

- 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye.

- 0.53: Decrypted the original Popeye [Nicola Salmoria]. Changed description to 'Popeye (revision D)' and clones '(set 2)' to '(revision D not protected)' and '(rev. F)' to '(revision F)'. Renamed (popeye2) to (popeyeu). Added new cpu1 rom ($6000) to clone '(revision F)'. Changed palettesize from 304 to 288 colors. Added dipswitches 'Copyright' and 'Unknown'. Removed 3rd coin slot.

- 0.37b6: Added clone Popeye (rev. F).

- 25th June 1999: Mike Coates modified Popeye to be properly rotated.

- 0.35b2: Nicola Salmoria added clone Popeye (set 2), not working due to encryption. Changed parent description to 'Popeye (set 1)'. Replaced proms in (set 1) with (set 2).

- 0.34b1: Added color proms ($0, 20, 40, 140)

- 0.33b2: Nicola Salmoria adjusted the brightness of the background in Popeye, which should make it correct according to the schematics. Maybe now it's too dark?

- 0.33b1: Added Popeye (Nintendo). The original doesn't work because the ROMs are encrypted. The encryption is based on a custom ALU and seems to be dynamically evolving (like Jr. PacMan).

- 0.31: Known issues: You get about 7 bonus lives when you reach level 4.

- 0.30: Juan Carlos Lorente fixed high score saving in Popeye.

- 0.28: Since there are now many games which don't run at 60fps (e.g. Popeye and the vector games), F11 was confusing and lead people to think the emulation was slow, while it was running at the correct speed. F11 now displayes the percentage of the speed of the real machine. 100% is the correct speed, 200% is twice as fast, 50% is half as fast [Nicola Salmoria].

- 0.27: Popeye runs at the correct speed of 30 fps [Nicola Salmoria].

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.23: Some fix to Popeye sound pitch.

- 0.20: Thanks to Marc Lafontaine's invaluable help, Popeye is now fully playable and has 100% accurate colors. Supports high score saving, too. Still very slow. Added protection prom po_d1-e1.bin.

- 0.19: Thanks to Marc Lafontaine we have now support for Popeye (bootleg). It's not yet playable (when the game starts the machine resets) but it has music already. It's also very slow, since it uses a 512x480 screen. I'm looking for decryption scheme for original Popeye board using Lionel's idea [pain!].

- 9th March 1996: Dumped Popeye (revision D).


Animation: Popeye The Sailor

Year: USA 1936

Studio: Max Fleischer

Cast: Popeye, Olive Oyl, Bluto, Wimpy

Movie: Popeye

Genre: Comedy, Musical

Year: USA 1980

Director: Robert Altman

Studio: Paramount Pictures

Cast: Robin Williams, Shelly Duvall, Paul L. Smith, Linda Hunt, Paul Dooley

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