pc_mtoid Metroid (PlayChoice-10)

Immagine gioco: Metroid (PlayChoice-10)
Available images:

Romset name: pc_mtoid.zip
Production year: 1986
Manufacturer: Nintendo

Game genre: Platform
Category: Platform / Run Jump Scrolling

This machine needs a BIOS file:
 • PlayChoice-10 BIOS (playch10.zip)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .037b12

The MAME driver of this machine is: playch10.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 4000000 Hz
    N2A03 ("cart")cpu 1789772 Hz
    N2A03 APU ("cart:nesapu")audio 1789772 Hz
    Speaker ("mono")audio

  • Screens [Show details]

    This machine uses 2 screens:
    Screen 1:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 256 x 240 @ 60.000000 Hz
    Screen 2:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 256 x 240 @ 60.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    Units of time (coin A/coin B)300/0
    Demo SoundsOff
    Service ModeOff
    Timer speed60 units per second
     30 units per second
     20 units per second
     15 units per second
     10 units per second
     6 units per second
     5 units per second
     4 units per second
     3 units per second
     2 units per second
     1 unit per second
     1 unit every 4 seconds
     Free Play
    Coin ModeMode 1
     Mode 2

  • BIOS Options [Show details]

    Default settings in bold
    dual Dual Monitor Version
    single Single Monitor Version
    alt Alt Bios
    singleb Single Monitor Version (Newer?)

  • ROMs (4 of the machine set, 20 of the BIOS set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    pch1-c__8t_e-2.8t16384d52fa07a 55cabf52ae10c050c2229081a80b9fe5454ab8c5 good playch10
    pck1-c.8t16384503ee8b1 3bd20bc71cac742d1b8c1430a6426d0a19db7ad0 good playch10
    pch1-c_8te.8t16384123ffa37 3bef754a5a85a8498bb6222ddf5cb9021f264db5 good playch10
    pck1-c_fix.8t163840be8ceb4 45b127a537370226e6b30be2b5a92ad05673ca7f good playch10
    pch1-c__8p_e-1.8p819230c15e23 69166afdb2fe827c7f1919cdf4197caccbd961fa good playch10
    pch1-c__8m_e-1.8m8192c1232eee beaf9fa2d091a3c7f70c51e966d885b1f9f0935f good playch10
    pch1-c__8k.8k81929acffb30 b814f10ef23f2ca445fabafcbf7f25e2d454ba8c good playch10
    pch1-c__8p_e-1.8p819230c15e23 69166afdb2fe827c7f1919cdf4197caccbd961fa good playch10
    pch1-c__8m_e-1.8m8192c1232eee beaf9fa2d091a3c7f70c51e966d885b1f9f0935f good playch10
    pch1-c__8k.8k81929acffb30 b814f10ef23f2ca445fabafcbf7f25e2d454ba8c good playch10
    pch1-c_8p-8p819290e1b80c c4f4b135b2a11743518aaa0554c365b4a8cf299a good playch10
    pch1-c_8m.8m819283ebc7a3 a7c607138f4f9b96ab5d3a82c47895f77672e296 good playch10
    pch1-c__8k.8k81929acffb30 b814f10ef23f2ca445fabafcbf7f25e2d454ba8c good playch10
    pch1-c__8p_e-1.8p819230c15e23 69166afdb2fe827c7f1919cdf4197caccbd961fa good playch10
    pch1-c__8m_e-1.8m8192c1232eee beaf9fa2d091a3c7f70c51e966d885b1f9f0935f good playch10
    pch1-c__8k.8k81929acffb30 b814f10ef23f2ca445fabafcbf7f25e2d454ba8c good playch10
    mt-u581923dc25049 bf0f72db9e6904f065801e490014405a734eb04e good pc_mtoid
    pch1-c-6f.82s129an.6f256e5414ca3 d2878411cda84ffe0afb2e538a67457f51bebffb good playch10
    pch1-c-6e.82s129an.6e256a2625c6e a448b47c9289902e26a3d3c4c7d5a7968c385e81 good playch10
    pch1-c-6d.82s129an.6d2561213ebd4 0ad386fc3eab5e53c0288ad1de33639a9e461b7c good playch10
    rp2c0x.pal19248de65dc d10acafc8da9ff479c270ec01180cca61efe62f5 good playch10
    mt-u1655364006ff10 9563a6b4ff91c78ab9cbf97ea47a3f62524844d2 good pc_mtoid
    mt-u265536ace6bbd8 ac9c22bcc33aeee18b4f42a5a628bc5e147b4c29 good pc_mtoid
    security.prm16efab54c9 1d0122b7c90a364d54bf6eaa37ce439d706a4357 good pc_mtoid

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Metroid (c) 1986 Nintendo.

You play as Samus Aran, a space-traveling bounty hunter who has been assigned by the Galactic Federation to investigate a band of Space Pirates on the planet Zebes. The Space Pirates invaded a deep-space research ship and stole an unknown, yet destructive life-form that can absorb life energy and rapidly multiply. The life-form is codenamed 'Metroid'.

As Samus you must infiltrate the planet and destroy the Mother Brain controlling the pirates before the Metroid can be used as a weapon. Along the way, Samus can acquire weapons to help her through the cavernous maze, and to defeat all hostile creatures (both pirates, and indigenous) along the way. Much of the game is based on discovery - such as secret passageways, and retracting your path to find areas using new abilities.


Nintendo PlayChoice-10 hardware

Game ID : MT

Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC

Players : 2

Control : 8-way joystick

Buttons : 2


Mistranslation : In the opening story, the planet Zebes is referred to as 'Zebeth'. This is due to a mistranslation from Japanese to English. In Japan, the 'S' sound and the 'TH' sound are interchangeable.

The Morph Ball was partly invented out of convenience. At the time, it was much easier to animate a ball rolling through narrow passages than a computer figure crawling on all fours.

The second boss of the game, Ridley, was named in honor of Ridley Scott, the director of Alien (1979).

When it was first released, Metroid held a secret about its armor-clad protagonist, Samus Aran. When the game was beaten in under 2 hours, the player was presented with an image of Samus, whose armor then disappeared, revealing that the character is actually a woman. Samus Aran has since gone on to be recognized as one of the earliest and most famous female video game protagonists ever. The decision to make the mysterious bounty hunter Samus Aran a woman was made halfway through the development process. Samus was initially going to be a male, but it was changed because it would be a cool surprise for the gamers.

Some gamers stumbled upon a glitch in the game, where it was possible to jump through a door and get stuck in a wall. From there, it would be possible to jump through walls into normally inaccessible areas with strange layouts. This gave rise to a popular video legend of the 'Secret Worlds' in Metroid, which were only accessible to clever players. Years later, it was revealed that these secret levels were actually unused map data that were supposed to be outside the playable area. There was never any intention to make these areas accessible in any way.

Cameos in other Samus Aran Nintendo titles :

1. Kid Icarus (1986, NES) a enemy creature named Komayto , meaning "little Metroid" a resembling of Metroid creature.

2. Famicom Wars (1988, Famicom) (Unreleased outside Japan; The Orange Star commander on Donut Island is called Samasuun, and her face on the result screen is Samus's mask).

3. Nintendo's Tetris (1989, NES) (Cameo, appears playing the upright bass after the player wins a B-type game of level at least 9 and height at least 2).

4. F-1 Race (1990, Game Boy) (Cameo, appears cheering before Course 7)

5. Galactic Pinball (Virtual Boy) (Cameo, her ship appears in a minigame).

6. Super Mario RPG - Legend of the Seven Stars (1996, SNES) (Cameo, after Mario's party defeats Yaridovich, he may her find sleeping, until Mario travels to Land's End, and a Samus figurine appears in the toy box of Booster's Room).

7. Kirby Super Star (1996, SNES) (Cameo, when Kirby uses his rock defense he can become a Samus statue. Also, the Screw Attack icon (called the Screwball) is a treasure in the Great Cave Offensive segment of the game).

8. Kirby's Dream Land 3 (1997, SNES) (Cameo, appears after level 5-2, which also contains six Metroids).

9. Super Smash Bros. (1999, N64) (Playable character).

10. Super Smash Bros. Melee (2001, GameCube) (Playable character).

11. WarioWare, Inc. - Mega Microgames (2003, Game Boy Advance) (Contains a microgame based on NES Metroid).

12. WarioWare, Inc. - Mega Party Games (2004, Nintendo GameCube) (Contains the same Metroid microgame from Mega Microgames).

13. WarioWare - Touched! (2005, Nintendo DS) (Contains a microgame based on NES Metroid).

14. WarioWare - Twisted! (2005, Game Boy Advance) (Contains two microgames based on NES Metroid).

15. Animal Crossing - Wild World (2006, Nintendo DS) (Gulliver, the seagull, references Samus saying 'Tell me, have you ever heard of the bounty hunter that can turn into a ball?'. Also you can get a 1x1 item that is a Metroid in a case, when you touch it it glows and plays a small clip of Metroid music).

16. Geist (2005) (Samus' helmet is seen in a womenâs locker room).

17. Tetris DS (2006, Nintendo DS) (Metroid-based course, Catch; in the title screen, Samus shoots some tetrominoes; A difficulty level on Standard mode is Metroid Themed, with Samus to the right, and clips of the original Metroid playing on the top screen).

18. WarioWare - Smooth Moves (2007, Wii) (Contains a microgame based on Metroid Prime 2).

19. Super Smash Bros. Brawl (2007, Wii) (Playable character, Zero Suit Samus is also a playable character).

20. Dead or Alive: Dimensions (2011, Nintendo 3DS)(included a stage based on Metroid: Other M in with Ridley, a stage hazard he appearing attacking the fighters, while Samus appears at the end of the encounter to help them.

21. A Multiplayer shooter demo for Wii U, called 'Battle Mii' based on the Metroid Universe.

22. Fatal Frame IV: Mask of the Lunar Eclipse (2008, Wii) a Unlockable Costume Zero Suit Samus.

23. AR Games (2011, Nintendo 3DS) (AR cards, A "3D augmented reality" include a card of samus featuring a 3d model of samus in a "Other M style"

24. Dynasty Warriors Vs. (2012, Nintendo 3DS) an Unlockable Costume Zero Suit Samus.

25. Kid Icarus: Uprising (2012, Nintendo 3DS) The Komayto creature reappears and feature a AR card Komayto!


* Super jump : Hold Right on controller two and press A on controller one.

* Quit game play : Press Start to pause game play. Hold Up+A on controller two to display the current password.

* Different endings : completing the game within a set amount of time will net you one of four different endings :

Over 5 hours : Samus will raise her hand in victory.

3-5 hours : Samus will remove her helmet.

Under 3 hours : Samus will remove all of her armour, and be dressed in a purple leotard.

Under 1 hour : Samus will remove all of her armour, and be dressed in a purple bikini.

* Play as leotard Samus (+ Extra Ending) : After completing the game in under 3 hours and getting the leotard Samus ending, start a new game. Samus will just be wearing her leotard. If you take more than five hours to complete the game as armourless Samus then you get another ending where Samus puts her armour back on and turns her back on you in shame.

* Passwords :

M7---- --zOA0 2T-tfm a000d5 (Tourian)

00U--- -u0000 0AFw9Y 1800sb (Hideout 2)

022400 A00000 05?00m 0000aS (Brinstar with Screw Ball and Ice Beam)

0WX002 W00004 1VW0C0 0000MO (Q2 Brinstar with Screw Attack, Ice Beam and Leotard Samus)

Daniel Daniel Daniel Daniel (Norfair with no bombs)

XXXXXX XXXXXX KKKKKK KKKKKK (Tourian with weak weapons and Leotard Samus - impossible)

JUSTIN BAILEY ------ ------ (Norfair with Wave Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack 5 Tanks, 205 Missiles and Leotard Samus)

JUSTIN BAILEY ------ 000000 (Hideout 2 with Ice Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack, 5 Tanks, 255 Missiles and Leotard Samus)

justin bailey ------ ------ (Reset to title screen)

BOMBS- Missile SCREW- ATACK- (111 missiles, Ice Beam, Bombs and 4 energy tanks)

KIDICA RUSc19 86NINT ENDO-- (Hideout 1, Ice Beam, Screw Attack, 4 Tanks and 42 Missiles)

999999 999999 KKKKKK KKKKKK (Hideout 2, no Kraid, no Varia, no Mother Brain, no final time limit)

X-z-uJ lls0W0 fVvweG 000WNr (215 missiles, 5 energy tanks, all powerups, both mini-bosses dead)

000000 000000 03-200 000089 (255 missiles, but no missile tanks)

000000 000000 080h00 0000gu (Begin with missiles but no missiles in Kraid's lair)

000000 000001 00F300 00008X (Begin with missiles, but no missile tanks in Ridley's lair)

X----- --N?WO dV-Gm9 W01GMI (see Metroid's best ending)

F2-yum akMKa0 O2-oKm 0000fr (Get Ice Beam)

000800 000000 02080H e000?q (Get Long Beam)

mMuiS1 II6-GE Jls?h0 m00WRM (No suit and All Weapons)

00WX00 2W0000 41TW1o 0000LD (Play with Samus with her suit off!)

00U--- -u0000 0AFw9Y 1800sb (Go to Rifley)

C00000 000000 080h00 00006u (Begin with bombs)

NARPAS SWORD0 000000 000000 (infinite health, missiles, Ice Beam, all power-up with the exception of Energy Tanks, Missile Expansions and the Wave Beam.


1. Metroid (1986, Nintendo Famicom)

2. Metroid II - Return of Samus (1991, Nintendo Game Boy)

3. Super Metroid (1994, Nintendo Super Famicom)

4. Metroid Fusion (2002, Nintendo Game Boy Advance)

5. Metroid Prime (2003, Nintendo GameCube)

6. Metroid - Zero Mission (2004, Nintendo Game Boy Advance)

7. Metroid Prime 2 - Echoes (2004, Nintendo GameCube)

8. Metroid Prime - Hunters (2005, Nintendo DS)

9. Metroid Prime 3 - Corruption (2007, Nintendo Wii)

10. Metroid - Other M (2010, Nintendo Wii)


Scenario written by : Kanoh

Character designed by : Kiyotake, New Matsuoka Shikamoto

Main programmers : Hai Yukami, Zaru Sobajima, Gpz Sengoku, N. Shiotani, M. Houdai

Converted by : T. Narihiro

Assisted by : Makoto Kanoh

Directed by : Yamamoto

Chief director : Satoru Okada

Music by : Hirokazu Tanaka (Hip)

Produced by : Gunpei Yokoi

Special thanks to : Ken Zuri, Sumi, Inusawa, Kacho, Hyakkan, Goyake, Harada, Penpen


* Consoles :

Nintendo Famicom (1986)

Nintendo Game Boy Advance (2004, "Metroid - Zero Mission")

Nintendo GameCube (2003,"Metroid Prime" - unlockable Bonus connection)

Nintendo Game Boy Advance (2004, "Famicom Mini Series")

Nintendo Wii (2007, "Virtual Console")

Nintendo 3DS (2011, Nintendo 3DS Ambassador Program)

Nintendo 3DS (2012, eShop Virtual Console)


Game's rom.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on pc_mtoid

0.37b12 [Ernesto Corvi]


- 0.133u2: hap fixed Metroid (PlayChoice-10) crashes with access violation a short time after boot.

- 0.88u2: Changed description to 'Metroid (PlayChoice-10)'.

- 0.37b12: Ernesto Corvi added 'PlayChoice-10: Metroid' (Nintendo 1986).

- 30th January 2001: Ernesto Corvi added Metroid to the PlayChoice 10 driver.

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