Pac-Man (Midway)


Immagine gioco: Pac-Man (Midway)
   
Immagini disponibili:





 Descrizione 
Nome romset: pacman.zip
Anno di produzione: 1980
Produttore: Namco (Midway license)

Genere del gioco: Labirinto
Categoria: Labirinto

Questa macchina è il clone di:
 • Puck Man (Japan set 1)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .001

Il driver di questa macchina in MAME è: pacman.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3072000 Hz
    Speaker ("mono")audio
    Namco ("namco")audio 96000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 288 x 224 @ 60.606061 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Lives1
     2
     3
     5
    Bonus Life10000
     15000
     20000
     None
    DifficultyNormal
     Hard
    Ghost NamesNormal
     Alternate
    Rack Test (Cheat)Off
     On
    Service ModeOff
     On
    CabinetUpright
     Cocktail

  • ROM (4 del set parent, 6 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    pacman.6e4096c1e6ab10 e87e059c5be45753f7e9f33dff851f16d6751181 good pacman
    pacman.6f40961a6fb2d4 674d3a7f00d8be5e38b1fdc208ebef5a92d38329 good pacman
    pacman.6h4096bcdd1beb 8e47e8c2c4d6117d174cdac150392042d3e0a881 good pacman
    pacman.6j4096817d94e3 d4a70d56bb01d27d094d73db8667ffb00ca69cb9 good pacman
    pacman.5e40960c944964 06ef227747a440831c9a3a613b76693d52a2f0a9 good pacman
    pacman.5f4096958fedf9 4a937ac02216ea8c96477d4a15522070507fb599 good pacman
    82s123.7f322fc650bd 8d0268dee78e47c712202b0ec4f1f51109b1f2a5 good puckman
    82s126.4a2563eb3a8e4 19097b5f60d1030f8b82d9f1d3a241f93e5c75d6 good puckman
    82s126.1m256a9cc86bf bbcec0570aeceb582ff8238a4bc8546a23430081 good puckman
    82s126.3m25677245b66 0c4d0bee858b97632411c440bea6948a74759746 good puckman


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Pac-Man (c) 1980 Midway Mfg. Co.


- DATI TECNICI -


[Modello verticale]

[Game No. 932]


- CURIOSITA' -


Pac-Man fu pubblicato negli USA nell'Ottobre 1980 da Bally / Midway su licenza di Namco. Negli Stati Uniti furono prodotte 96.000 unità. Per maggiori informazioni sul gioco, si veda la scheda del modello verticale originale di Puckman di Namco.


A quanto si dice, quando Bally/Midway ottenne i diritti per Pac-Man, Namco stava offrendo quattro giochi differente, i quali furono infine concessi in licenza a Game Plan e Bally/Midway. Ken Anderson di Game Plan racconta che lui e Dave Marofske di Bally sorteggiarono con una moneta chi avrebbe potuto scegliere per primo i giochi. Vinse Game Plan e scelse un gioco di carri armati (che pubblicarono come “Tank Battalion” invece di Pac-Man. L’altro gioco che ottennero fu pubblicato come “King & Balloon”. Bally/Midway prese intanto Pac-Man e “Rally X”.


Lo stato di cult del gioco nei primi anni '80 fu tale da ispirare una canzone di successo scritta da "Buckner e Garcia", chiamata "Pac-Man Fever", pubblicata nel 1982 nell'album dello stesso nome.


Il gioco originò inoltre un’industria virtuale di vendutissime guide di strategia su come finire il gioco utilizzando schemi di movimento, con nomi come "Bazo's Breaker", "Donut Dazzler" e "GET pattern" (che prese il nome dalle iniziali dei membri di un team di giocatori di Davis, California : George Huang, Ed Bazo e Tom Fertado).


Un'unità  di Pac-Man appare nel film del 1982 'Jekyll & Hyde... Together Again' ('Sc
uola di Sesso'), nel film del 1982 'Fast Times at Ridgemont High' ('Fuori di Testa'), nel film del 1983 'WarGames' ('WarGames - Giochi di Guerra'), nel film del 1983 'Joysticks' ('Porci con le Ragazze'), nel film del 1983 'Koyaanisqatsi - Life out of Balance' ('Koyaanisqatsi'), nel film del 1985 'The Heavenly Kid' ('Passaggio per il Paradiso'), nel film del 1985 "Better Off Dead" (Sapore di hamburger) e nel film del 1986 "The colour of Money" (Il colore dei soldi).


Un’unità di Pac-Man appare nell’episodio pilota della Stagione Uno di A-Team. E’ dove Amy (Melinda Culea) incontra Murdock (Dwight Schultz) per la prima volta.


Nel 1982 MB (Milton Bradley) pubblicò un gioco da tavola basato su questo videogioco (Pac-Man Game, 'As Much Fun as the Action Packed Arcade Game of the Same Name' – “Tanto divertente quanto l’omonimo gioco da sala pieno d’azione). In questo gioco da tavola, i puntini nel labirinto sono rappresentati da palline bianche. Ci sono anche palline gialle che rappresentano le pillole potenzianti nel labirinto. Nel gioco ci sono inoltre due pedine di fantasmi dello stesso colore. L’oggetto del gioco è di lanciare il dado e muovere il tuo Pac-Man per il labirinto inghiottendo quante più palline utilizzando un dado e di muovere le perdine dei fantasmi utilizzando un altro dado. Ci sono puntini gialli sul tabellone di gioco per indicare il percorso che ogni personaggio deve intraprendere. Questi puntini non contano come spazi. Utilizza i fantasmi per cercare di acchiappare i tuoi avversari. Quando questo accade, l’avversario ritorna alla partenza e cede due palline al giocatore che ha mosso i fantasmi. Se un Pac-Man inghiotte una pallina gialla, quel giocatore guadagna il diritto di inghiottire un fantasma. Quando ciò accade, il fantasma inghiottito è riportato alla tana dei fantasmi, il giocatore prende due palline da un qualsiasi avversario e la pallina bianca del giocatore torna sul tabellone di gioco. Una volta liberato il labirinto dalle palline bianche, la partita termina e il giocatore con il maggior numero di palline bianche (quelle gialle non contano) è il vincitore.


“Pac-Man” è anche il soprannome del campione di box filippino Manny Pacquiao. Il due volte campione del mondo si è guadagnato la distinzione di unico pugile che ha buttato a terra sia il futuro “Hall of Famer” messicano Marco Antonio 'Baby Face Assassin' Barrera (KO al undicesimo round) sia Erik 'El Terrible' Morales (KO al decimo round). Pacquiao è stato nella lista dei migliori dieci combattenti del mondo indipendentemente dal peso.


Nello stato multirazziale della Malesia, “Pac-Man” è un termine gergale coniato per descrivere uomini che escono solo con ragazze di altre razze.


Il nome “Pac-Man” è stato dato ad una nebulosa, catalogata come NGC281. La nebulosa Pac-Man è una regione H II nella costellazione di Cassiopeia. Include o è vicina all’ammasso aperto IC 1590, alla stella doppia HD 5005 e a numerosi globuli Bok. La forma di questa nebulosa ricorda quella della famosa icona dei videogiochi, Pac-Man. E’ visibile con telescopi amatoriali da luoghi con cielo scuro.


La sonda spaziale Cassini (Cassini–Huygens)catturò immagini durante un passaggio ravvicinato alla luna di Saturno di nome 'Mimas' e raccolse la spettrometria composita ad infrarossi(CIRS). Le immagini mostrano le temperature fluttuanti su Mimas. La mappa combinata con queste immagini crea la forma del personaggio di Pac-Man.


Il 21 maggio 2010, per celebrare il trentesimo anniversario della creazione di Pac-Man, il famoso motore di ricerca Google ha creato il primo 'Doodle'(schizzo) interattivo della storia. Questo disegno permetteva alla gente di giocare Pac-Man nella pagina principale (al posto del logo originale.)


Pubblicazioni ufficiali:

Puckman [Modello verticale] (Namco)

Puckman [Modello Cocktail] (Namco)


Prodotti su licenza:

Puckman (Zaccaria)

Puckman (Kenphone)

Puckman [Modello verticale] (NSM)

Puckman [Modello Cocktail] (NSM)

Puckman [Modello a muro] (NSM)

Puckman (Bell-Fruit)

Pac-Man [Modello verticale] [No. 932] (Midway)

Pac-Man [Modello Cocktail] [No. 933] (Midway)

Pac-Man [Modello Mini-Myte] [No. 934] (Midway)


Prodotti non ufficiali:

Pac-Man [Galaxian hardware]

Crock-Man

Ghostmuncher (LAI Games)

New Puck X (Deluxe)

Newpuc1 (Unibox)

Newpuc2 (Kamiya)

Joyman (Monster)

Hangly Man (Nittoh)

Caterpillar (Phi)

Buccaneer (Bucco)


- AGGIORNAMENTI -


La nuova revisione del programma di Pac-Man di Midway fu pubblicata nel dicembre 1981. Il nuova programma aumenta la difficoltà del gioco, apportando una nuova sfida per i giocatori già abituati all’originale.


- SERIE -


1. Pac-Man (1980)

2. Ms. Pac-Man (1981)

3. Super Pac-Man (1982)

4. Pac-Man Plus (1982)

5. Jr. Pac-Man (1983)

6. Pac & Pal (1983)

7. Pac-Land (1984)

8. Pac-Mania (1987)

9. Pac-In-Time (1994, Nintendo SNES)

10. Pac-Man 2 - The New Adventures (1994, Nintendo SNES, Sega Mega Drive)

11. Pac-Man VR (1996)

12. Pac-Man World (1999, Sony PlayStation)

13. Pac-Man - Adventures in Time (2000, PC CD-ROM)

14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)

15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)

16. Pac-Man All-Stars (2002, PC CD-ROM)

17. Pac-Man Fever (2002, Sony PS2)

18. Pac-Man World 2 (2002, Sony PS2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)

19. Pac-Man vs. (2003, Nintendo GameCube)

20. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)

21. Pac-Man World 3 (2005, Sony PSP, Sony PS2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, Nintendo DS)

22. Pac'n Roll (2005, Nintendo DS)

23. Pac-Pix (2005, Nintendo DS)

24. Pac-Man Championship Edition (2007, Xbox Live)

25. Pac-Man Championship Edition DX (2010, Xbox Live & PSN)

26. Pac-Man Battle Royale (2010)


- STAFF -


Progettato da : Toru Iwantani

Programmato da : Hideyuki Mokajima

Musica e Audio di : Toshio Kai


- CONVERSIONI -


Nota: Sono elencati solo le conversioni edite negli USA. Per le altre conversioni, si veda la scheda dell'originale di Namco.


* Console :

Atari 2600 [US] (1981) [Model CX2646]

Atari 5200 [US] (1982) [Model CX5208]

Mattel Intellivision [US] (1983) [Model 70251]

Nintendo NES [US] (1987, Tengen)

Sega Game Gear [US] (1991)

Nintendo Game Boy [US] (April 1991) [Model DMG-PC-USA]

Nintendo NES [US] (November 1993) [Model NES-P7]

Sony PlayStation [US] (July 31, 1996; "Namco Museum Vol.1 [Model SLUS-00215]")

Nintendo 64 [US] (October 31, 1999; "Namco Museum 64 [Model NUS-NNME]")

Sega Dreamcast [US] (June 25, 2000; "Namco Museum [Model T-1403N]")

SNK Neo-Geo Pocket Color [US] (July 31, 1999) [Model NEOP00551]

Nintendo Game Boy Color [US] (August 1999, "Pac-Man - Special Color Edition [Model DMG-AACE]")

Nintendo Game Boy Advance [US] (July 12, 2001; "Pac-Man Collection") [Model AGB-APCE-USA]

Sony PlayStation 2 [US] (December 4, 2001, "Namco Museum [Model SLUS-20273]")

Microsoft XBOX [US] (October 9, 2002, "Namco Museum")

Nintendo GameCube [US] (October 9, 2002, "Namco Museum [Model DOL-GNME-USA]")

Nintendo Game Boy Advance [US] (June 2, 2004, Classic NES Series - NES version) [Model AGB-FPME-USA]

Nintendo Game Boy Advance [US] (July 9, 2004, Classic NES Series - NES version) [Model AGB-FPMP-EUR]

Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]")

Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]")

Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]")

Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]")

Microsoft XBOX 360 [US] (August 9, 2006, as a downloadable XBOX Live Arcade game)

Nintendo Wii [US] (May 14, 2007, "Virtual Console" - NES version) [Model FAXE]

Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]")

Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]") : as an XBOX Live Arcade Game

Sony PlayStation 3 [US] (July 16, 2009; "Namco Museum Essentials [Model NPUB-30086]")

Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix")

Nintendo 3DS [US] (September 1, 2011, "Virtual Console" - Game Boy version)


Note:


Nel primo "Namco Museum" per PlayStation 2, XBOX e GameCube, se ottieni 25000 punti in Pac-Man sbloccherai "Pac-Attack".


"Namco Museum Battle Collection" per PSP contiene una nuova versione "Arrangement" che non è lo stesso presente in "Namco Classics Collection Vol.2".


* Computer :

Atari 400 [US] (1982)

Atari 800 [US] (1982) [Model CXL4022]

Commodore VIC-20 [US] (1982)

Apple II [US] (1983)

Commodore C64 [US] (1983, Thunder Mountain)

Commodore C64 [US] (1983) [Model RX8502]

PC [Booter] [US] (1983)

PC [Booter] [US] (1983, "Ascii Man", a part of the "Friendlyware PC Arcade" suite)

PC [MS-DOS] [US] (1983)

Texas Instruments TI-99/4A [US] (1983) [Model RX8500]

Apple Macintosh [US] (1992, "Mac-Man")

PC [MS Windows 95, CD-ROM] [US] (1995, "Mac-Man", part of "Windows Arcade Pack")

PC [MS Windows 95, 3.5"] [US] (March 31, 1996, "Microsoft Return of Arcade")

Tandy Color Computer 3 (1997)

PC [MS Windows, CD-ROM] [US] (2000, "Microsoft Return of Arcade Anniversary Edition")

PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary")

PC [MS Windows] [US] (2009, "Namco All Stars: Pac-Man and Dig Dug")


Nota : In "Namco Museum 50th Anniversary" (tutte le piattaforme tranne Game Boy Advance), se ottieni 15000 punti in Pac-Man, e 20000 punti in "Ms. Pac-Man" sbloccherai "Pac-Mania".


* Altri :

Gioco portatile VFD [US] (1981) di Coleco.

Gioco portatile VFD [US] (1992) pubblicato da MGA (Micro Games of America).

Arcade [US] (1996, "Namco Classics Collection Vol.2")

Gioco portatile a colori VFD [US] (1999) pubblicato da MGA (Micro Games of America)

Arcade [US] (2000, "Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion") : gioco nascosto.

Telefoni cellulari [US] (June 13, 2003)

Namco Classics TV game [US] (2003 - Jakks Pacific)

Arcade [US] (2005, "Pac-Man - 25th Anniversary Edition")

Super Pac-Man TV game [US] (2006 - Jakks Pacific)

Arcade Gold featuring Pac-Man [US] (2007 - Jakks Pacific)

Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific)

Apple iPhone/iPod [US] (July 9, 2008) [Model 281656475]

Android [US] (September 23, 2008)

BlackBerry [US] (June 30, 2009) [Model 967]

Apple iPhone/iPod [US] (March 31, 2010, "Pac-Man for iPad [Model 363297482]")

Arcade [US] (2010, "Pac-Man's Arcade Party")

Android Market (2011 - Namco)

Apple iPhone/iPod [US] (March 13, 2012; "Namco Arcade [Model 465606050]")


- FONTI -


Rom del gioco.

Immagini del cabinato.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su puckman

MAMEINFO.DAT v0.151


Report Bugs at the MAME Testers Forum:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2


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The newest Mameinfo.dat, Mameinfo-Source and more can you find at:

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0.148u4 [Victor Trucco]

0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


Bugs:

- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)

- pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)

- piranhah: Unable to enter through top escape tunnel. kellyzz64 (ID 04676)


WIP:

- 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [elnaib and Santy14].

- 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board.

- 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed 'Puck Man (Japan set 1)' to clone 'Puck Man (bootleg set 1)', clone 'Puck Man (Japan set 2)' to parent 'Puck Man (Japan set 1)', clones 'Puck Man (Japan set 1, speedup hack)' to 'Puck Man (speedup hack)', 'Puck Man (Falcom?)' to 'Puck Man (bootleg set 2)' and 'Puck Man (Japan set 3)' to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman).

- 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones 'Puck Man (Japan set 1 with speedup hack)' to 'Puck Man (Japan set 1, speedup hack)' and 'Pac-Man (Midway, with speedup hack)' to 'Pac-Man (Midway, speedup hack)'.

- 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones 'PuckMan (Japan set 2)' to 'Puck Man (Japan set 2)', '(Japan set 1 with speedup hack)' to 'Puck Man (Japan set 1 with speedup hack)', 'Puckman (Falcom?)' to 'Puck Man (Falcom?)' and '(Japan set 3)' to 'Puck Man (Japan set 3)'.

- 0.144u1: Team Europe, Nico and Thorsten K. added clone Crock-Man.

- 17th November 2011: Team Europe - Thanks to the help of Nico, Thorsten K. and Team Europe we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack...but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved!

- 0.140u2: Gerald (COY), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??).

- 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it.

- 0.135u1: Team Japump added clone Popeye-Man (hack 1981).

- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).

- 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone 'Pac-Man (Galaxian hardware)' to 'Pac-Man (Galaxian hardware, set 1)'.

- 0.131u1: Changed description to 'PuckMan (Japan set 1)'.

- 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different).

- 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.

- 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.

- 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.

- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.

- 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble.

- 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model.

- 24th August 2006: Mr. Do - Added Pacman cocktail artwork.

- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.

- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).

- 0.105u2: David Widel added clone Abscam.

- 0.92: smf added clone Puckman (Falcom?).

- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone '(harder?)' to '(Japan set 3)'. Changed region gfx2 to gfx1 ($1000).

- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.

- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka.

- 0.74: Added clone Hangly-Man (set 3).

- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.

- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.

- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).

- 0.65: Added clone Joyman (hack).

- 0.63: Changed description of clone 'Pac-Man (bootleg on Galaxian hardware)' to 'Pac-Man (Galaxian hardware)'.

- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.

- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.

- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.

- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).

- 0.36b14: Changed description of clone 'Pac-Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Galaxian hardware)'.

- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'.

- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.

- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone 'Pac Man (Namco)' to parent 'Pac Man (set 1)' and clone '(harder)' to '(Midway, harder)'. Removed Pac Man (Namco, alternate). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman).

- 15th March 1999: Victor Trucco added a Pacman clone.

- 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver.

- 0.35b1: Added clone Pac Man (Hearts) (hack 1981) [a zillion people].

- 0.35: Changed description of clone 'Pac Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Pisces hardware)'.

- 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.

- 0.34b1: Added sound and color proms ($0, 10).

- 0.33b7: Changed description of clone 'Pac Man (modified)' to 'Pac Man (harder)'.

- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware).

- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on [Nicola Salmoria]. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.

- 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate).

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man.

- 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them.

- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.

- 0.02: New clones supported: Pac Man (modified), Pac Man (Namco), Hangly Man, Puck Man and Piranha.

- 0.01: Nicola Salmoria added Pac Man (Midway) (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.


LEVELS: 255 (game crashes after 255th level)


Other Emulators:

* CottAGE

* FB Alpha

* GalEMU

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* Sparcade

* Tickle

* VAntAGE

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