Out Run 2 (Rev A) (GDX-0004A)


Immagine gioco: Out Run 2 (Rev A) (GDX-0004A)
   
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 Description 
Romset name outr2.zip
Production year: 2003
Manufacturer: Sega
This game needs a BIOS file: Chihiro Bios (chihiro.zip)

Game genre: Driving
Category: Driving / Race (chase view)

 Emulation 
This game is NOT working in MAME This game works in MAME
In MAME since version: .138u3
Save state support: Supported
Emulation status: Preliminary
Color emulation: Good
Sound emulation: Preliminary
Graphics emulation: Good
The MAME driver of this game is: chihiro.c - Read the code

  Technical information 
This game uses a single screen
  Graphic type: Raster
  Screen orientation: Horizontal
  Game resolution 640 x 480 @ 60.000000
Number of players: 1P
This game PCB uses 1 CHIP
NomeTipoClock
Pentium IIIcpu733333333


 PCB Info 
The ROMset is composed by 7 ROMs (1 of the game set, 6 of the BIOS set)
Referred to MAME version: 0.154

NameSizeCRC32SHA1Work statusIn romset
chihiro_xbox_bios.bin52428866232714 b700b0041af8f84835e45d1d1250247bf7077188 good chihiro
fpr21042_m29w160et.bin2097152a4fcab0b a13cf9c5cdfe8605d82150b7573652f419b30197 good chihiro
ic10_g24lc64.bin8192cfc5e06f 3ababd4334d8d57abb22dd98bd2d347df39648d9 good chihiro
ic11_24lc024.bin1288dc8374e cc03a0650bfac4bf6cb66e414bbef121cba53efe good chihiro
pc20_g24lc64.bin81927742ab62 82dad6e2a75bab4a4840dc6939462f1fb9b95101 good chihiro
ver1305.bin2097152a738ea1c 45d94d0c39be1cb3db9fab6610a88a550adda4e9 good chihiro
317-0372-com.data80a15c9666 fd36c524744acb33e579ccb257c71375a5d3af67 good outr2


:  PARENT Game
:  CLONE Game
:  BIOS

The dimensions of outr2.zip are 18.02 Kbytes (compressed)
This game uses CHD
Support information
Size: 0 bytes/0 Mb
Disc SHA1:27acd2d0680e6bafa0d052f60b4372adc37224fd
CHD Information
Name:gdx-0004a.chd
Size: 0 bytes/0 Mb
CHD MD5:
CHD SHA1:27acd2d0680e6bafa0d052f60b4372adc37224fd


 Informations 
HISTORY

Out Run 2 (c) 2003 Sega.


Spectacular sequel to the original Out Run from 1986 with modern graphics and additional gameplay modes.


- TECHNICAL -


Sega Chihiro hardware.


System : X-Box based configuration.

CPU : Intel Pentium III 733MHz (133MHz FSB)

Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)

Sound Hardware :

1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)

2. Other sounds may be generated by the CPU via software engines.

3. nVidia nForce (Real time Dolby Digital 5.1 encoding)

RAM : Upgradable Module, from 64MB upwards (Outrun 2 has 512MB)

Media : Sega GD-Rom

Polygons : 125M Polys/sec (Theoretical Maximum)

Rendering Speed : 4.0 G pixel/sec

Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).


Players : 1

Control : Steering wheel

Pedals : 2 (Accelerator and break)

Gear shift


- TRIVIA -


Released in December 2003.


AM2 Mix released a limited-edition soundtrack album for this game (Out Run 2 Sound Tracks - AMMX-2003) on 21/01/2004.


- TIPS AND TRICKS -


* Change Car Color (Single Player Only) : To change the color of your car, hold down the brake while shifting gears (either direction changes color once) in the car selection screen.


* Force Quit : During the race, stop the car completely and hold down the brake, view change and gear up. The game will bring up a yes and no question. Choose yes and the game end. You can only do this once in each game. If you choose no and resume game, you cannot force quit anymore until the game is over.

Note : The force quit won't work if you have less than 8 seconds on the remaining time. This trick was tested on a single player mode.


* No Handicap Mode (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must step on the Brake pedal and Shift up at the same time. The best way to make this work is just to get all players to hold the brake pedal and shift up and down constantly until a No Handicap box appears at the right.

Note : Shift up is gear up and it means to move the shift knob down. This trick also can be entered after real players mode is activate or vice versa.


* Real Players Only (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must hit the View Change button and Shift Down at the same time. The best way to make this work is just to get all players to tap the view change button and shift up and down constantly until a real players only box appears at the right.


- SERIES -


1. Out Run (1986)

2. Out Run 3-D (1989, Sega Master System)

3. Battle Out Run (1989, Sega Master System)

4. Turbo Out Run (1989)

5. Out Run Europa (1991, Sega Game Gear)

6. Out Runners (1992)

7. Out Run 2019 (1993, Sega Mega Drive)

8. Out Run 2 (2003)

9. Out Run 2 SP - Special Tours (2004)


- STAFF -


Designed by : Hiroshi Masui

Produced by : Yu Suzuki (YU.)


- PORTS -


* Consoles :

Microsoft XBOX [V3N 00001] [Limited Edition] (Jan 2005)

Microsoft XBOX [V3N 00002] (Jan 2005)


- SOURCES -


Game's ROM.

Machine's picture.



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Chiudi Lista

Warning: informations in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on outr2

0.138u3 [Team Europe, The Dumping Union, Alex]


GDROM required


WIP:

- 0.142u3: Changed description to 'Out Run 2 (Rev A) (GDX-0004A)'.

- 0.138u3: Team Europe, The Dumping Union and Alex added 'Out Run 2 (Rev. A) [GDX-0004A]' (Sega 2002).

- 2nd July 2010: Smitdogg - Team Europe dumped Out Run 2.

Information on chihiro.c (MAME driver)


0.131 [Alex's Rom Dumping Project]


NOTES:

- Chihiro is an Xbox based arcade motherboard from SEGA. A Chihiro system consists of network board, media board, base board & Xbox board. The whole system is divided into 2 parts and each part has two boards. The upper part contains a media board with a TSOP48 where there is an xbox .xbe loader (this is the dashboard you see when you power the Chihiro) and for a network board (100% the same as the one in the Triforce v3, same firmware also). The bottom section consists of an Xbox board with 128MB of RAM and with a different MCPX than a retail one and a base board that handles JVS and Video.


WIP:

- 0.150: Chihiro update [Samuele Zannoli]: Added more patches needed until usb is implemented. Added support for more texture formats and drawing primitives to the 3d accelerator.

- 17th August 2013: R. Belmont - Samuele Zannoli has continued to plug away at the Xbox 1-based Chihiro hardware, with the result that OutRun 2 now boots and (very slowly) shows a few 2D screens. I don't think it does anything more, but I could just be impatient.

- 0.149u1: Derive Chihiro's baseboard IDE from IDE mass storage device (machine\idehd.c). Removed read_key() from ide_mass_storage_device as it's only used by ataflash and that was also reading the key in manually. Fixed issues that caused the HD to report that the diagnostics failed [smf]. Few updates to the i386 processor and chihiro driver [Samuele Zannoli]: Added lots of mmx and sse opcodes to the i386 processor. Added the fcomip x87 opcode. Don't take an smi until current instruction is complete in i386. Added a "UINT8 *memory(UINT32 &size)" method to the naomi_gdrom_board device that returns the size and a pointer to the decrypted gdrom data (used by chihiro). Then for the chihiro driver: Added basic stuff for the Nvidia audio APU. Added the "chihiro curthread" debugger command, shows information about the current active thread. Added the "chihiro irq," debugger command, to generate an interrupt with irq number 0-15 by hand. Added more patches to let the software run even if usb is not implemented. Added the Chihiro Type 1 baseboard/mediaboard features to let the system load the gdrom games. Added incomplete save state support. Added support to the Nvidia 3d accelerator to draw primitives where the vertex data is not stored in a vertex buffer but contained in the command stream [Samuele Zannoli]. Removed harddisk device.

- 0.149: Added harddisk device.

- 0.148u2: Implentation of NVIDIA register combiners in Chihiro driver [Samuele Zannoli]. Cleaned up a4r4g4b4 operation (color convert). Fixed driver compile [Angelo Salese]. Fixed GCC compile [R. Belmont]. Chihiro Sega documentation cleanups [f205v].

- 0.147u3: Hooked up IDE irq straight to the 8259 in Chihiro driver [smf].

- 0.147u2: Information adjustments for Chihiro and mame.lst reflecting latest discoveries [f205v].

- 0.146u5: First round of GD-ROM redumps [The Dumping Union].

- 0.146u3: Various changes to i386 CPU core and Chihiro emulation, allowing it to show a basic logo and text [Samuele Zannoli]. Fix compile on GCC 4.6 and above [Miodrag Milanovic]. Ville Linde corrected Chihiro CPU type to Pentium III.

- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic].

- 0.146u1: Chihiro documentation update [f205v].

- 0.145u5: Marked all GD-ROMs as BAD_DUMP. These need to be re-converted to CHD from the .GDI source with current CHDMAN [R. Belmont].

- 0.144u7: Correct Chihiro GDROM prefix to make games boot again [R. Belmont].

- 0.144u2: Samuele Zannoli added a placeholder for ohci USB controller in Chihiro Plus relative hack to avoid an infinite loop. This allows Chihiro to try to initialize Direct3D and to use the Nvidia 3D accelerator.

- 0.143u9: f205v improved Chihiro game documentation.

- 0.143u5: Various changes and improvements to the Chihiro emulation [Samuele Zannoli]: Modifies the IDE device (idectrl.c) so it supports cases where it is not connected to an hard disk, but to some different hardware. Added PC devices 8259 PIC, 8253 PIT and IDE controller. Added "chihiro" command with subcommands "jamdis", "dump_string", "dump_process", "dump_list" and "help". Updates the smbus controller and adds stubs for the pic16lc, cx25871 and EEPROM smbus devices. Updates the memory map for the newly added devices. Fixed the size of the "others" region. Added hack for the missing dump of the smbus EEPROM.

- 0.143u1: Documentation cleanups/updates for Chihiro [f205v, R. Belmont].

- 0.139u3: Fabio Priuli fixed assert before OK in all sets in Chihiro.

- 0.139u2: Chihiro improvements [Samuele Zannoli]: Fixed the mapping of the BIOS at the top of the cpu addrsss space. Updated the ram size to 128 MB. Added some SMBus handling, to let the BIOS run. Added placeholders for a few devices on the PCI bus. Added the "jamdis StartAddress,Length" command to the debugger that lets you disassemble the "jam table" instructions used by the BIOS to do some basic hardware initialization. Updated the PCI bus device so that PCI buses can be arranged in a tree like in real hardware.

- 0.137u2: Minor memory map update for running the Chihiro BIOS [Samuele Zannoli].

- 0.135: Fabio Priuli fixed access violation before typing OK in Chihiro driver.

- 0.133u5: Added various notes + checksums for Chihiro board [Alex's Rom Dumping Project, Mr Mudkips, Philip Burke].

- 3rd September 2009: Alex's Rom Dumping Project - I have dumped 75 per cent of the chihiros board, and while dumping, i have managed to change the region from japan to export. The region is stored on a small EEPROM located in the media board (just before the serial number). Its pretty easy to change the region, just replace one byte, 01 for jap, 02 for usa, 03 for export, and i dont really know if more regions are there, cause i havent tried any other changes. Details about what i have dumped here can be found on the readme or my page.

- 0.131: Added chihiro.c driver.



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