othunder Operation Thunderbolt (World, rev 1)


Immagine gioco: Operation Thunderbolt (World, rev 1)
   
Immagini disponibili:





 Descrizione 
Nome romset: othunder.zip
Anno di produzione: 1988
Produttore: Taito Corporation Japan

Genere del gioco: Sparatutto
Categoria: Sparatutto / Pistola

Questa macchina ha i seguenti cloni:
 • Operation Thunderbolt (Japan)
 • Operation Thunderbolt (US, rev 1)
 • Operation Thunderbolt (US)
 • Operation Thunderbolt (World)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .176

Il driver di questa macchina in MAME è: othunder.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 13000000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2610 ("ymsnd")audio 8000000 Hz
    Volume Filter ("2610.0l")audio
    Volume Filter ("2610.0r")audio
    Volume Filter ("2610.1l")audio
    Volume Filter ("2610.1r")audio
    Volume Filter ("2610.2l")audio
    Volume Filter ("2610.2r")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Cloche
      Cloche
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    UnusedOff
     On
    Allow ContinueNo
     Yes
    Service ModeOff
     On
    Demo SoundsOff
     On
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
    Coin B1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/6 Credits
    DifficultyEasy
     Medium
     Hard
     Hardest
    Magazines/Rockets5/3
     6/4
     7/5
     8/6
    Bullets per Magazine30
     35
     40
     50
    UnusedOff
     On
    LanguageEnglish
     Japanese

  • Configurazione di Sistema [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Stereo Separation High
     Low
     Maximum
     Medium

  • ROM (18 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    b67-20-1.ic63131072851a453b 48b8c379e78cd79463f1e24dc23816a97cf819b8 good othunder
    b67-23-1.ic641310726e4f3d56 99a29c0cbea0aea42355a036aa7f2174ca997872 good othunder
    b67-14.ic611310727f3dd724 2f2eeae0ee31e20082237b9a947c6848771eb73c good othunder
    b67-15.ic62131072e84f62d0 3b4a55a14dee7d592467fde9a75bde64deabd27d good othunder
    b67-13.ic40655362936b4b1 39b41643464dd89e456ab6eb15a0ff0aef30afde good othunder
    b67-06.ic66524288b9a38d64 7ae8165b444d9da6ccdbc4a769535bcbb6738aaa good othunder
    b67-01.ic152428881ad9acb d9ad3f6332c6ca6b9872da57526a8158a3cf5b2f good othunder
    b67-02.ic2524288c20cd2fb b015e1fe167e19826aa451b45cd143d66a6db83c good othunder
    b67-03.ic3524288bc9019ed 7eddc83d71be97ce6637e6b35c226d58e6c39c3f good othunder
    b67-04.ic45242882af4c8af b2ae7aad0c59ffc368811f4bd5546dbb6860f9a9 good othunder
    b67-05.ic435242889593e42b 54b5538c302a1734ff4b752ab87a8c45d5c6b23d good othunder
    b67-08.ic67524288458f41fb acca7c95acd1ae7a1cc51fb7fe644ad6d00ff5ac good othunder
    b67-07.ic445242884f834357 f34705ce64870a8b24ec2639505079cc031fb719 good othunder
    plhs18p8b-b67-09.ic1532962035487 5d9538ea9eabff324d274772b1e1fc9a9aec9100 good othunder
    pal16l8a-b67-11.ic362603177fb06 c128277fe03342d9ec8da3c6e08a404a3f010547 good othunder
    pal20l8b-b67-12.ic37324a47c2798 8c963efd416b3f6586cb12afb9417dc95c2bc574 good othunder
    pal20l8b-b67-10.ic333244ced09c7 519e6152cc5e4cb3ec24c4dc09101dddf22988aa good othunder
    93c46_eeprom-othunder.ic861283729b844 f6bb41d293d1e47214f8b2d147991404f3278ebf good othunder


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Operation Thunderbolt (c) 1988 Taito.


I terroristi si sono impadroniti di un aereoplano di linea ed uccideranno tutti gli ostaggi se le loro richieste non saranno accettate. Toccherà  al soldato veterano conosciuto come 'Lone Wolf' ritornare in azione e liberare quegli ostaggi prima che il tempo scada. Fortunatamente non sarai solo in questa missione: porta con te un amico ed elimina i nemici una volta per tutte.


- DATI TECNICI -


Adesivi Prom : B67


Processore Principale : 68000

Processore Audio : Z80

Chip Audio : YM2610


Giocatori : 2

Controllo : lightgun

Pulsanti : 2


- CURIOSITA' -


Operation Thunderbolt fu pubblicato nel Dicembre 1988 in Giappone.


La trama del gioco é basata vagamente su un fatto reale noto come "Operation Entebbe", il dirottamento del volo Air France Flight 139 avvenuto il 27 Giugno 1976 e che terminó il 4 Luglio 1976. Un anno dopo, Menahem Golam diresse un film basato su questo incidente, chiamato Mivtsa Yonatan. Casualmente, il titolo inglese del film é Operation Thunderbolt.


- AGGIORNAMENTI -


Due versioni differenti sono state pubblicate negli Stati Uniti, quella nuova presenta alcuni cambiamenti nei testi (durante l'introduzione).


- SERIE -


1. Operation Wolf (1987)

2. Operation Thunderbolt (1988)

3. Operation Wolf 3 (1994)

4. Operation Tiger (1998)


- STAFF -


Capo progetto: Masaki Ogata

Designer gioco: Junji Yarita, Hiroyuki Sakou

Programmatori gioco: Daisuke Sasaki, Akira Ootsuki, Youzou Koma, Tatsuo Nakamura, Shinji Soyano

Compositore musica: Spratter. A

Direttori Audio: Masahiko Takaki, Kazuyuki Onui, Yasuko Yamada

Designer personaggi: Junji Yarita, Yoshihiko Wakita, Minori Ishino, Taira Sanuki, Hisakazu Katoh

Designer PCB: Takashi Ohara

Designer meccanica: Itsuji Yamada

Designer cabinato: Atushi Iwaoka

Designer artistico: Hiroyasu Nagai, Osamu Matsuura


- CONVERSIONI -


* Console :


Amstrad GX4000 (1990)

Nintendo Super Famicom (1994) : aveva alcune differenze, compresi personaggi selezionabili e ordine delle missioni.

Sony PlayStation 2 (2005, "Taito Legends") (US & Europa)

Microsoft XBOX (2005, "Taito Legends") (US & Europa)

Sony PlayStation 2 [JP] (January 27, 2007; "Taito Memories II Joukan [Model SLPM-66649]")

Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (solo Giappone)


* Computer :

Commodore C64 (1989)

Amstrad CPC (1989)

Sinclair ZX Spectrum (1989)

Commodore Amiga (1989)

Atari ST (1989)

Amstrad CPC+ (1990)

PC [MS Windows] (2005, "Taito Legends") (US & Europa)


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su othunder

0.37b11 [David Graves]


Artwork available


SETUP and TEST MODE:

- Show the gun targets with F1.

- Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game.


WIP:

- 0.137u2: Howard Casto changed Operation Thunderbolt output names to something more appropriate (they were routed to LEDs).

- 0.136u4: Fabio Priuli enabled save flag in Operation Thunderbolt (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips).

- 0.136u1: Fabio Priuli added driver data struct and save states to Operation Thunderbolt.

- 0.136: Added eeprom-othunder.bin EEPROM.

- 0.133u1: Renamed (othundu) to (othunderu), (othunduo) to (othunderuo) and (othundrj) to (othunderj).

- 0.127u6: Couriersud fixed irqs in the Othunder driver, all sets shows a black screen.

- 0.122u5: Zsolt Vasvari removed a bunch of dead code from the Operation Thunderbolt driver.

- 0.119u1: Stephane Humbert fixed some dipswitches and added some extra notes to the Operation Thunderbolt driver. Added 'Language' dipswitch.

- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.

- 29th July 2007: Mr. Do - We got a wonderfully vectored Operation Thunderbolt bezel by Zorg, with color correction by Ad_Enuff.

- 0.106u12: MASH added plds ($0, 200, 400, 600 - plhs18p8b-b67-09.ic15, pal16l8a-b67-11.ic36, pal20l8b-b67-12.ic37 and pal20l8b-b67-10.ic33) to Operation Thunderbolt and clones.

- 0.106u1: Changed Light gun input to Stick.

- 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping.

- 0.94u1: Aaron Giles removed 2x unused 'Volume Filters' in Operation Thunderbolt.

- 0.93: Added 8x Volume_Filter.

- 0.90u4: Nicola Salmoria added clone Operation Thunderbolt (Japan), region byte change. Operation Thunderbolt Update [Nicola Salmoria]. Verified and documented from schematics. Added emulated external volume and panning control. Fixed garbage graphics on startup with a kludge (othunder074u1gre). Fixed wrong plane graphics at the end of the game (othunder074u1gre3), but I have no idea how! I completed the game three times and it's not doing it anymore. Changed 68000 CPU1 clock speed to 13MHz. Added 'Stereo Separation' dipswitch.

- 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older).

- 0.61: Light gun support [Bryan McPhail].

- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire.

- 25th March 2001: David Graves added state saving support to the Operation Thunderbolt driver.

- 31st January 2001: InsideOutBoy added target crosshairs to Operation Thunderbolt.

- 0.37b11: David Graves added Operation Thunderbolt (World) (Taito 1988) and clone (US). TODO: We need to have artificial P1/2 targets [I put in a fake extra dip to enable/disable]. Problem is that the game does not update screen coords for your aim except (i) when you shoot (ii) when you have the power up which shows you where you are aiming. So they aren't any good to us: we will have to work with the raw analogue inputs? Light gun interrupt timing is arbitrary. TC0100SCN problem: Text vs. bg0/1 offsets seem wrong: first level wants bg layers 4 further right than usual. Some cut screens want them 4 further left. This may be a flaw in assumptions made in vidhrdw\taitoic.c, or related to game being ORIENTATION_FLIP_X ? and dipswitches.

- 23rd December 2000: Gerardo Oporto fixed dipswitch settings in Operation Wolf / Thunderbolt and the dual screen games.

- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation.

- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable.

- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.


STORY:

- An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones.


LEVELS: 8


Other Emulators:

* FB Alpha

* Raine

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