Operation Wolf (Japan, prototype)

Immagine gioco: Operation Wolf (Japan, prototype)
Immagini disponibili:

Nome romset: opwolfp.zip
Anno di produzione: 1987
Produttore: Taito Corporation

Genere del gioco: Sparatutto
Categoria: Sparatutto / Pistola

Questa macchina è il clone di:
 • Operation Wolf (World, set 1)

Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .173

Il driver di questa macchina in MAME è: opwolf.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M68000 ("maincpu")cpu 8000000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2151 ("ymsnd")audio 4000000 Hz
    MSM5205 ("msm1")audio 384000 Hz
    MSM5205 ("msm2")audio 384000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 240 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

      Pistola ottica
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Allow ContinueNo
    Service ModeOff
    Demo SoundsOff
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
    Coin B1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/6 Credits
    Ammo Magazines at Start4
    Display Hit Percentage (Cheat)No
    Infinite Health (Cheat)No
    Infinite Ammo (Cheat)No
     English (invalid)

  • ROM (3 del set parent, 5 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ic406553681f56008 8ff02c088ef325a1920b29651672bad2d2d2a7a2 good opwolfp
    ic3065536d90cebb2 c36070c20dfad0e1c56c4ac016a115e9e9601ecb good opwolfp
    ic3965536aeef5cfc 3c75d1df80db6ae2d690fdf23b3c44b21056d24a good opwolfp
    ic29655365ce89249 be22fd57e29114cde66cf4339c26740b3e0f830f good opwolfp
    ic1065536684b40dd 0546e01cf2c76b9c60730a14835cdeaaec21d26f good opwolfp
    b20-13.13524288f6acdab1 716b94ab3fa330ecf22df576f6a9f47a49c7554a good opwolf
    b20-06.ic7252428889f889e5 1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4 good opwolf
    b20-08.21524288f3e19c64 39d48645f776c9c2ade537d959ecc6f9dc6dfa1b good opwolf

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su opwolf

0.95u3 [Corrado Tomaselli, Bryan McPhail]

0.37b11 [David Graves, Jarek Burczynski]

Artwork available


- Press F2 + F3 for Test-Mode


- opwolf, opwolfa, opwolfu: Reference video and PCB info. Smitdogg (ID 03044)


- 0.150: Alex Jackson fixed coinage dips in Operation Wolf (Japan).

- 0.145u4: hap fixed various remaining regressions with device tag strcmp. This fixes music and sound effects in Operation Wolf are completely messed up.

- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (Operation Wolf driver).

- 11th July 2010: Dr. Decapitator - Work has started on the C-Chip that Taito used in games such as Operation Wolf.

- 0.137u2: Howard Casto hooked up Gun Recoil outputs for Operation Wolf.

- 0.136u1: Fabio Priuli added driver data struct to Operation Wolf.

- 0.131u3: Guru added Operation Wolf README.

- 0.131u1: Angelo Salese merged memory maps in Operation Wolf.

- 0.130u2: Guru added clone Operation Wolf (Japan).

- 0.126u4: Changed 68000 CPU1 clock speed to 8MHz.

- 0.119u1: Stephane Humbert added some notes to Operation Wolf driver.

- 0.119: David Haywood added clone Operation Wolf (World, set 2). I don't know what this set changes. There is a single byte changed near the end of the roms, just after the copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely. Changed parent description to 'Operation Wolf (World, set 1)' and clone 'Operation Bear' to 'Operation Bear (bootleg of Operation Wolf)'.

- 10th September 2007: Corrado Tomaselli dumped Operation Wolf (World, set 2).

- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes. Improved the C-chip emulation for "Operation Wolf" and its clones so it can now handle multiple coinage settings.

- 25th March 2007: Mr. Do - Operation Wolf bezel was done this week; thanks to the BYOAC group purchase.

- 0.104u4: Adam Bousley fixed save states in Operation Wolf.

- 0.98u1: Nicola Salmoria fixed crash in Operation Wolf due to improper timer usage.

- 0.97u1: Bryan McPhail added proper C-chip emulation to Operation Wolf (machine\opwolf.c). Added 2nd sound channel. Removed Z80 CPU3 and cpu3 rom. Fixed different gun offsets of the World version.

- 0.95u3: Bryan McPhail added Operation Wolf (World). Renamed (opwolf) to (opwolfu).

- 13th April 2005: Corrado Tomaselli dumped Operation Wolf (World).

- 0.93u2: Nicola Salmoria fixed sound in Operation Wolf.

- 0.93: Changed ADPCM sound to MSM5205 (384000 Hz).

- 0.61: Light gun support [Bryan McPhail].

- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf.

- 0.37b13: Changed description of clone 'Operation Wolf (bootleg)' to 'Operation Bear' (bootleg 1987).

- 0.37b11: David Graves and Jarek Burczynski added Operation Wolf (US) (Taito 1987) and clone (bootleg). TODO: There are a few unmapped writes for the sound Z80 in the log. What number should be returned for the c-chip Z80 interrupt? RAINE source has standard Asuka/Mofflot sprite/tile priority: 0x2000 in sprite_ctrl puts all sprites under top bg layer. But RAINE simply kludges in this value, failing to read it from a register. So what is controlling priority.

- 23rd December 2000: Gerardo Oporto fixed dipswitch settings in Operation Wolf / Thunderbolt and the dual screen games.

- 7th December 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski.

- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.


Other Emulators:

* FB Alpha

* Raine

Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
Link BBcode per forum, solo testo