Ms. Pac-Man (bootleg, set 2)


Immagine gioco: Ms. Pac-Man (bootleg, set 2)
   
Immagini disponibili:





 Descrizione 
Nome romset: mspacmab2.zip
Anno di produzione: 1981
Produttore: bootleg

Genere del gioco: Labirinto
Categoria: Labirinto

Questa macchina è il clone di:
 • Ms. Pac-Man

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .178

Il driver di questa macchina in MAME è: pacman.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3072000 Hz
    Speaker ("mono")audio
    Namco ("namco")audio 96000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 288 x 224 @ 60.606061 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Lives1
     2
     3
     5
    Bonus Life10000
     15000
     20000
     None
    DifficultyNormal
     Hard
    Rack Test (Cheat)Off
     On
    Service ModeOff
     On
    CabinetUpright
     Cocktail

  • ROM (6 del set parent, 4 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    2764_a.a819239ae7b16 8ed2a01877d7b32894bd932f6a292ef21a2876ab good mspacmab2
    2764_b.b819209d86ef8 c373d34250f29778be45122db666c4522e44e3a6 good mspacmab2
    2764_c.c81929921d46f 8ed2bfdde3d1d1558532e2b9411535a5b5ff37cd good mspacmab2
    2732_e.5e40965c281d01 5e8b472b615f12efca3fe792410c23619f067845 good mspacman
    2732_f.5f4096615af909 fd6a1dde780b39aea76bf1c4befa5882573c2ef4 good mspacman
    tbp18s030_p1.7f322fc650bd 8d0268dee78e47c712202b0ec4f1f51109b1f2a5 good mspacman
    pac.4a2563eb3a8e4 19097b5f60d1030f8b82d9f1d3a241f93e5c75d6 good mspacman
    82s126.1m256a9cc86bf bbcec0570aeceb582ff8238a4bc8546a23430081 good mspacman
    63s141.3m25677245b66 0c4d0bee858b97632411c440bea6948a74759746 good mspacman
    82s153.d2350294d8bc 7b66d39c464ee2a3f7a659bf066d2ebb487605fd good mspacmab2


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY
Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su mspacman

0.37b16 [Dave Widel]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


NOTE:

- Sometimes the colours on the first level appear incorrect until you either die or finish the level. The original game does this as well, although it doesn't happen very often. It appears that this is triggered by insert a credit and pressing start at a certain point in the attract mode. Because most people add credits shortly after the game has finished booting up, this feature is more likely to appear in MAME than on an actual arcade machine.


Bugs:

- Ghost tunnel behavior different than arcade. jpittman (ID 04251)

- Clone mspacmab: Number of maximum level. dwidel (ID 00823)


WIP:

- 0.148u5: Ricky2001 (from AUMAP) added clone Ms. Pac-Man ('Made in Greece' bootleg). Note: This should be the original purpose for the board that was used for some of the Spanish bootlegs.

- 0.147u4: Changed description of clone '(with speedup hack)' to 'Ms. Pac-Man (speedup hack)'.

- 0.147: hap added clone Ms. Pac-Man Heart Burn. A graphics-only hack for Ms. Pac-Man that was sold as romkit by Two-Bit Score. Changed description of clone 'Ms. Pac-Man (bootleg, (encrypted))' to 'Ms. Pac-Man (bootleg, encrypted)'.

- 1st June 2012: Smitdogg - Next up in the box, well from the initials written on it it's some form of Ms. Pac-Man but hardly anything matches currently dumped roms so.

- 0.146: Jim Skilskyj and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 1). Corrado Tomaselli and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 2).

- 0.145u7: GCC sold Crazy Otto to Midway, who then made minor modifications and turned it into Ms. Pac-Man [hap]. Changed manufacturer to 'Midway / General Computer Corporation'.

- 0.138u1: Andrew Welburn and The Dumping Union added clone 'Ms. Pacman Champion Edition / Zola-Puc Gal'. Renamed (mschamp) to (mschamps).

- 0.128u4: More accurately describes the aux board behavior for Ms. Pac-Man [Steve Golson]. There is a thorough description of how the board works. mspacman is a more faithful emulation. In particular you can now enter service mode (F2) at anytime during game play.

- 0.126u3: David Haywood changed unmapped read for Ms. Pac-Man to see if it changes tunnel behavior (suggestion by dwidel).

- 0.126u2: Brian Troha added information on how to toggle the built-in speedup in Ms. Pac-Man.

- 9th July 2008: Mr. Do - When I "fixed" the colors on the Ms. Pac-Man bezel, I didn't do it right either (apologies to Ad_Enuff). I think I got it right this time. On the cocktail artwork, a piece on one of the A's was missing (wrong layer order in uploaded AI file). Also matched the colors on the cocktail to those of the upright.

- 17th June 2007: Mr. Do - Added the cabaret version bezel to Ms. Pac-Man.

- 11th March 2007: Mr. Do - Adjusted the colors on the Ms. Pac-Man upright to match more of what I see everywhere I go. Also made the same adjustments to the cocktail bezel.

- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Ms. Pac-Man artwork is finally, FINALLY, brought to Justice, thanks to cleanup by Addy.

- 24th August 2006: Mr. Do - Added Ms. Pacman cocktail artwork.

- 0.105u2: David Widel added clone Ms. Pac-Man (bootleg, (encrypted)). The game is encrpyted by a 74298 sitting on top of the rom at 6f. The select line is tied to a2; a0 and a1 of the EPROM are are left out of socket and run through the 74298.

- 0.90u4: Dave Widel added full memory map to Ms. Pac Man, this should fix the game ending.

- 0.84u6: Aaron Giles added clone Ms. Pac-Man (with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Ms. Pac-Man from Baraka.

- 0.55: Added clone Ms. Pacman Champion Edition / Super Zola Pac Gal.

- 0.37b16: Dave Widel decrypted the original Ms. Pac Man. Added Ms. Pac-Man (Midway) and clone Ms. Pac Attack. Renamed (mspacman) to (mspacmab) and (mspacatk) to (mspacpls).

- 0.35b11: Victor Trucco added clone Pac Gal (hack 1981).

- 0.34b1: Added sound and color proms ($0, 10).

- 0.33b5: Known issues: In Miss Pac Plus, use the 2 player start button to accelerate. This is a feature of the original game.

- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).

- 0.29: Changed description of clone 'Ms. Pac Man Attacks' to 'Miss Pac Plus'.

- 0.25: Added clone 'Ms. Pac Man Attacks'. In Miss Pac Plus the bonus fruits move through the maze walls. This is normal, the original does the same. Known issues: Speed cheat doesn't work in clone version. In clone version bonus (like cherry) moves over the maze. I think this is a rom bug and not a MAME one.

- 0.18: Sprite placement in Ms Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Nicola Salmoria added high score saving to Ms. Pac Man.

- 0.06: Nicola Salmoria fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.

- 0.01: Nicola Salmoria added Ms. Pac Man (bootleg 1981). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.


LEVELS: 255 (endless)


Other Emulators:

* CottAGE

* FB Alpha

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* Sparcade

* Tickle

* VAntAGE

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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