Moon Ranger (bootleg of Moon Patrol)

Immagine gioco: Moon Ranger (bootleg of Moon Patrol)
Immagini disponibili:

Nome romset:
Anno di produzione: 1982
Produttore: bootleg

Genere del gioco: Sparatutto
Categoria: Sparatutto / Guida Orizzontale

Questa macchina è il clone di:
 • Moon Patrol

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .147u2

Il driver di questa macchina in MAME è: m52.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 3072000 Hz
    M6803 ("irem_audio:iremsound")cpu 3579545 Hz
    Speaker ("irem_audio:mono")audio
    AY-3-8910A ("irem_audio:ay_45m")audio 894886 Hz
    AY-3-8910A ("irem_audio:ay_45l")audio 894886 Hz
    MSM5205 ("irem_audio:msm1")audio 384000 Hz
    DISCRETE ("irem_audio:filtermix")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 240 x 252 @ 56.737589 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [2 direzioni]
      Joystick [2 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Bonus Life10000 30000 50000
     20000 40000 60000
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     Free Play
    Coin B1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
    Coinage7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
     Free Play
    Flip ScreenOff
    Coin ModeMode 1
     Mode 2
    Stop Mode (Cheat)Off
    Sector Selection (Cheat)Off
    Invulnerability (Cheat)Off
    Service ModeOff

  • ROM (13 del set parent, 3 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    mpa-1.3m40965873a860 8c03726d6e049c3edbc277440184e31679f78258 good mpatrol
    mra-2.3l4096217dd431 7b81f854209afc1fd3df11b7375f36de6bc4a7c3 good mranger
    mra-3.3k40969f0af7b2 3daaec15b0d3bc30723ebb14b50f66f288f0d096 good mranger
    mra-4.3j40967fe8e2cd 4ffad9c7a9360999b213b790c6c76cc79c8e49d5 good mranger
    mp-s1.1a4096561d3108 4998c68a9e9a8002251fa8f07aa1082444a9dc80 good mpatrol
    mpe-5.3e4096e3ee7f75 b03d0d56150d3e9da4a4c871338097b4f450b649 good mpatrol
    mpe-4.3f4096cca6d023 fecb3059fb09897a096add9452b50aec55c07545 good mpatrol
    mpb-2.3m4096707ace5e 93c682e13e74bce29ced3a87bffb29569c114c3b good mpatrol
    mpb-1.3n40969b72133a 1393ef92ae1ad58a4b62ca1660c0793d30a8b5e2 good mpatrol
    mpe-1.3l4096c46a7f72 8bb7c9acaf6833fb6c0575b015991b873a305a84 good mpatrol
    mpe-2.3k4096c7aa1fb0 14c6c76e1d0db2c0745e5d6d33ea6945fac8e9ee good mpatrol
    mpe-3.3h4096a0919392 8a090cb8d483a3d67c7360058e3fdd70e151cd62 good mpatrol
    mpc-4.2a51207f99284 dfc52958f2520e1ce4446dd4c84c91413bbacf76 good mpatrol
    mpc-3.1m326a57eff2 2d1c12dab5915da2ccd466e39436c88be434d634 good mpatrol
    mpc-1.1f3226979b13 8c41a8cce4f3384c392a9f7a223a50d7be0e14a5 good mpatrol
    mpc-2.2h2567ae4cd97 bc0662fac82ffe65f02092d912b2c2b0c7a8ac2b good mpatrol

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su mpatrol

0.31 [Gary Walton]

0.11 [Nicola Salmoria, Chris Hardy]

Artwork available


- Press F2 + F3 for Test-Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it).


- 0.148: Robbbert fixed cocktail mode in Moon Patrol.

- 0.147u2: hap re-added clone Moon Ranger (bootleg of Moon Patrol), it was deemed insignificant and removed in 0.37b13.

- 0.135u1: Fabio Priuli added driver data struct and save state support to M52 driver.

- 0.133u1: Improved Irem sound [Couriersud]: Better Moon Patrol sound. Revisited schematics. Corrected a bug, some discrete values and added two RC nodes from schematics.

- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more artworks for us this time around: Another 80's Williams classic, in the form of Moon Patrol. This was borrowed from Vintage Arcade.

- 0.125u3: Added 'Coinage' dipswitch.

- 0.124u5: Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards: Moon Patrol and Traverse USA. Replaced 2nd MSM5205 sound with Discrete.

- 0.123u2: Zsolt Vasvari fixed misaligned backgrounds in Moon Patrol caused by recent changes. Stephane Humbert fixed dipswitches (especially coinage) and inputs for Moon Patrol and Tropical Angel (and their clones). Tried to "unify" the two drivers (i still think that some things can be merged).

- 0.122u8: Aaron Giles updated Moon Patrol to use resnet for colors. Fixed cpu2 rom address to $7000. Changed palettesize to 588 colors.

- 0.122u7: Moon Patrol driver cleanup [Aaron Giles]: Merged memory maps. Complete memory map. Correct video timing. Correct CPU clocks. Replaced protection hack with actual implementation. Cleaned up inputs. Fixed also graphics (score area) are shifted to 1-pixel right. Changed M6803 CPU2 clock speed to 3579545 Hz, visible area to 240x252 and VSync to 56.737589 Hz. Removed 3rd coin slot.

- 0.120u3: Curt Coder fixed missing sound in Moon Patrol, this was caused by the 6800 rewrite by him.

- 0.112: Chris Hardy fixed Moon Patrol scrolling so that it matches the schematics.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Moon Patrol from Pariah.

- 0.78u3: Aaron Giles fixed Moon Patrol crash.

- 5th January 2004: Curt Coder submitted fixes to the Moon Patrol driver.

- 0.78u1: Stefan Jokisch replaced the wrong character palette PROM '2a' in the Williams set with a new PROM dump and for the IREM set he changed the size of the PROM to 512 bytes, renamed all ROMs, converted the driver to the tilemap system, simplified background drawing by creating a 256x64 gfx layout and minor fixes to the video section based on schematics. Changed palettesize from 192 to 576 colors.

- 3rd January 2004: Brian Troha fixed one ROM in Moon Patrol.

- 1st January 2003: Stefan Jokisch added PROMs and converted Moon Patrol to the tilemap system.

- 0.37b13: Removed clone Moon Ranger. This bootleg was a gfx hack of Moon Patrol with no code changes.

- 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz.

- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.

- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.

- 0.35b4: [DOS] New -quadra and -triple video options. They are slower than the others, but provide interesting features. With -quadra the screen is quadrupled horizontally and tripled vertically, so a 256x256 game fits perfectly in a 1024x768 screen. -triple triples horizontally and doubles vertically, so it's perfect for Moon Patrol [].

- 0.34RC1: Nicola fixed music in Moon Patrol.

- 0.34b1: Added color prom ($0, 100, 120, 140 - character, background, sprite and lookup table).

- 0.33b4: In the DOS version, -vsync is supported for games running at 57fps (e.g. Moon Patrol). However, due to the sync rate being different, the game runs 6% faster than it should [Nicola Salmoria].

- 0.31: Gary Walton added Moon Patrol (Irem 1982). Renamed (mpatrol) to (mpatrolw). Known issues: Sometimes, when you kill an enemy ship which is falling down, the ship and the score will stick on the screen for some time instead of disappearing. I don't know if this is a bug of the original. The background might not be entirely accurate

- 30th March 1998: Gary Walton dumped Moon Patrol (IREM).

- 0.33b7: Changed description of clone 'Moon Ranger (bootleg Moon Patrol)' to 'Moon Ranger'.

- 0.29: Aaron Giles improved sound in Moon Patrol. Valerio Verrando added high score saving to Moon Patrol. Accurate colors in Moon Patrol [Tim Lindquist, Nicola Salmoria]. Known issues: The background might not be entirely accurate. Colors in test mode are not correct (black instead of R, G, B). The other colors in the game seem to be correct, so I don't know what's going on. Some problems with sound, which might be due to imperfect 6808 emulation. The background drum track is missing. Added sound rom (mp-snd.1a). Fixed gfx rom loading.

- 0.27: Changed description of clone 'Moon Ranger' to 'Moon Ranger (bootleg Moon Patrol)'.

- 0.15: Fixed most of the graphics problems with Moon Patrol [Nicola Salmoria]. The video driver is a gigantic kludge right now, but it works and at a reasonable speed (though I can't reach 60fps on my 486/100).

- 0.13: Began working on Moon Patrol's background [Nicola Salmoria]. It's quite messed up now. Thanks to Thomas Meyer for Moon Patrol screenshots.

- 0.12: Support for Moon Ranger (bootleg version of Moon Patrol).

- 0.11: Nicola Salmoria added Moon Patrol (Williams 1982). There is no scrolling background because I don't know where to place it... can anyone provide a screen snapshot? Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire, ALT = Jump and F2+F3 = Test Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it). Increased the maximum size of the graphic elements that can be handled by decodegfx() from 32x32 to 64x64 [Nicola Salmoria]. Actually I would have needed 256x64 to do Moon Patrol backgrounds, but that seemed slightly overkill. Thanks to Chris Hardy for info on Moon Patrol.


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