motos Motos


Immagine gioco: Motos
   
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 Description 
Romset name: motos.zip
Production year: 1985
Manufacturer: Namco

Game genre: Puzzle
Category: Puzzle / Misc.

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .029

The MAME driver of this machine is: mappy.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M6809 ("maincpu")cpu 1536000 Hz
    M6809 ("sub")cpu 1536000 Hz
    Speaker ("speaker")audio
    Namco 15XX ("namco")audio 24000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 288 x 224 @ 60.606061 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    CabinetUpright
     Cocktail
    Service ModeOff
     On
    Coinage3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
    Lives3
     5
    DifficultyRank A
     Rank B
    Bonus Life10k 30k and every 50k
     20k and every 50k
     30k and every 70k
     20k 70k
    Demo SoundsOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On

  • ROMs (10 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    mo1_3.1d163841104abb2 ade809a73ac24494b9f95f65b7592df5f86dce60 good motos
    mo1_1.1b1638457b157e2 b050495fcc4a4d93551b29d4f05e49f64017c870 good motos
    mo1_4.1k819255e45d21 a8b195acfec542734751de29c9dafc2b165a5881 good motos
    mo1_5.3b40965d4a2a22 4af9bf2ae9bb78d2d029ef38809181ffa3c0eb66 good motos
    mo1_6.3m163842f0e396e 664679f9d3d74a3fccb086af910392b4fe40c9bc good motos
    mo1_7.3n16384cf8a3b86 2b49cdec516e23783f2a291633d81ab8bd0245fc good motos
    mo1-5.5b3271972383 66b0619affcc5168b099108800a941d6e2416ab0 good motos
    mo1-6.4c256730ba7fb 24eb167266752b064689662e3ef0f62d0407ac26 good motos
    mo1-7.5k2567721275d 543adb5348db81ea82a5c039451001ebd82735e3 good motos
    mo1-3.3m2562accdfb4 e21a0618c0f8e35ce26666b6850ac9c0d95d7971 good motos


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Motos (c) 1985 Namco.


The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives.


You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.


You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.


Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence).


- CAST OF CHARACTERS -


* Motos - The protagonist of the game. This is you.

* Power Parts - These give Motos extra bumping power. Motos can be equipped with a maximum of seven Power parts at a time.

* Jump Parts - These give Motos the ability to jump over the gaps in the playfield. Motos can only be equipped with one jump part at a time.

* Red Pupa (First appears in Round 1) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).

* Blue Pupa (First appears in Round 2) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).

* Polar (First appears in Round 2) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph).

* Spirus (First appears in Round 4) - Weighs in at 2900 kg (3.2 tons) and travels at 40 km/h (24.9 mph).

* Fire Bug (First appears in Round 7) - Weighs in at 3800 kg (4.2 tons) and travels at 45 km/h (28.0 mph).

* Mega (First appears in Round 9) - Weighs in at 7500 kg (8.3 tons) and travels at 10 km/h (6.2 mph).

* Taitorian (First appears in Round 11) - Weighs in at 4100 kg (4.5 tons) and travels at 55 km/h (34.2 mph).

* Fire Bee (First appears in Round 13) - Weighs in at 3200 kg (3.5 tons) and travels at 70 km/h (43.5 mph).

* Lady Bug (First appears in Round 17) - Weighs in at 5120 kg (5.6 tons) and travels at 60 km/h (37.3 mph).

* Black Pupa (First appears in Round 18) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph).

* Beetle (First appears in Round 18) - Weighs in at 5800 kg (6.4 tons) and travels at 55 km/h (34.2 mph).

* Giga (First appears in Round 29) - The heaviest of all enemies. Weighs in at 13400 kg (14.8 tons) and travels at 20 km/h (12.4 mph).

* Beecon (First appears in Round 2) - Scores you points whether Motos or an enemy bug bumps it off the solar base.

* Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals.

* Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at Motos and when they miss, they crack square or break a hole in the solar base.


- TECHNICAL -


Game ID: MO


Main CPU : M6809 (@ 1.536 Mhz)

Sound CPU : M6809 (@ 1.536 Mhz)

Sound Chips : Namco 8-channel WSG


Players : 2

Control : 8-way joystick

Buttons : 1 (JUMP) - Used only when Motos is outfitted with Jump parts


- TRIVIA -


Released in September 1985.


The arcade version of Motos was released after the video game crash of 1983/84 and didn't get much attention, most likely appearing only in Japan. The only known U.S. appearances of the game are for home platforms (see Ports below).


The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62).


- SCORING -


You score points by bumping enemies off the solar base :

Red Pupa : 300 points

Blue Pupa : 300 points

Black Pupa : 300 points

Polar : 800 points

Spirus : 1000 points

Fire Bug : 1300 points

Fire Bee : 1500 points

Taitorian : 2000 points

Lady Bug : 2500 points

Beetle : 3000 points

Mega : 3500 points

Giga : 5000 points

Nabicon : 50000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible)

Beecon : 1000 points - Scored whether Motos or an Enemy Bug bumps the Beecon off the solar base.


- TIPS AND TRICKS -


* Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it.


* Some Nabicon can be destroyed when Motos is outfitted with at least five Power parts. You can tell this when the Nabicon shakes as Motos bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above).


* Easter Egg :

1) Enter service mode.

2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k.

3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1984' will appear on the screen.


- STAFF -


Game designer : T. Okadaman

Programmer : Kosei Matz.

Music composer : Norio Nakagata

Graphic designer : Satoru Chan

Engineer : Sig-El

Debugger : M. Taguchin

Supervisor : Sing Kozima


- PORTS -


* Consoles :

Sony PlayStation [JP] (October 30, 1997; "Namco Museum Encore [Model SLPS-00765]")

Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]")

Sony PSP [EU] (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]")

Sony PSP [JP] (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]")

Sony PSP [KO] (November 8, 2007 "Namco Museum Vol.2")

Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]")

Microsoft XBOX 360 [EU] (May 15, 2009, "Namco Museum Virtual Arcade")

Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade")

Microsoft XBOX 360 [JP] (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]")

Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix")


* Computers :

Amstrad CPC [EU] (1987)

Sinclair ZX Spectrum [EU] (1987)

Commodore C64 [EU] [US] (1987)

Sharp X68000 [JP] (1989)

PC [MS Windows, CD-ROM] [JP] (April 25, 1997, "Namco History Vol.1")

PC [MS Windows, CD-ROM] [US] (July 31, 1998, "Microsoft Revenge of Arcade")


* Other :

Apple iPhone/iPod [US] (January 26, 2012, "Namco Arcade") [Model 465606050]


- SOURCES -


Game's rom.

Motos Help file from Microsoft Revenge of Arcade

Phosphor Dot Fossils Classics - Motos entry



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on motos

0.29 [Aaron Giles]


WIP:

- 0.149u1: Changed 'Namco 15XX' sound to 'Namco'.

- 0.133u1: Brian Troha added DIP locations to Motos.

- 0.87: anonymous changed 4-way Joystick back to 8-way.

- 0.84u6: Changed 8-way Joystick to 4-way.

- 0.79u1: Replaced Namco sound with Namco 15XX.

- 0.78u4: Nicola Salmoria fixed Motos (whenever you get a high score, just before you put in your name, the logo rises. When this happens, the H and the 5th digit temporarily disappears from the "High Score" on the top of the screen). Added 2nd button. Added 8x 'Unused' dipswitches.

- 0.59: Fixed rom names.

- 0.36b4: Added 2nd player.

- 0.35b12: Added new cpu1 rom ($c000).

- 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).

- 0.33b7: Zsolt Vasvari fixed Motos High Score display.

- 0.31: Aaron Giles added accurate colors to Motos.

- 0.29: Aaron Giles added Motos (Namco 1985).


LEVELS: 62


Other Emulators:

* HiVE

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