Wild West C.O.W.-Boys of Moo Mesa (ver UAC)

Immagine gioco: Wild West C.O.W.-Boys of Moo Mesa (ver UAC)
Available images:

Romset name: moomesauac.zip
Production year: 1992
Manufacturer: Konami

Game genre: Platform
Category: Platform / Shooter Scrolling

This machine is a clone of:
 • Wild West C.O.W.-Boys of Moo Mesa (ver EAB)

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Imperfect
Save states: Supported

In MAME since version: .141u3

The MAME driver of this machine is: moo.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    M68000 ("maincpu")cpu 16000000 Hz
    Z80 ("soundcpu")cpu 8000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2151 ("ymsnd")audio 4000000 Hz
    K054539 ADPCM ("k054539")audio 18432000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 384 x 224 @ 60.000000 Hz

  • Number of players: 4P Simultaneous
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    Sound OutputMono
    Coin MechanismCommon
    Number of Players2

  • ROMs (10 of the parent set, 3 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    151c01.q526214410555732 b67cb756c250ddd6f3291683b3f3449e13a2ee83 good moomesauac
    151uac02.q626214452ae87b0 552d41a2ddd040f92c6a3cfdc07f9d6e751ac9c1 good moomesauac
    151a03.t5262144c896d3ea ea83c63e2c3dbc4f1e1d49f1852a78ffc1f0ea4b good moomesa
    151a04.t62621443b24706a c2a77944284e35ff57f0774fa7b67e53d3b63e1f good moomesa
    151a07.f5262144cde247fc cdee0228db55d53ae43d7cd2d9001dadd20c2c61 good moomesa
    151a05.t81048576bc616249 58c1f1a03ce9bead8f79d12ce4b2d342432b24b5 good moomesa
    151a06.t10104857638dbcac1 c357779733921695b20ac586db5b475f5b2b8f4c good moomesa
    151a10.b82097152376c64f1 eb69c5a27f9795e28f04a503955132f0a9e4de12 good moomesa
    151a11.a82097152e7f49225 1255b214f29b6507540dad5892c60a7ae2aafc5c good moomesa
    151a12.b1020971524978555f d9871f21d0c8a512b408e137e2e80e9392c2bf6f good moomesa
    151a13.a1020971524771f525 218d86b6230919b5db0304dac00513eb6b27ba9a good moomesa
    151a08.b62097152962251d7 32dccf515d2ca8eeffb45cada3dcc60089991b77 good moomesa
    moomesauac.nv128a5cb137a 119df859d6b5c366481305b1433eea0deadc3fa9 good moomesauac

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Wild West C.O.W. Boys of Moo Mesa (c) 1992 Konami.

Rustle Up Some Moolah! The four COW-boys draw their pistols "Sunset Riders" style to get those dastardly varmints out of their town!


Game ID : GX151

Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), K054539 (@ 48 Khz)

Players : 4

Control : 8-way joystick

Buttons : 2 (FIRE, JUMP)


Released in December 1992.

Based on the Saturday morning cartoon of the same name.


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


Management : Mashahiro Inoue, S. Kido

Supervisor : S. Okamoto

Programmers : Taka, Kou1, T. Takeda

Character designers : M. Samejima, T. Nakazawa, E. Aida

Sound programmer : Hideaki Kashima (H. Shikama)

Music and effects : Michiru Yamane

Package designer : T. Nishimura

Hardware designers : K. Hashima, Dendou Konishi

Screenplay by : K. Kinugasa

Suit Man : Arai

Pilot : E. Aida


Game's rom.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on moomesa

0.60 [Pekka Salmia and Brian Troha]

0.59 [R. Belmont, Olivier Galibert, ElSemi]


- In the final stage graphic seems to be wrong. Scagazza (ID 04149)

- Graphic glitch in the attract mode. Thenasty (ID 00755)


- 0.145u4: Fixed Moo Mesa ROMs labels, added PCB locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes [Team CPS-1]. Repair rom labels [Guru]. Changed description to 'Wild West C.O.W.-Boys of Moo Mesa (ver EAB)' and clones '(ver UA, set 1)' to '(ver UAC)', '(ver UA, set 2)' to '(ver UAB)', '(ver AA)' to '(ver AAB)' and '(bootleg ver AA)' to '(bootleg)'. Renamed (moomesau) to (moomesauac), (moomesaua) to (moomesauab) and (moomesaa) to (moomesaaab).

- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to the Moo driver.

- 0.141u3: Irongiant added clone Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1). Changed description of clone 'Wild West C.O.W.-Boys of Moo Mesa (ver UA)' to 'Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 2)'. Renamed (moo) to (moomesa), (mooaa) to (moomesaa), (moobl) to (moomesabl) and (mooua) to (moomesaua).

- 0.141u1: Brian Troha added DIP locations to Wild West C.O.W.-Boys of Moo Mesa.

- 0.137: David Haywood implemented default EEPROMs to the Moo driver.

- 0.136u1: Fabio Priuli added driver data struct and save states to the Moo driver.

- 0.135u4: Fabio Priuli updated Moo driver to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Moo driver to use the new devices.

- 0.131u1: Angelo Salese merged memory maps in Moo driver.

- 0.130u3: Fabio Priuli cleaned up Moo driver input handlers.

- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.

- 0.104u8: Arzeno Fabrice added clone Wild West C.O.W.-Boys of Moo Mesa (ver AA).

- 0.98u2: Changed description to 'Wild West C.O.W.-Boys of Moo Mesa (ver EA)' and clones '(US version UA)' to '(ver UA)' and '(bootleg version AA)' to '(bootleg ver AA)'.

- 0.71u2: R. Belmont added clone Wild West C.O.W.-Boys of Moo Mesa (bootleg version AA). No sprites yet.

- 0.70u1: Konami updates and fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang].

- 10th July 2003: R. Belmont added a bootleg version of Moo Mesa to the driver, but there are no sprites due to missing ROMs. Jarek Burczynski fixed the OKIM6295 bankswitching in the Moo Mesa bootleg.

- 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss.

- 2nd May 2002: Stephane Humbert re-submitted some dipswitch fixes for the Moo Mesa driver and he re-submitted some other small updates.

- 0.60: Pekka Salmia and Brian Troha added 'Wild West C.O.W.-Boys of Moo Mesa (World version EA)'. Changed '(US)' to clone 'Wild West C.O.W.-Boys of Moo Mesa (US version UA)'. Renamed (moo) to (mooua). Changed visible area to 384x224. Removed 3rd button.

- 0.59: R. Belmont added Wild West C.O.W.boys of Moo Mesa (US) (Konami 1992). K54338 color blender support (is this even used in moo?).

- 20th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European ROM set to the Cowboys of Moo Mesa driver.

- 19th March 2002: R. Belmont submitted yet another update to the Cowboys of Moo Mesa driver fixing a few small things.

- 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection.


Other Emulators:

* Nebula

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