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Nome romset monopoly.zip Anno di produzione: 1994 Produttore: JPM Questo gioco ha i seguenti cloni: Monopoly (JPM) (SYSTEM5 VIDEO, set 2) Monopoly Classic (JPM) (SYSTEM5 VIDEO) Genere del gioco: Quiz Categoria del gioco: Quiz / Inglese | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .129u4 Salvataggio state: Non supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 16 Il driver di questo gioco in MAME è: jpmsys5.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 508 x 254 @ 57.784763 Numero di giocatori: 1P Controllato con: Numero di pulsanti: 1 La scheda di questo gioco usa 8 CHIP
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Il ROMset si compone di 11 ROM Riferito alla versione MAME: 0.148u5
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 12 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su monopoly 0.129u4 [Phil Bennett] WIP: - 0.143u4: Added clone Monopoly (Jpm) (SYSTEM5 VIDEO, set 2). Changed parent description to 'Monopoly (Jpm) (SYSTEM5 VIDEO, set 1)'. Added 4x altrevs roms. - 0.143u2: Changed description to 'Monopoly (Jpm) (SYSTEM5 VIDEO)' and clone to 'Monopoly Classic (Jpm) (SYSTEM5 VIDEO)'. - 0.129u4: Phil Bennett added Monopoly (JPM 1994) and clone Monopoly Classic. - 1st February 2009: Phil Bennett - A British quiz game running on JPM System 5 with video expansion MK2 hardware. Answer questions correctly to buy properties, win cash or end up going round in circles because the game has decided it's not paying out. The actual machine has a monitor bezel resembling a Monopoly board which illuminates as you progress through the game. Without it, it's rather difficult to keep track of what's going on. Also, there's Monopoly Classic (which is played for points only) and Monopoly Deluxe. Informazioni su jpmsys5.c (Driver MAME) 0.129u4 [Phil Bennett] TODO: - Artwork support is needed as the monitor bezel illuminates to indicate progress through the games. - Features used by the AWP games such as lamps, reels and meters are not emulated. - AWP game notes: The byte at 0x81 of the EVEN 68k rom appears to be some kind of control byte, probably region, or coin / machine type setting. Many sets differ only by this byte. - Many sets are probably missing sound roms, however due to the varying motherboard configurations (SAA vs. YM, with added UPD) it's hard to tell until they start doing more. WIP: - 0.147u1: Added layout\jpmsys5.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. Added 'Rotary Switch' dipswitch. - 0.146u5: jpm.a missing dependencies (mame.mak = (VIDEO)/awpvid.o, (MACHINE)/meters.o and (MACHINE)/steppers.o) [hap]. - 0.144u7: Further Stepper clean-ups [J. Wallace]. - 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [J. Wallace]. - 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood]. - 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood]. - 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood]. - 0.129u4: Added jpmsys5.c driver. Moved over some of the AGEMAME drivers [David Haywood, thanks to James Wallace / AGEMAME]. |
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