monopoly Monopoly (JPM) (SYSTEM5 VIDEO, set 1)

Immagine gioco: Monopoly (JPM) (SYSTEM5 VIDEO, set 1)
Immagini disponibili::

Nome romset
Anno di produzione: 1994
Produttore: JPM
Questo gioco ha i seguenti cloni:
Monopoly (JPM) (SYSTEM5 VIDEO, set 2)
Monopoly Classic (JPM) (SYSTEM5 VIDEO)

Genere del gioco: Quiz
Categoria: Quiz / Inglese

Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .129u4
Salvataggio state: Non supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Il driver di questo gioco in MAME : jpmsys5.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 508 x 254 @ 57.784763
Numero di giocatori: 1P
Controllato con:
Numero di pulsanti: 1
La scheda di questo gioco usa 8 CHIP

 Dati Scheda 
Il ROMset si compone di 11 ROM
Riferito alla versione MAME: 0.154

NomeDimensioniCRC32SHA1FunzionamentoNel romset
7398.bin52428862c80f20 322514f920d6cb48887b624786b52af34bdb8e5f good monopoly
7399.bin5242885f410eb6 f9949b5cba64db77187c1723a52570bdb182ce5c good monopoly
6668.bin52428830bf082a 29ba67a86e82f0eb4feb816a2031d62028eb11b0 good monopoly
6669.bin52428885d38c2d 2f1a394df243e5fbbad31507b9074c997c473106 good monopoly
6670.bin52428866e2a5e1 04d4b55d6ad121cdc3592d33e9d953affa24f01a good monopoly
6671.bin524288b2a3cedd e3a5dd028b0769e08a796a96665b31491c3b18ca good monopoly
7400.bin524288d6f1f98c f20c788a31a8fe339aed701866180a3eb16fafb9 good monopoly
monov3p1524288a66fc610 fddd3b37a6aebf5c402942d26a2fa1fa130326dd good monopoly
monov3p25242882d629723 c5584113e50dc5f636dbcf80e4689d2bbfe98e71 good monopoly
monov4p25242883c2dd9b7 01c87584b3599763a0c37040199014c2902dc6f3 good monopoly
6538.bin262144ccdd4ce3 dbb24682cea8081a447ca2c53395964fc46e7f56 good monopoly

:  Gioco Parent
:  Gioco Clone

Le dimensioni del file sono 3.46 Mbytes (compresso)
La scheda del gioco ha 12 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

Change state to enter testOff
AlarmDiscontinue alarm wh
 Continue alarm until
Payout Percentage50%
Change state to enter testOff
AlarmDiscontinue alarm wh
 Continue alarm until
Payout Percentage50%


Monopoly (c) 1994 JPM International.


Game's ROM.

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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su monopoly

0.129u4 [Phil Bennett]

Artwork available


- 12th December 2012: Mr. Do - alien_mame bought and scanned the bezel for the JPM version of Monopoly. Half the fun of the game is the different lamps around the gameboard as you play. To actually make the lamps work properly, I took a different approach, and created the bezel in layers, so that the lamps would stick out better. Don't worry... the full version of the bezel is in the file, for prosperity.

- 0.143u4: Added clone Monopoly (Jpm) (SYSTEM5 VIDEO, set 2). Changed parent description to 'Monopoly (Jpm) (SYSTEM5 VIDEO, set 1)'. Added 4x altrevs roms.

- 0.143u2: Changed description to 'Monopoly (Jpm) (SYSTEM5 VIDEO)' and clone to 'Monopoly Classic (Jpm) (SYSTEM5 VIDEO)'.

- 0.129u4: Phil Bennett added Monopoly (JPM 1994) and clone Monopoly Classic.

- 1st February 2009: Phil Bennett - A British quiz game running on JPM System 5 with video expansion MK2 hardware. Answer questions correctly to buy properties, win cash or end up going round in circles because the game has decided it's not paying out. The actual machine has a monitor bezel resembling a Monopoly board which illuminates as you progress through the game. Without it, it's rather difficult to keep track of what's going on. Also, there's Monopoly Classic (which is played for points only) and Monopoly Deluxe.

Informazioni su jpmsys5.c (Driver MAME)

0.129u4 [Phil Bennett]


- Artwork support is needed as the monitor bezel illuminates to indicate progress through the games.

- Features used by the AWP games such as lamps, reels and meters are not emulated.

- AWP game notes: The byte at 0x81 of the EVEN 68k rom appears to be some kind of control byte, probably region, or coin / machine type setting. Many sets differ only by this byte.

- Many sets are probably missing sound roms, however due to the varying motherboard configurations (SAA vs. YM, with added UPD) it's hard to tell until they start doing more.


- 0.151: James Wallace added some more meter communication to System 5, games should complain about less now.

- 0.147u4: Added includes\jpmsys5.h. Fixed 6850 irq state [David Haywood].

- 0.147u1: Added layout\jpmsys5.lay. Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff [James Wallace]. Added 'Rotary Switch' dipswitch.

- 0.146u5: jpm.a missing dependencies (mame.mak = (VIDEO)/awpvid.o, (MACHINE)/meters.o and (MACHINE)/steppers.o) [hap].

- 0.144u7: Further Stepper clean-ups [James Wallace].

- 0.144u5: Started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [James Wallace].

- 0.143u4: Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems [David Haywood].

- 0.143u3: Further major organization, documentation and addition of numerous gambling / Fruit machine titles covering multiple systems [David Haywood].

- 0.143u2: Major organization, documentation and addition of numerous gambling game titles [David Haywood].

- 0.129u4: Added jpmsys5.c driver. Moved over some of the AGEMAME drivers [David Haywood, thanks to James Wallace / AGEMAME].

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