mmatrix Mars Matrix: Hyper Solid Shooting (USA 000412)


Immagine gioco: Mars Matrix: Hyper Solid Shooting (USA 000412)
   
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 Description 
Romset name: mmatrix.zip
Production year: 2000
Manufacturer: Takumi (Capcom license)

Game genre: Shooter
Category: Shooter / Flying Vertical

This machine has the following clones:
 • Mars Matrix: Hyper Solid Shooting (Japan 000412)
 • Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .065

The MAME driver of this machine is: cps2.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M68000 ("maincpu")cpu 16000000 Hz
    Z80 ("audiocpu")cpu 8000000 Hz
    DSP16 ("qsound:qsound")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    Q-Sound ("qsound")audio 4000000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 384 x 224 @ 59.637405 Hz

  • Number of players: 2P Simultaneous
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 1

  • ROMs (15 of the machine set, 1 of various devices) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    mmxu.03524288ab65b599 d4c35f5a6cf0b37a35c466f0e347a660b2e0b21b good mmatrix
    mmxu.045242880135fc6c e40c8fa51dcb300b3ee72dc7de137e0b39dea490 good mmatrix
    mmxu.05524288f1fd2b84 d34816eff4af98009f94f5dd14097b39426e0468 good mmatrix
    mmx.13m419430404748718 d2e84d9dcc779c08469d815ccd709f30705954b8 good mmatrix
    mmx.15m419430438074f44 2002c4862c156b314bc4f3372b713c48e0667ec3 good mmatrix
    mmx.17m4194304e4635e35 48ef7a82df83b981ddd6138c241ca129ab770e8e good mmatrix
    mmx.19m41943044400a3f2 d0aa805ccbb153896e5983da1c398d1df4f40371 good mmatrix
    mmx.14m4194304d52bf491 2398895cfdcf86fc485472e33df2cc446539e977 good mmatrix
    mmx.16m419430423f70780 691ee8964815b0ce54704e7feb59ca79b634f26d good mmatrix
    mmx.18m41943042562c9d5 e7defc3d33db632c4035ae069f2f2332c58afaf5 good mmatrix
    mmx.20m4194304583a9687 1d0b08b1e88509245db3c2090f0201938fd750b4 good mmatrix
    mmx.01131072c57e8171 dedb92af1910d38727f816e6f507d25148f31b74 good mmatrix
    mmx.11m41943044180b39f cabb1c358eae1bb6cfed07f5b92e4acd38650667 good mmatrix
    mmx.12m419430495e22a59 b3431d170c0a1a0d826ad0af21300b9180e3f114 good mmatrix
    mmatrix.key208ed66bc4 324d7bf9d95220ecab140b1385eba7087f1a9669 good mmatrix
    qsound.bin8192059c847d 229cead1be2f86733dd80573d4983ba482355ece baddump qsound


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom.


In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 32


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in April 2000.


Developed by Takumi (see Staff section for more info).


The original arcade version could actually be maxed out, score wise : this means that you could get 999,999,999,990 points, if you played in a flawless way. Note : This feature has been removed in the port, since they added two extra digits in the score.


Suleputer released a 2 CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.


- TIPS AND TRICKS -


* Mars Matrix weapons :

1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.

2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.

3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.


* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.


- STAFF -


* Takumi :

Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada

Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou

Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka

Music composer : Yasushi Kaminishi

Sound programmer : Masahiro Yuge

Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa

Planner : Ikuwo Satoh

Producer : Yukikazu ozaki

Executive producer : Tomoaki Fujimoto


* Capcom :

Producer : Tatuya Minami

Support from R&Dept. #3 : Tomoshi Sadamoto


- PORTS -


* Consoles :

Sega Dreamcast (2001)


- SOURCES -


Game's rom.



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on mmatrix

0.65 [Razoola, willpower, Mito]

0.37b15 [?]


Artwork available


Bugs:

- [possible] Sound effects are only emitted from the left channel. LastNinja2 (ID 02209)


WIP:

- 0.146: Barry Harris fixed mapping for clone (USA 000412 Phoenix Edition) (bootleg) to allow in-game region switch to work and renamed to a US set due to rom labels. Changed description of clone '(Japan 000412 Phoenix Edition) (bootleg)' to 'Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)'.

- 0.129u4: Added clone Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg).

- 0.123u1: Removed button 2.

- 0.65: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Capcom 2000) and clone (Japan 000412).

- 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito.

- 0.59: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Testdriver).

- 0.37b15: Added Mars Matrix: Hyper Solid Shooting (Japan 000412) (Testdriver).


LEVELS: 6


Other Emulators:

* FB Alpha

* Kawaks

* Nebula

* Raine

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