mirax Mirax (set 1)

Immagine gioco: Mirax (set 1)
Available images:

Romset name: mirax.zip
Production year: 1985
Manufacturer: Current Technologies

Game genre: Shooter
Category: Shooter / Flying (chase view)

This machine has the following clones:
 • Mirax (set 2)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .103u1

The MAME driver of this machine is: mirax.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 3000000 Hz
    Z80 ("audiocpu")cpu 3000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 3000000 Hz
    AY-3-8910A ("ay2")audio 3000000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 240 @ 60.000000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
    Flip ScreenOff
    Bonus Life30k 80k 150k
     900k 950k 990k
    Flags for Extra Life5
    Demo SoundsOff
    Allow ContinueNo
    Auto-Play Mode (Debug)No

  • ROMs (16 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    mxp5-42.rom16384716410a0 55171376e1e164b1d5e728789da6e04a3a33c172 good mirax
    mxr5-4v.rom16384c9484fc3 101c5e4b9d49d2424ad80970eb3bdb87949a9966 good mirax
    mxs5-4v.rom16384e0085f91 cf143b94048e1ebb5c899b94b500e193dfd42e18 good mirax
    mxr2-4v.rom8192cd2d52dc 0d4181dc68beac338f47a2065c7b755008877896 good mirax
    mxe3-4v.rom163840cede01f c723dd8ee9dc06c94a7fe5d5b5bccc42e2181af1 good mirax
    mxh3-4v.rom1638458221502 daf5c508939b44616ca76308fc33f94d364ed587 good mirax
    mxk3-4v.rom163846dbc2961 5880c28f1ef704fee2d625a42682c7d65613acc8 good mirax
    mxe2-4v.rom163842cf5d8b7 f66bce4d413a48f6ae07974870dc0f31eefa68e9 good mirax
    mxf2-4v.rom163841f42c7fa 33e56c6ddf7676a12f57de87ec740c6b6eb1cc8c good mirax
    mxh2-4v.rom16384cbaff4c6 2dc4a1f51b28e98be0cfb5ab7576047c748b6728 good mirax
    mxf3-4v.rom1638414b1ca85 775a4c81a81b78490d45095af31e24c16886f0a2 good mirax
    mxi3-4v.rom1638420fb2099 da6bbd5d2218ba49b8ef98e7affdcab912f84ade good mirax
    mxl3-4v.rom16384918487aa 47ba6914722a253f65c733b5edff4d15e73ea6c2 good mirax
    mra3.prm32ae7e1a63 f5596db77c1e352ef7845465db3e54e19cd5df9e good mirax
    mrb3.prm32e3f3d0f5 182b06c9db5bec1e3030f705247763bd2380ba83 good mirax
    mirax.prm32  nodump mirax

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Mirax (c) 1985 Current Technologies.


Main CPU : Z80 (@ 12 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Game's rom.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on mirax

0.103u1 [Tomasz Slanina]


- 0.145u6: Stephane Humbert fixed dipswitches and inputs in Mirax (after verification of the Z80 code) and removed unnecessary notes. Angelo Salese implemented flip screen support to Mirax. Added dipswitches 'Cabinet', 'Flip Screen', 'Bonus Life', 'Flags for Extra Life', 'Difficulty' and 4x 'Unused'.

- 0.145u5: Changed description to 'Mirax (set 1)'.

- 0.144u4: Angelo Salese removed sound hack and GAME_IMPERFECT_SOUND flag from Mirax.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mirax.

- 0.134u1: Stefan Lindberg added clone Mirax (set 2), corrected Mirax clock frequencies. Changed Z80 CPU1/2 and the 2x AY-3-8910A clock speeds to 3MHz.

- 0.132: Olivier Galibert, Angelo Salese and Tomasz Slanina fixed Mirax - Game now playable. Tomasz Slanina fixed rom 2 decryption. Angelo Salese improved the video emulation. Olivier Galibert fixed address line swapping in Mirax. Changed region gfx3 to gfx2. Fixed gfx2 rom loading. Changed Z80 CPU1/2 clock speed to 6MHz and visible area to 240x256. Added Player 1-2, 8-way Joystick, 1x button and 2x coin slots. Added dipswitches 'Coinage', 'Lives', 'DSW_BANK2', 'Demo Sounds', 'Allow Continue', 'Auto-Play Mode (Debug)' and 8x 'Unknown'.

- 7th June 2009: Angelo Salese - Thanks to the decryption aid from OG and Dox, we've finally got Mirax to the working state in the last couple of days.

- 0.131u4: Olivier Galibert decrypted Mirax main program roms. Added 2nd Z80 (12MHz) CPU2. Changed region maincpu to audiocpu and user1 to maincpu.

- 0.131u3: Angelo Salese decoded color proms and fixed bitplanes in Mirax.

- 0.103u1: Tomasz Slanina added Mirax (Current Technologies 1985).


- Your goal is to terminate Mirax City - a giant enemy central station shown at stage 10.

- Destroy all enemy objects (air or ground) as many as you can. Avoid indestructible building blocks.

- Shooting a group of ground targets causes satellites to rise.

- Enemy flagship appears after a wave of far ground vessels completely destroyed.

- Hitting flagship puts you into power shooting mode - no fire button required.

- Bonus flag is given for each flagship hit. 5 or 8 flags award you an extra fighter.

- Use joystick to take sight before firing.


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