midresj Midnight Resistance (Japan)


Immagine gioco: Midnight Resistance (Japan)
   
Immagini disponibili:





 Descrizione 
Nome romset: midresj.zip
Anno di produzione: 1989
Produttore: Data East Corporation

Genere del gioco: Platform
Categoria: Platform / Sparatutto a scorrimento

Questa macchina è il clone di:
 • Midnight Resistance (World)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .036b01

Il driver di questa macchina in MAME è: dec0.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 10000000 Hz
    H6280 ("audiocpu")cpu 2000000 Hz
    Speaker ("mono")audio
    YM2203 ("ym1")audio 1500000 Hz
    YM3812 ("ym2")audio 3000000 Hz
    OKI6295 ("oki")audio 1000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 240 @ 57.444853 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Rilevamento posizione
      Joystick [8 direzioni]
      Rilevamento posizione

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
    Coin B3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
    UnusedOff
     On
    Demo SoundsOff
     On
    Flip ScreenOff
     On
    UnusedOff
     On
    Lives1
     3
     5
     Infinite (Cheat)
    DifficultyEasy
     Normal
     Hard
     Hardest
    UnusedOff
     On
    UnusedOff
     On
    Allow ContinueNo
     Yes
    UnusedOff
     On

  • ROM (21 del set parent, 4 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    fh141310726d632a51 38f9e8fe01ec9105c1ec83d70a5f5b2c754865ca good midresj
    fh1213107245143384 5733439d6598a02dc0ae74b41d34b6afadd39330 good midresj
    fl151310721328354e 2780a524718f351350e0fbc92a9a7ce9bdfc315e good midres
    fl13131072e3b3955e 10ff430b14c1dbcce81b13251bac124ef4f9f1d9 good midres
    fh166553600736f32 292f98b5579314c866247dd0ea1346c6e160b304 good midresj
    fk_05.rom655363cdb7453 d4b7fbf4726a375b4478922db6d936274bfa963c good midres
    fk_04.rom65536325ba20c fecd6254cf8c3b18496039fe18ded13c2ae47ff4 good midres
    fl09131072907d5910 6f4963724987bf44007988d117a1f7276cf270d8 good midres
    fl08131072a936c03c 293e69874ce9b2dfb1d605c9f988fa736b12bbcf good midres
    fl071310722068c45c 943ed767a462ee39a42cd15f02d06c8a2e4556b3 good midres
    fl06131072b7241ab9 3e83f9285ff4c476f1287bf73b514eace482dccc good midres
    fl11131072b86b73b4 dd0e61d60574e537aa1b7f35ffdfd08434ec8208 good midres
    fl1013107292245b29 3289842bbd4bd7858846b234f08ea5737c11536d good midres
    fl011310722c8b35a7 9ab1c2f014a24837ee99c4db000291f7e55aeb12 good midres
    fl031310721eefed3c be0ce3db211587086ae3ee8df85b7c56f831c623 good midres
    fl00131072756fb801 35510c4ddf9258d87fdee0d3a64a8de0ebd1967d good midres
    fl0213107254d2c120 84f93bcd41d5bda8cfb39c4947fff025f53b143d good midres
    fh17131072c7b0a24e 8a068d7838bbdfb200c7104deb0cd5647336117a good midresj
    7114.prm256eb539ffb 6a8c9112f289f63e8c88320c9df698b559632c3d good midres
    pal16r4a-1.bin260d28fb8e0 73cd73a075bd3ba3b3e50f3b71a4aaecce37115f good midres
    pal16l8b-2.bin260bcb591e3 d3ebc2a19108c9db355d3ba1512ab4cf0d9fad76 good midres
    pal16l8a-3.bin260e12972ac 6b178c936068d9017a1444f437aea7e2ab1c6ca9 good midres
    pal16l8a-4.bin260c6437e49 0d89855378ab5f45d55f6aa175a63458b3da52a3 good midres
    pal16l8b-5.bin260e9ee3a67 5299f44f1141fcd57b0559b91ec7adb51b36c5c4 good midres
    pal16l8a-6.bin26023b17abe ca6c47f4df63d84401ccb29d0a0e3633b09d708a good midres


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Midnight Resistance (c) 1989 Data East.


Uno o due giocatori assumono il ruolo di 2 fratelli commando la cui intera famiglia é stata rapita e deve essere salvata. Gli 8 grandi livelli di gioco a scorrimento ad 8 vie sono costituiti di piattaforme, cornicioni e scale; ognuno é popolato sia di soldati nemici che di intricate macchine nemiche progettate con fantasia.


In una meccanica di gioco introdotta con "Ikari Warriors" di SNK, i giocatori possono ruotare le loro armi di 360 gradi, permettendo loro di mirare e sparare in tutte le direzioni.

Alcuni nemici, quando uccisi, lasceranno cadere una chiave rossa. Raccogliere queste chiavi permette ai giocatori di potenziare le loro armi al negozio che li attende alla fine di ogni livello. Si può portare un massimo di 6 chiavi alla volta.


- DATI TECNICI -


Processore Principale : 68000 (@ 12 Mhz)

Processore Audio : HuC6280 (@ 3 Mhz)

Chip Audio : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)


Giocatori : 2

Controllo : Spinner

Pulsanti : 2


- CURIOSITA' -


Pubblicato nell'Ottobre 1989.


Il finale del gioco cambia leggermente a seconda di quanti familiari sono stati trovati prima della battaglia finale! Salvali tutti!


Pony Canyon / Scitron ha pubblicato la colonna sonora in edizione limitata per questo gioco (Crude Buster, Midnight Resistance - PCCB-00039) il 21/08/1990.


Un'unità  di Midnight Resistance appare nel film del 1990 "Robocop 2".


- AGGIORNAMENTI -


La versione USA è leggermente differente, ha la schermata "Winners Don't Use Drugs".


- CONSIGLI E TRUCCHI -


Il finale del gioco cambia leggermente a seconda di quanti familiari sono stati trovati prima della battaglia finale. Per ottenere il "vero" finale, tutti i membri della famiglia devono essere salvati. I giocatori devono essere in possesso di tutte e sei le chiavi rosse per liberare tutti i prigionieri.


- SERIE -


1. Heavy Barrel (1987)

2. Midnight Resistance (1989)


- STAFF -


Designer: Koji Akibayashi

Software: Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac. H

Hardware: Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui

Designers grafica: Tomoo Adachi, Kazumi Minagawa, Fujimi Ohnishi, Yoshinari Kaihoh

Suono: Ahsa, Mard, Fuse, Kiwchi, Hitomi Komatsu


- CONVERSIONI -


* Console:

Sega Mega Drive [JP] (Mar. 29, 1990) "Midnight Resistance [Model T-13043]"


* Computer:

Sinclair ZX Spectrum (1990)

Commodore C64 (1990)

Atari ST (1990)

Amstrad CPC (1990)

Commodore Amiga (1990)


- FONTI -


Rom del gioco.

Immagini del cabinato.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su midres

0.35 [Bryan McPhail]

0.31 [Bryan McPhail]


Artwork available


Bugs:

- midres & clones: Strange sprite behaviour. moa (ID 05333)

- midres & clones: Sprite priority problem. moa (ID 05334)


WIP:

- 0.143u8: Kanikani fixed DIPSW in Midnight Resistance.

- 6th September 2010: Mr. Do - Midnight Resistance is done thanks to Kiltron, and to the BYOAC/CAG artwork.

- 0.136u3: IQ_132 fixed clone Midnight Resistance (bootleg with 68705) - Game now playable.

- 0.130u4: Derrick Renaud converted Midnight Resistance use IPT_POSITIONAL. Removed Dial control.

- 8th September 2008: Guru - Midnight Resistance (1990 bootleg joystick version) arrived from Korea. Thanks to gp-lee.

- 0.122u2: Changed HuC6280 CPU2 clock speed to 2MHz.

- 0.122u1: Corrado Tomaselli modified Midnight Resistance 68k CPU to 10Mhz (20Mhz crystal) and OKI6295 clock to 1Mhz. Also confirmed OKI6295 pin 7 is high. Midnight resistance has a lot of slow downs on the PCB too.

- 0.118u3: Added missing cpu1 rom ($20001) to clone (bootleg with 68705).

- 9th March 2007: Guru - Midnight Resistance bootleg arrived today, for 68705 redumping. Thanks to Gp-Lee.

- 0.111u3: Added clone Midnight Resistance (bootleg with 68705).

- 0.106u13: MASH added plds ($0, 200, 400, 600, 800, a00 - pal16r4a-1.bin, pal16l8b-2.bin, pal16l8a-3.bin, pal16l8a-4.bin, pal16l8b-5.bin and pal16l8a-6.bin) to Midnight Resistance and clones.

- 6th June 2006: Guru - Midnight Resistance (Data East 1989) bootleg arrived from Korea today. Thanks to GP-Lee.

- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Midnight Resistance and clones. Put a note in both "Unknown" switches (DSW1 0x10 & 0x20) because some technical sources pointed them related to extra lives.

- 0.103u2: Bryan McPhail implemented simultaneous row & column scroll to the tilemap system. This finally fixes the waterfalls in Midnight Resistance.

- 8th January 2006: Bryan McPhail - There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that MAME's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against MAME to see if you have an unsupported set.

- 0.97u2: Corrado Tomaselli changed OKI6295 volume in Midnight Resistance to match real PCB.

- 13th April 2003: Yorik submitted fixes to graphics glitches in Midnight Resistance.

- 0.37b6: Added prom ($0 - priority).

- 0.36b5: Changed HuC6280 clock speed to 3MHz.

- 0.36b1: Yasuhiro Ogawa added clone Midnight Resistance (Japan).

- 0.35: Changed clone '(Japan)' to parent 'Midnight Resistance (World)'. Renamed (midres) to (midresu) and (midresj) to (midres).

- 0.35b9: Changed description to 'Midnight Resistance (US)'.

- 0.35b5: Bryan McPhail added full sound to Midnight Resistance. Changed 68000 clock speed to 12MHz. Replaced ADPCM sound with H6280 (4MHz), YM2203 and OKI6295 sound.

- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME.

- 0.34RC2: Added YM3812 (3250000 Hz) sound (via samples).

- 0.34b6: Bryan McPhail added clone Midnight Resistance (Japan).

- 0.34b3: Dani Portillo added high score saving to Midnight Resistance.

- 0.33b7: Bryan McPhail added partial sound to Midnight Resistance.

- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].

- 0.31: Bryan McPhail added Midnight Resistance (Data East 1989). Note: The final sequence is wrong (missing front layer which should hide the sun until the grass field scrolls in place). At the end you are asked to enter your name using black letters on black background.

- 7th March 1998: Dumped Midnight Resistance (US).


LEVELS: 9


Other Emulators:

* FB Alpha

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