midnrun Midnight Run: Road Fighters 2 (EAA, Euro v1.11)

Immagine gioco: Midnight Run: Road Fighters 2 (EAA, Euro v1.11)
Immagini disponibili:

Nome romset: midnrun.zip
Anno di produzione: 1995
Produttore: Konami

Genere del gioco: Guida
Categoria: Guida / 1a Persona

Questa macchina ha i seguenti cloni:
 • Midnight Run: Road Fighters 2 (AAA, Asia v1.10)

Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .086

Il driver di questa macchina in MAME è: zr107.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    PowerPC 403GA ("maincpu")cpu 32000000 Hz
    M68000 ("audiocpu")cpu 8000000 Hz
    ADSP21062 ("dsp")cpu 36000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    K054539 ADPCM ("k054539_1")audio 18432000 Hz
    K054539 ADPCM ("k054539_2")audio 18432000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 384 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]


  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    CG Board TypeSingle
    Transmission TypeButton
    Network ID1

  • ROM (14 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    476ea1a01.20u524288ea70edf2 51c882383a150ba118ccd39eb869525fcf5eee3c good midnrun
    476ea1a02.17u5242881462994f c8614c6c416f81737cc77c46eea6d8d440bc8cf3 good midnrun
    476ea1a03.15u524288b770ae46 c61daa8353802957eb1c2e2c6204c3a98569627e good midnrun
    476ea1a04.13u5242889644b277 b9cb812b6035dfd93032d277c8aa0037cf6b3dbe good midnrun
    477a07.19l131072a82c0ba1 dad69f2e5e75009d70cc2748477248ec47627c30 good midnrun
    477a11.35b52428885eef04b 02e26d2d4a8b29894370f28d2a49fdf5c7d23f95 good midnrun
    477a12.35a524288451d7777 0bf280ca475100778bbfd3f023547bf0413fc8b7 good midnrun
    477a13.9h2097152b1ee901d b1432cb1379b35d99d3f2b7f6409db6f7e88121d good midnrun
    477a14.7h20971529ffa8cc5 eaa19e26df721bec281444ca1c5ccc9e48df1b0b good midnrun
    477a15.5h2097152e337fce7 c84875f3275efd47273508b340231721f5a631d2 good midnrun
    477a16.2h20971522c03ee63 6b74d340dddf92bb4e4b1e037f003d58c65d8d9b good midnrun
    477a08.5r2097152d320dbde eb602cad6ac7c7151c9f29d39b10041d5a354164 good midnrun
    477a09.3r2097152f431e29f e6082d88f86abb63d02ac34e70873b58f88b0ddc good midnrun
    477a10.5n20971528db31bd4 d662d3bb6e8b44a01ffa158f5d7425454aad49a3 good midnrun

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Midnight Run - Road Fighter 2 (c) 1995 Konami.



Processore Principale : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)

Chip Audio : (2x) K054539 (@ 48 Khz)

Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


Pubblicato nel Dicembre 1995 in Giappone.


1. Road Fighter (1984)

2. Midnight Run - Road Fighter 2 (1995)


* Console :

Sony PlayStation (1997)


Rom del gioco.

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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su midnrun

0.86 [Ville Linde]


- 0.137: Fixed shared rom loading.

- 23rd June 2009: Naibo - I'm doing further study on Konami mid-late-90's 3D hardware. There're still some unknown commands for the texture-mapping IC, lighting & texture-wrapping for example. Now I need some screen-shot of "Operation Thunder Hurricane" on REAL Arcade machine for reference(the 3rd stage, in town).

- 0.129u4: Guru added correct Midnight Run rom names.

- 4th February 2009: Guru - Midnight Run (Konami ZR107 h/w) arrived. Thanks to M.F. for the donations.

- 0.126u2: Changed description to 'Midnight Run (Euro v1.11)'.

- 0.115u3: Ville Linde fixed tilemap colors in the Konami ZR107 driver.

- 0.114u3: Ville Linde fixed Midnight Run - Game now playable. Konami ZR107 update [Ville Linde]: Changed to use the correct tilemap chip type. Hooked up analog controls. Fixed texture rom loading and texture decoding. Improved the 2D tilemaps. Fixed gfx1/2 rom loading. Added dipswitches 'Network ID', 'Transmission Type' and 'CG Board Type'.

- 22nd April 2007: Ville Linde - The Konami ZR107 driver was the last PowerPC/SHARC driver not working at all. After a big driver overhaul, Midnight Run and Winding Heat are now playable with varying degrees of graphics problems.

- 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes.

- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. Added ADSP21062 (36MHz) CPU3. Added dipswitches 'DIP0-DIP3'.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Midnight Run pass all the tests, except one FIFO test, which fails on both boards.

- 0.86: Ville Linde added Midnight Run (Konami 1995) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 4th July 2004: Ville Linde - Presents first shots of Midnight-Run (MAME driver). Don't expect these to be playable anytime soon.

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