Meteorites (bootleg of Asteroids)

Immagine gioco: Meteorites (bootleg of Asteroids)
Immagini disponibili:

Nome romset:
Anno di produzione: 1979
Produttore: bootleg (VGG)

Genere del gioco: Sparatutto
Categoria: Sparatutto / Campo

Questa macchina è il clone di:
 • Asteroids (rev 4)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .088u3

Il driver di questa macchina in MAME è: asteroid.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M6502 ("maincpu")cpu 1512000 Hz
    Speaker ("mono")audio
    DISCRETE ("discrete")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Vettori
      Orientamento schermo: Orizzontale
      Risoluzione 0 x 0 @ 61.523438 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Numero di pulsanti: 5

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Center MechX 1
     X 2
    Right MechX 1
     X 4
     X 5
     X 6
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Service ModeOff

  • ROM (1 del set parent, 4 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    m0_c1.bin2048dff88688 7f4148a580fb6f605499c99e7dde7068eca1651a good meteorts
    m1_f1.bin2048e53c28a9 d9f081e73511ec43377f0c6457747f15a470d4dc good meteorts
    m2_j1.bin204864bd0408 141d053cb4cce3fece98293136928b527d3ade0f good meteorts
    mv_np3.bin204811d1c4ae 433c2c05b92094bbe102c356d7f1a907db13da67 good meteorts
    034602-01.c825697953db8 8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad good asteroid

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Meteorites (c) 1979 VGG.


Questo gioco è un bootleg di "Asteroids". Per maggiori informazioni su questo gioco, si veda la voce della versione verticale Atari.

Prodotti ufficiali:

Asteroids [Modello verticale]

Asteroids [Modello cocktail]

Asteroids [Modello cabaret]

Prodotti su licenza:

Asteroids (Taito Corp.)

Asteroids (Sega)

Meteor [Modello verticale] (Hoei)

Meteor [Modello cocktail] (Hoei)

Super Meteor [Modello verticale] (Hoei)

Super Meteor [Modello cocktail] (Hoei)

Prodotti non ufficiali:

Asterock (Sidam)

Asteroide (Maxenti)

Meteor (Omni)

Meteorites (VGG)

Planet (Alca)

Hyperspace (sconosciuto)


Rom del gioco.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su asteroid

0.132u2 [Andy Welburn, Dumping Union]

0.33b7 [?]

0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith]

Artwork available


- asteroidb: Game is not booting correctly. haynor (ID 04174)


- 0.149: Basilio García added clone Aerolitos (Spanish bootleg of Asteroids).

- 0.147u2: Andy fixed rom names in clones Asterock (Sidam bootleg of Asteroids) and Asterock (Videotron bootleg of Asteroids).

- 0.147u1: ANY added clone Asterock (Videotron bootleg of Asteroids). Changed description of clone 'Asterock (bootleg of Asteroids)' to 'Asterock (Sidam bootleg of Asteroids)'.

- 0.145: Byte Surfer added clone Hyperspace (bootleg of Asteroids). Changed description of clone 'Asterock' to 'Asterock (bootleg of Asteroids)'.

- 0.141u4: Changed description of clones 'Meteorites' to 'Meteorites (bootleg of Asteroids)' and 'Meteor' to 'Meteor (bootleg of Asteroids)'.

- 0.141u2: Derrick Renaud fixed broken discrete sound in Asteroids.

- 28th November 2010: 3D ARCADE - Completely redone the 3D cabinet model for Asteroids.

- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 10th June 2010: Smitdogg - TrevEB dumped a bootleg of Asteroids called Space Carrier.

- 0.133u1: Renamed (asteroi2) to (asteroid2), (asteroi1) to (asteroid1), (asteroib) to (asteroidb).

- 13th July 2009: Smitdogg - Andy Welburn has found what appears to be an Asteroids Rev.3 PCB on his travels in the US! It isn't dumped yet but looks to be Rev.3 from markings on the chips, so hopefully the dump will go in our favor.

- 0.132u3: Brian Troha added PCB location to several Asteroids rom sets. Added a new vector rom (035127-01.np3) to clone Asteroids (bootleg on Lunar Lander hardware).

- 0.132u2: Andy Welburn and Dumping Union added Asteroids (rev 4). Renamed (asteroid) to (asteroi2).

- 20th June 2009: Smitdogg - Thanks to Andrew Welburn we have the exclusive Asteroids (rev 4). His readme: I picked up a haul of NOS Atari proms recently, about 150 in all, 85 different types, in amongst them were a small number of 'normal' roms. Two of them looked a bit odd, they had paper labels, but they looked pretty official... So here they are, Asteroids Revision 04E as mentioned in the Star Tech Journal Vol 2 #5.

- 0.129u5: Couriersud added save state support to Asteroids.

- 0.128u4: Luigi30 derived clocks from crystals in the Asteroids driver.

- 0.125u9: Couriersud fixed assertions in all Asteroids driver sets.

- 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node. This fixed abnormal discrete sounds.

- 0.125u1: Fabio Priuli fixed unable to credit up or play clone Asterock.

- 0.123u2: RansAckeR added DIP locations to Asteroids.

- 0.121u3: Changed visible area to 1045x789.

- 0.120u1: Andreas added clone Meteor (Hoei 1980).

- 0.115u1: Changed region proms to user1.

- 0.114u4: Aaron Giles fixed Asteroids controls to be buttons not joysticks.

- 18th February 2007: Mr. Do - The cocktail table artworks for Asteroids were vectored by Jcroach.

- 11th February 2007: Mr. Do - Jcroach was nice enough to vector the border frame for an Asteroids cocktail picked up from Gene at Vintage Arcade Superstore. Nice thing is this can serve as a template for quite a few Atari cocktail tables. First one up this week is Asteroids Deluxe, thanks to additional graphics from the BYOAC purchase.

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU clock speed to 1512000 Hz and visible area to 1045x801. Added prom ($0 - DVG PROM).

- 0.108u1: Brian Troha improved documentation in the Asteroids driver.

- 0.102: Hans Andersson and Derrick Renaud updated the discrete thump sound in Asteroids to use component values instead of derived equations.

- 0.100u4: Kevin Jonas filled in missing Asteroids DIPs. Added dipswitches 'Center Mech' and 'Right Mech'.

- 0.90u3: Derrick Renaud fixed gain in Asteroids etc. broken in 0.90.

- 0.88u3: Pierpaolo Prazzoli added clone Meteorites.

- 0.85: Pierpaolo Prazzoli added conditional dipswitch support to Asterock.

- 0.76u2: Pierpaolo Prazzoli fixed dipswitches in to clone Asterock. Added 'Records Table' and 'Coin Mode'.

- 0.76u1: Pierpaolo Prazzoli added clone Asterock (Sidam 1979).

- 24th October 2003: Pierpaolo Prazzoli added Asterock, an Asteroids clone to the Asteroids driver.

- 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound. Derrick Renaud cleanup the discrete sound code and setup proper gain ratios and fixed saucer fire sound.

- 9th March 2003: Derrick Renaud submitted an improvement to Asteroids explosion sounds.

- 17th February 2003: Craig Aker fixed a problem in handling the LEDs in Asteroids Deluxe.

- 0.62: Improved sound in Asteroids [Ken Reneris].

- 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games.

- 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids.

- 0.58: Changed palettesize from 33024 to 32768 colors.

- 18th November 2001: Frank Palazzolo reported some progress with Asteroid sound emulation - only one of the sound effects remains incorrect.

- 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions.

- 0.37b11: Some support for discrete component sound emulation [Keith Wilkins]. Replaced Custom sound with Discrete.

- 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids.

- 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet.

- 0.37b3: Changed palettesize from 256 to 33024 colors.

- 0.36RC2: Added clone Asteroids (bootleg on Lunar Lander hardware).

- 28th February 2000: Juergen Buchmueller significantly improved the Asteroids sound simulation.

- 0.36RC1: Added Custom sound. Samples are no longer needed in Asteroids [Juergen Buchmueller].

- 15th February 2000: Juergen Buchmueller fixed some bugs in the Asteroids sound simulation.

- 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids.

- 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe.

- 0.33b7: Renamed (asteroid) to (asteroi1) and (asteroi2) to (asteroid). Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.

- 0.30: Brad Oliver fixed the hiscore save. Changed description to 'Asteroids (rev 1)' and clone '(alternate version)' to 'Asteroids (rev 2)'.

- 0.29: Andrew Scott fixed high score saving in Asteroids.

- 0.27: Added clone Asteroids (alternate version).

- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working.

- 0.26: Added Asteroids (Atari 1979). Game is playable with accurate colors and no sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left & Right rotate ship and Up trust, CTRL = Fire and ALT = Hyperspace.

- 15th September 1993: Dumped Asteroids (rev 1).

LEVELS: 1 (endless)

Other Emulators:


* HiVE


* Retrocade

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