marinedt Marine Date


Immagine gioco: Marine Date
   
Immagini disponibili:





 Descrizione 
Nome romset: marinedt.zip
Anno di produzione: 1981
Produttore: Taito

Genere del gioco: Labirinto
Categoria: Labirinto

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .075

Il driver di questa macchina in MAME è: marinedt.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • Schermi [Questa macchina non utilizza schermi]
  • Numero di giocatori: 2P Alternati
  • ROM (16 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    mg01.3d2048ad09f04d 932fc973b4a2fbbebd7e6437ed30c8444e3d4afb good marinedt
    mg02.4d2048555a2b0f 143a8953ce5070c31dc4c1f623833b2a5a2cf657 good marinedt
    mg03.5d20482abc79b3 1afb331a2c0e320b6d026bc5cb47a53ac3356c2a good marinedt
    mg04.6d2048be928364 8d9ae71e2751c009187e41d84fbad9519ab551e1 good marinedt
    mg05.7d204844cd114a 833165c5c00c6e505acf29fef4a3ae3f9647b443 good marinedt
    mg06.9d2048a7e2c69b 614fc479d13c1726382fe7b4b0379c1dd4915af0 good marinedt
    mg07.10d2048b85d1f9a 4fd3e76b1816912df84477dba4655d395f5e7072 good marinedt
    mg09.4f2048f4c349ca 077f65eeac616a778d6c42bb95677fa2892ab697 good marinedt
    mg10.3f2048b41251e3 e125a971b401c78efeb4b03d0fab43e392d3fc14 good marinedt
    mg11.1f204850d66dd7 858d1d2a75e091b0e382d964c5e4ddcd8e6f07dd good marinedt
    mg12.6c40967c6486d5 a7f17a803937937f05fc90621883a0fd44b297a0 good marinedt
    mg13.6h409617817044 8c9b96620e3c414952e6d85c6e81b0df85c88e7a good marinedt
    mg14.2a32f75f4e3a 36e665987f475c57435fa8c224a2a3ce0c5e672b good marinedt
    mg15.1a32cd3ab489 a77478fb94d0cf8f4317f89cc9579def7c294b4f good marinedt
    mg16.4e3292c868bc 483ae6f47845ddacb701528e82bd388d7d66a0fb good marinedt
    mg17.bpr3213261a02 050edd18e4f79d19d5206f55f329340432fd4099 good marinedt


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Marine Date (c) 1981 Taito.


- DATI TECNICI -


Processore Principale : Z80 (@ 2.5 Mhz)


Giocatori : 2

Controllo : trackball

Pulsanti : 1



- CURIOSITA' -


Pubblicato nel Giugno 1981 in Giappone.


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su marinedt

0.75 [InsideOutBoy]


Artwork available


TODO:

* Discrete audio (like Space Invaders)


WIP:

- 0.136u4: Fabio Priuli added driver_data struct and save states to Marine Date.

- 22nd February 2010: Mr. Do - Gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Marine Date.

- 0.131u1: Angelo Salese merged memory maps in Marine Date.

- 0.123u1: Added 'Service Mode' dipswitch.

- 0.105u5: Aaron Giles actually applied the Marine Date fixes which were mentioned in a previous u release. Changed visible area to 224x256.

- 0.105u3: MAME32Plus fixed Marine Date - Game now playable.

- 0.75: InsideOutBoy added Marine Date (Taito 1981). Collisions not emulated and various other issues.

- 13th October 2005: Guru - A Taito Marine Date PCB arrived a few days ago, but is supposed to have a game on it called "Alligator" or something. Thanks to Tingoes.

- 11th October 2003: David Haywood updated InsideOutBoy's old Marine Date driver to compile, but it's not completely working yet.

- 22nd June 2000: Malcor dumped Marine Date by TAITO (1981).


GAMEPLAY:

- A static underwater scence with obstacles in it, like seaweed, crabs and other stuff. You have a limited number of "strokes" per screen as well as a timer to work against. Your goal is to *bounce* yourself around the screen using *Strokes* on the trackball to try to reach a *female* octopus before your run out of strokes or time. You sort of bounce yourself around the screen like a billiard ball would bounce, but once in a while bubbles and other stuff will come up from underneath you and carry you away from where you are trying to get. When you reach your goal you get another more difficult screen, etc.


LEVELS: 99 (endless)

 Strumenti 
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