majtitle Major Title (World)


Immagine gioco: Major Title (World)
   
Immagini disponibili::




 Descrizione 
Nome romset majtitle.zip
Anno di produzione: 1990
Produttore: Irem
Questo gioco ha i seguenti cloni:
Major Title (Japan)

Genere del gioco: Sport
Categoria: Sport / Golf

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .126u2
Salvataggio state: Non supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Emulazione modalitÓ cocktail:: Preliminare
Il driver di questo gioco in MAME Ŕ: m72.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 384 x 256 @ 55.017606
Numero di giocatori: 4P alternati
Controllato con:
  Joystick
Numero di pulsanti: 4
La scheda di questo gioco usa 14 CHIP
NomeTipoClock
V30cpu8000000
Z80cpu3579545
Speakeraudio
Speakeraudio
Irem M72 Audioaudio
YM2151audio3579545
DACaudio
V30cpu8000000
Z80cpu3579545
Speakeraudio
Speakeraudio
Irem M72 Audioaudio
YM2151audio3579545
DACaudio


 Dati Scheda 
Il ROMset si compone di 18 ROM
Riferito alla versione MAME: 0.154

NomeDimensioniCRC32SHA1FunzionamentoNel romset
mt_h0-a.bin13107236aadb67 11cb9f190431ef7b68bcad691191c810b00452be good majtitle
mt_l0-a.bin1310722e1b6242 a1d36c1bad7eb874e6b37a372d0ff95452b09315 good majtitle
mt_h1-a.bin131072e1402a22 97ecf3cf5438dd3aad65554b672a4e401917dc34 good majtitle
mt_l1-a.bin1310720efa409a 2b4fd62705398c7ac1647f6ea821f722b4f7496f good majtitle
mt_sp.bin65536e44260a9 a2512033c8cca9a8064eae1ada721202edf06e8e good majtitle
mt_n0.bin2621445618cddc 16d34b431ab9b72067fa669d694e635c88aeb261 good majtitle
mt_n1.bin262144483b873b 654efd67b2102521e8c46cd57cefa2cc64cf4fd3 good majtitle
mt_n2.bin2621444f5d665b f539d0f5c738ffabfac16121706abe3bb3b2a1fa good majtitle
mt_n3.bin26214483571549 ce0b89aa4b3e3e1cf6ec6136f956577267cdd9d3 good majtitle
mt_c0.bin131072780e7a02 9776ecb8b5d86636061f8360464001a63bec0842 good majtitle
mt_c1.bin13107245ad1381 de281398dcd1c547bde9fa86f8ca409dd8d4aa6c good majtitle
mt_c2.bin1310725df5856d f16163f672de6701b411315c9956ddb74c8464ce good majtitle
mt_c3.bin131072f5316cc8 123892d4a7e8d98582ea736afe659afdba8c5f87 good majtitle
mt_f0.bin1310722d5e05d5 18bdc9c561dbf0f91642161ca985d2154bd58b5d good majtitle
mt_f1.bin131072c68cd65f 8999b558b4af0f453ada9e4ef705163df96844e6 good majtitle
mt_f2.bin131072a71feb2d 47e366b422772bed08ee4d1c338970687d6c3b4c good majtitle
mt_f3.bin131072179f7562 6d28b199daffc62e8fa9009878ac0bb976ccbb2a good majtitle
mt_vo.bin131072eb24bb2c 9fca04fba0249e8213dd164eb6829e1a5acbee65 good majtitle


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file majtitle.zip sono 704.08 Kbytes (compresso)
La scheda del gioco ha 12 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

NomeValore
Lives2
 3
 4
 5
DifficultyEasy
 Normal
 Hard
 Hardest
Coin A5 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 1 Coin/1 Credit
Coin B1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
Coinage6 Coins/1 Credit
 5 Coins/1 Credit
 4 Coins/1 Credit
 3 Coins/1 Credit
 8 Coins/3 Credits
 2 Coins/1 Credit
 5 Coins/3 Credits
 3 Coins/2 Credits
 1 Coin/1 Credit
 2 Coins/3 Credits
 1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 Free Play
Flip ScreenOff
 On
Demo SoundsOff
 On
Coin ModeMode 1
 Mode 2
CabinetUpright
 Upright (2P)
 Cocktail
Stop ModeOff
 On
UnusedOff
 On
Service ModeOff
 On
Lives2
 3
 4
 5
DifficultyEasy
 Normal
 Hard
 Hardest
Coin A5 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 1 Coin/1 Credit
Coin B1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
Coinage6 Coins/1 Credit
 5 Coins/1 Credit
 4 Coins/1 Credit
 3 Coins/1 Credit
 8 Coins/3 Credits
 2 Coins/1 Credit
 5 Coins/3 Credits
 3 Coins/2 Credits
 1 Coin/1 Credit
 2 Coins/3 Credits
 1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 Free Play
Flip ScreenOff
 On
Demo SoundsOff
 On
Coin ModeMode 1
 Mode 2
CabinetUpright
 Upright (2P)
 Cocktail
Stop ModeOff
 On
UnusedOff
 On
Service ModeOff
 On


 Informazioni 
HISTORY

Major Title (c) 1990 Irem.


Un gioco di golf nel quale prendi parte al round finale di uno dei piú importanti tornei di golf, il tuo obiettivo é di arrivare in cima alla classifica dopo 18 buche e portare a casa il trofeo. Puoi anche competere contro massimo 4 tuoi amici.


- DATI TECNICI -


Irem M-84 system hardware


Processore Principale : V30 (@ 8 Mhz)

Processore Audio : Z80 (@ 3.579545 Mhz)

Chip Audio : YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 384 x 256 pixels

Frequenza aggiornamento video : 55.00 Hz

Colori palette : 512


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 4


- CURIOSITA' -


Tabella dei punteggi elevati di default (SCORING LEADERS) :

NO. NAME SCORE PLACE

1 KINTE... -11 1ST

2 AAAAAAAA -5 2ND

3 MAX. MK. -3 1ST

4 SCLAP... -2 4TH

5 A -1 3RD

6 EVEN 6TH

7 TAKUCHAN EVEN 8TH

8 ANDO + 2 12TH

9 + 4 16TH

10 AAAAAAA + 7 17TH


- SERIE -


1. Major Title (1990)

2. Major Title 2 - Tournament Leader (1992)


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su majtitle

0.126u2 [Tirino73, MAME Italia]

0.36b6 [Nicola Salmoria]


WIP:

- 0.133u1: Renamed (majtitlj) to (majtitlej).

- 0.126u2: Tirino73 and MAME Italia added Major Title (World). Renamed (majtitle) to (majtitlj).

- 17th July 2008: Tirino73 dumped Major Title (World).

- 0.37b8: Nicola Salmoria fixed scrolling in Major Title.

- 0.36b6: Nicola Salmoria added Major Title (Japan) (Irem 1990) - preliminary.


PLAY INSTRUCTIONS:

- Press Button 2 to navigate and move your stick to change club, direction, stance and power.

- Press Button 1 to shot (try to be in the middle of column)


Other Emulators:

* FB Alpha

Informazioni su m72.c (Driver MAME)


0.36b6 [Nicola Salmoria]


TODO:

- majtitle_gfx_ctrl_w is unknown, it seems to be used to disable rowscroll, and maybe other things.

- Maybe there is a layer enable register, e.g. nspirit shows (for an instant) incomplete screens with bad colors when you start a game.

- A lot of unknown I/O writes from the sound CPU in Pound for Pound.

- The sprite chip triggers IRQ1 when it has finished copying the sprite RAM to its private buffer. This isn't implemented (all games have an empty IRQ1 handler). The cpu board also has support for IRQ3 and IRQ4, coming from the external connectors, but I don't think they are used by any game.


NOTES:

- Driver by Nicola Salmoria and protection information by Nao.

- The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version.

- Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware.


Bugs:

- dbreed, rtype2: Play samples too slow, i have recorded examples from my Dragon Breed(m81) and R-Type 2(M84) for comparison. But the music is played at correct speed? Stefan Lindberg (ID 00202)


WIP:

- 0.148: Robbbert fixed cocktail mode in airduel and imgfight (background pushed 1/2 off right side when flipped).

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for M72 driver.

- 0.142u1: Atari Ace converted M72 audio to legacy devices. Added 'M72 Custom' sound to all sets.

- 0.128u2: Couriersud fixed M72 tilemap group 2 priorities.

- 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it.

- 0.122u5: Implemented proper video timing and scanline interrupts in the M72 driver [Mamesick, Aaron Giles]. This fixed also the missing score and other status infos. Changed VSync to 55.017606 Hz.

- 0.118u3: Added includes\m72.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].

- 0.105u4: More dipswitch improvements to the M72 driver [Twisty].

- 0.100u2: Aaron Giles changed M72 video updating to use partial updates.

- 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches.

- 20th November 2003: Curt Coder fixed dipswitch settings in the IREM M-72 driver.

- 0.67: Nicola Salmoria fixed sample playback in the M72 games.

- 0.66: Changed V30 CPU1 clock speed to 8MHz.

- 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect.

- 0.54: Changed palettesize from 1024 to 512 colors.

- 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type.

- 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken.

- 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver.

- 0.37b1: Changed Z80 CPU2 clock speed to 3579545 MHz. Added 'Stop Mode' dipswitch.

- 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2.

- 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches.

- 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver.

- 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver.

- 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria].

- 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue', 'Invulnerability'.

- 0.36b6: Added m72.c driver vidhrdw\m72.c and sndhrdw\m72.c/h. Most of the non working games are protected, at least some of them have a 8751 MCU. bchopper, nspirit, imgfight, loht are patched to get into service mode. Major Title is supposed to disable rowscroll after a shot, but Nicola haven't found how. Sprite/tile priorities are not completely understood. Sample playback works only in R-Type II and Hammerin' Harry. The other games have similar hardware but Nicola don't understand how the sound CPU is supposed to get the command to play a sample.

- 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added.

- 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work.

- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.



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