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Nome romset majtitle.zip Anno di produzione: 1990 Produttore: Irem Questo gioco ha i seguenti cloni: Major Title (Japan) Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .126u2 Salvataggio state: Non supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Emulazione modalità cocktail:: Preliminare Dimensione palette: 512 Il driver di questo gioco in MAME è: m72.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 384 x 256 @ 55.017606 Numero di giocatori: 4P alternati Controllato con: Joystick Numero di pulsanti: 4 La scheda di questo gioco usa 14 CHIP
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Il ROMset si compone di 18 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 12 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su majtitle 0.126u2 [Tirino73, MAME Italia] 0.36b6 [Nicola Salmoria] WIP: - 0.133u1: Renamed (majtitlj) to (majtitlej). - 0.126u2: Tirino73 and MAME Italia added Major Title (World). Renamed (majtitle) to (majtitlj). - 17th July 2008: Tirino73 dumped Major Title (World). - 0.37b8: Nicola Salmoria fixed scrolling in Major Title. - 0.36b6: Nicola Salmoria added Major Title (Japan) (Irem 1990) - preliminary. PLAY INSTRUCTIONS: - Press Button 2 to navigate and move your stick to change club, direction, stance and power. - Press Button 1 to shot (try to be in the middle of column) Other Emulators: * FB Alpha Informazioni su m72.c (Driver MAME) 0.36b6 [Nicola Salmoria] TODO: - majtitle_gfx_ctrl_w is unknown, it seems to be used to disable rowscroll, and maybe other things. - Maybe there is a layer enable register, e.g. nspirit shows (for an instant) incomplete screens with bad colors when you start a game. - A lot of unknown I/O writes from the sound CPU in Pound for Pound. - The sprite chip triggers IRQ1 when it has finished copying the sprite RAM to its private buffer. This isn't implemented (all games have an empty IRQ1 handler). The cpu board also has support for IRQ3 and IRQ4, coming from the external connectors, but I don't think they are used by any game. NOTES: - Driver by Nicola Salmoria and protection information by Nao. - The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version. - Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware. Bugs: - airduel, imgfight: Background pushed 1/2 off right side when Flipped. Tafoid (ID 04940) - dbreed, rtype2: Play samples too slow, i have recorded examples from my Dragon Breed(m81) and R-Type 2(M84) for comparison. But the music is played at correct speed? Stefan Lindberg (ID 00202) WIP: - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for M72 driver. - 0.142u1: Atari Ace converted M72 audio to legacy devices. Added 'M72 Custom' sound to all sets. - 0.128u2: Couriersud fixed M72 tilemap group 2 priorities. - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it. - 0.122u5: Implemented proper video timing and scanline interrupts in the M72 driver [Mamesick, Aaron Giles]. This fixed also the missing score and other status infos. Changed VSync to 55.017606 Hz. - 0.118u3: Added includes\m72.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. - 0.105u4: More dipswitch improvements to the M72 driver [Twisty]. - 0.100u2: Aaron Giles changed M72 video updating to use partial updates. - 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches. - 20th November 2003: Curt Coder fixed dipswitch settings in the IREM M-72 driver. - 0.67: Nicola Salmoria fixed sample playback in the M72 games. - 0.66: Changed V30 CPU1 clock speed to 8MHz. - 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect. - 0.54: Changed palettesize from 1024 to 512 colors. - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. - 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken. - 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver. - 0.37b1: Changed Z80 CPU2 clock speed to 3579545 MHz. Added 'Stop Mode' dipswitch. - 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. - 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. - 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. - 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria]. - 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue', 'Invulnerability'. - 0.36b6: Added m72.c driver vidhrdw\m72.c and sndhrdw\m72.c/h. Most of the non working games are protected, at least some of them have a 8751 MCU. bchopper, nspirit, imgfight, loht are patched to get into service mode. Major Title is supposed to disable rowscroll after a shot, but Nicola haven't found how. Sprite/tile priorities are not completely understood. Sample playback works only in R-Type II and Hammerin' Harry. The other games have similar hardware but Nicola don't understand how the sound CPU is supposed to get the command to play a sample. - 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added. - 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. |
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| Versione per la stampa Link diretto alla scheda del gioco
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