lrescue Lunar Rescue

Immagine gioco: Lunar Rescue
Available images:

Romset name:
Production year: 1979
Manufacturer: Taito

Game genre: Maze
Category: Maze / Shooter Small

This machine has the following clones:
 • Destination Earth (bootleg of Lunar Rescue)
 • Escape from Mars (bootleg of Lunar Rescue)
 • Galaxy Rescue
 • Lunar Rescue (Model Racing bootleg, set 1)
 • Lunar Rescue (Model Racing bootleg, set 2)
 • Moon Lander (bootleg of Lunar Rescue)

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Imperfect
Graphics emulation: Good
Save states: Supported

In MAME since version: .008

The MAME driver of this machine is: 8080bw.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    8080 ("maincpu")cpu 1996800 Hz
    Speaker ("mono")audio
    Samples ("samples")audio
    Filtered 1-bit DAC ("speaker")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 260 x 224 @ 59.541985 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [2 ways]
      Joystick [2 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold

  • System Configurations [Show details]

    Default settings in bold
    Cabinet Cocktail

  • ROMs (7 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    lrescue.120482bbc4778 0167f1ac1501ab0b4c4e555023fa5efed59d56ae good lrescue
    lrescue.2204849e79706 bed675bb97d59ae0132c007ccead0d096ed2ddf1 good lrescue
    lrescue.320481ac969be 67ac47f45b9fa5c530bf6047bb7d5776b52847be good lrescue
    lrescue.42048782fee3c 668295e9d6d99084bb4e7c5491f00fe75f4f5a88 good lrescue
    lrescue.5204858fde8bc 663665ac5254204c1eba18357d9867034eae55eb good lrescue
    lrescue.62048bfb0f65d ea0943d764a16094b6e2289f62ef117c9f838c98 good lrescue
    7643-1.cpu10248b2e38de d6a757be31c3a179d31bd3709e71f9e38ec632e9 good lrescue

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device

  • Samples [Show details]



Lunar Rescue (c) 1979 Taito.

Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through 6 rows of asteroids to make it to one of the landing platforms. You have 6 platforms initially but each landing will eliminate one since there is 1 platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have 3 or 6 rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of 1 astronaut.


CPU Board Number : CVN00004

ROM Board Number : CVD70005

Prom Stickers : LR

Main CPU : 8080 (@ 1.9968 Mhz)

Sound Chips : Discrete circuitry, speaker

Players : 2



Released in November 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lunar Rescue".

Lunar Rescue was the follow-up game to "Space Invaders". Unfortunately, it was released at the same time as "Asteroids", which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out.

Before stage 4, you get a cute intermission from the aliens of "Space Invaders" telling you to 'Fight'.

A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'.

Original Taito releases:

Lunar Rescue

T.T Lunar Rescue

Lunar Rescue

Licensed products:

Galaxy Rescue (Universal)

Lunar Rescue (Video Game UK Ltd.)

Unauthorized releases:

Lunar Rescue (Model Racing)

Destination Earth


Large Saucer : 30 points

Small Saucer: 50 points

Platform : 50, 100, 150 points

Each man rescued has an increasing value until stage four where it is at its maximum. The values are :

Stage 1 : 50 points

Stage 2 : 100 points

Stage 3 : 150 points

Stage 4 : 300 points

Every stage after stage 4 is 300 points.

Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave.


* When you start the game, your lander will be sitting in the docking bay of the mother ship. You can release your lander by pressing the firing button or wait until the mother ship forcibly ejects you. It's better to do it yourself lest the mother ship ejects you on top of an asteroid.

* Fuel is a precious commodity in this game, use it sparingly. You only have 800 units of fuel to rescue 6 men. If you burn all your fuel off on the first rescue, you will have nothing to fall back on for the other 5.

* When you leave the mother ship, try to navigate through the asteroids without using any fuel. Since your lander doesn't accelerate during the fall, you will be going at a constant speed down. Try to maneuver between the rocks to land on a platform. You also don't need to decelerate when landing, you just land.

* Try to knock out the harder platforms first. This mean that this is land on the harder to reach ones first on the sides. A good strategy is to get the right hand-one first, then the two left-hand ones, then finish by landing on the three in the middle.

* If you must use fuel, use quick bursts to get into position to land on a platform. Fuel burns up very quickly in this game so some quick shots to the thrusters should keep you out of trouble. Keep in mind, as the waves progress, the asteroids move faster and become more numerous.

* Once you've landed, the little guy will run over and get in your lander. The screen will then change and you will see 3 to 6 rows of saucers blocking your path. Again, as the waves progress, the saucers and meteors get faster and more numerous. There are a couple of different strategies for this section :

1) If you only see 3 lower rows of saucers, look to the upper right or left corner. More then likely, some meteors will be coming diagonally down to the opposite corner. The best solution is to quickly blast a path through the saucers and get above the meteors trajectory.

2) If you see 6 rows of saucers, then you need to blast a path through them to get to your mother ship. Keep in mind that the fire button acts as a dual fire/thrust button. When you fire, you accelerate yourself up just a bit. In other words, no point blank shooting or you may end up taking out the saucer with your lander. When you have cleared a path, use the fire button to get yourself quickly above the saucers.

* The saucers firing just drop their shots on you. Because of their numbers, you may find yourself surrounded by enemy fire. The best solution is again to blast a path through them. Once a saucer is destroyed, it doesn't come back. Also keep in mind that you can only have one shot on the screen at a time.

* Once you get 1 row from the bottom of the mother ship, it will stop and open its docking bay door. If you are too far away, you will fail to dock with the mother ship and get destroyed by the top of the screen. If you hit the side of the mother ship, the man you are rescuing will unfortunately fall from your lander to his death to the planet below. Plan out the best strategy to make sure that you stay in the middle so you can catch the mother ship with minimal effort.


NOTE: For ports released in the United States, please see the Taito America entry.

* Consoles :

Sony PlayStation 2 [JP] (July 26, 2005; "Taito Memories Joukan [Model SLPM-66057]")

Sony PSP [JP] (January 5, 2006; "Taito Memories Pocket [Model ULJM-05076]")

Microsoft XBOX [EU] (March 31, 2006, "Taito Legends 2")

Sony PlayStation 2 [AU] (March 30, 2006, "Taito Legends 2")

Sony PlayStation 2 [EU] (March 31, 2006; "Taito Legends 2 [Model SLES-53852]")

Sony PSP [EU] (October 6, 2006; "Taito Legends Power-Up [Model ULES-00473]")

Sony PSP [AU] (November 9, 2006; "Taito Legends Power-Up")

* Computers :

BBC Micro [EU] (1983 - Alligata Software)

PC [CD-ROM] [EU] (March 31, 2006, "Taito Legends 2")


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on lrescue

0.08 [Nicola Salmoria, Michael Strutts]

Artwork available

Samples required


- A free credit is awarded on the first docking of the first game.


- Clone mlander: Game is black & white and there is only a cocktail version. MASH (ID 05282)


- 0.148u5: ANY added clone Lunar Rescue (Model Racing bootleg, set 2). Changed description of clone 'Lunar Rescue (Model Racing bootleg)' to 'Lunar Rescue (Model Racing bootleg, set 1)'. Replaced Speaker sound with 'Filtered 1-bit DAC'.

- 17th February 2013: 3D ARCADE - More great models from Jibmums! "Project Taito II" represents the slightly earlier US Taito cabinet - Lunar Rescue etc.

- 0.147u2: Changed description of clone 'Destination Earth' to 'Destination Earth (bootleg of Lunar Rescue)'.

- 0.146u5: Moon Lander color proms verified correct [Smitdogg, The Dumping Union].

- 0.146u1: hap added placeholder colormap roms to clone Moon Lander.

- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Lunar Rescue.

- 2nd May 2009: Mr. Do - Antny did an awesome job on the really flaky Lunar Rescue artwork, which we had courtesy of the BYOAC/CAG artwork.

- 0.125u9: Gyrovision and David Haywood added clone Moon Lander (bootleg of Lunar Rescue).

- 0.123u1: RansAckeR added DIP locations for Lunar Rescue. Changed 'Unknown' to 'Unused' dipswitches.

- 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz.

- 0.109u1: Robert correct samples being used in Lunar Rescue and clones. Replaced SN76477 sound with Speaker sound. Added samples (alienexplosion, rescueshipexplosion, beamgun, thrust, bonus2, bonus3.wav, shootingstar, stepl and steph.wav).

- 0.107: David Haywood added clone Lunar Rescue (Model Racing bootleg).

- 18th March 2006: Corrado Tomaselli dumped Lunar Rescue (Model Racing bootleg).

- 0.61: Changed palettesize back to 8 colors.

- 0.58: Changed palettesize from 8 to 32770 colors.

- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed).

- 0.36RC2: Zsolt Vasvari fixed colors in Lunar Rescue. Added color prom. Changed palettesize to 8 colors.

- 0.35b3: Changed description of clone 'Galaxy Rescue (bootleg?)' to 'Galaxy Rescue'.

- 0.34b8: David Winter added clone Galaxy Rescue (bootleg?).

- 0.25: Valerio Verrando fixed the Space Invaders driver to include high score saving and 100% arcade-perfect colors for Lunar Rescue; since some bootleg machines did not use this colorful overlay, Destination Earth retains the Space Invaders color scheme. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire and T = Activate Tilt. Known issues: A free credit is awarded on the first docking of the first game.

- 0.08: Nicola Salmoria added Lunar Rescue (Taito 1979) and clone Destination Earth (bootleg 1979).

Other Emulators:


* HiVE

* Laser

* Retrocade

* Sparcade

* Tickle


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