looping Looping


Immagine gioco: Looping
   
Immagini disponibili:




 Descrizione 
Nome romset: looping.zip
Anno di produzione: 1982
Produttore: Video Games GmbH

Genere del gioco: Sparatutto
Categoria: Sparatutto / Volo

Questa macchina ha i seguenti cloni:
 • Looping (Venture Line license, set 1)
 • Looping (Venture Line license, set 2)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .138u3

Il driver di questa macchina in MAME è: looping.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    TMS9995 ("maincpu")cpu 12000000 Hz
    TMS9980A ("audiocpu")cpu 2000000 Hz
    COP420 ("mcu")cpu 4000000 Hz
    Speaker ("speaker")audio
    AY-3-8910A ("aysnd")audio 2000000 Hz
    TMS5220 ("tms")audio 640000 Hz
    2-Bit R-2R DAC ("dac")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.606061 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick
      Joystick
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coin B2 Coins/1 Credit
     1 Coin/1 Credit
    Coin A1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/10 Credits
    UnknownNo
     Yes
    Lives3
     5
    CabinetUpright
     Cocktail

  • ROM (14 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    loop551.bin4096d6bb6db6 074eb3bc101096bfe67c3107f306df829ae38548 good looping
    loop552.bin4096bc32956d 6ef8d76df1d5b1ed52a4057eae2bf4eb394e4c54 good looping
    loop553.bin40965f8b9aed 32be61788e3d54b23d1663025365b1ab6b96dc91 good looping
    loop554b.bin4096381a9625 07d775125be1f761dad568f8ccce600414a9d15f good looping
    loop555.bin40960ef4c922 df6db0897a51aa10e106865a643588d866ef8c4e good looping
    loop556.bin40963419a5d5 2b0249c54985ab5e12de17c0e3d62caa0c7575e3 good looping
    loop557.bin4096d430e287 b0edd25ef4d2468cc1f8c10ac49c545a89d398d7 good looping
    loopc13.bin4096ff9ac4ec 9f8df94cd79d86fe4c384df1d5d729b58a7ca7a8 good looping
    loopa13.bin40961de29f25 535acb132266d6137b0610ee9a9b946459ae44af good looping
    loopa11.bin409661c74c79 9f34d18a919446dd76857b851cea23fc1526f3c2 good looping
    cop.bin4096bbfd26d5 5f78b32b6e7c003841ef5b635084db2cdfebf0e1 good looping
    loopaa8.bin2048ef3284ac 8719c9df8c972a56c306b3c707aaa53092ffa2d6 good looping
    loopaa6.bin2048c434c14c 3669aaf7adc6b250378bcf62eb8e7058f55476ef good looping
    loopvp1.bin326a0c7d87 140335d85c67c75b65689d4e76d29863c209cf32 good looping


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Looping (c) 1982 Video Games GMBH.


Quando il giocatore inizia il suo volo per Adventure-Land (Paese dell'avventura), il suo aeroplano é velocemente circondato da mongolfiere. ATTENTO! Questi oggetti colorati apparentemente innocui ti possono distruggere.


L'abilitá di volo del giocatore é immediatamente messa alla prova. Le mongolfiere sfidano il giocatore in un feroce combattimento testa a testa. Il giocatore deve far fare il giro della morte al proprio aeroplano per evitare e distruggere le mongolfiere fluttuanti.


Mentre il giocatore prosegue il suo viaggio in Adventure-Land, egli si imbatte nel Maze Tunnel (tunnel labirinto). Ora il giocatore deve pilotare il suo aeroplano attraverso il labirinto con movimenti di precisione.


- DATI TECNICI -


La macchina da sala Looping contiene una serie di relativamente rari processori e chip audio DAC (Digital To Analog Converter) di Texas Instruments, capaci di impartire comandi vocali al giocatore durante la sua missione. Pare che i processori Texas Instruments siano difficili da reperire in caso di necessità di sostituzione e l'hardware originale sta diventando scarso man mano che gli anni passano.


Giocatori : 2

Controllo : Joystick a 2 direzioni (verticale)

Pulsanti : 2

=> [A] FUOCO, [B] ACCELLERATORE DI VOLO


- CURIOSITA' -


Pubblicato nell'Aprile 1982. Looping è stato sviluppato a Parma, Italia, ed è stato completato in 8 mesi.


Concesso in licenza alla Ventur Line per la produzione e la distribuzione negli USA.


David Teehee detiene il record ufficiale per questo gioco con 1,469,970 punti.


- SERIE -


1. Looping (1982)

2. Sky Bumper (1982)


- STAFF -


Sviluppato da : Giorgio Ugozzoli


- CONVERSIONI -


* Console:

Colecovision (1983)

Atari 2600 (1983 - Prototipo non pubblicato /2003 - Recuperato e pubblicato da CGE Services, reso disponibile per l'acquisto per la prima volta alla "Classic Gaming Expo 2003").


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su looping

0.138u3 [Andrew Welburn]

0.37b12 [Phil Stroffolino]


Artwork available


NOTE:

- The original ROM images for Looping (c) 1982 Video Games GmbH have been made available for free, non-commercial use. Authorization from Reinhard Stompe, founder of Video Games GmbH.


Bugs:

- Some voice samples are either cut short or don't play at all. Kurushimi / RansAckeR (ID 00502)

- When you enter the second part of the game, after destroying the terminal, most of the time music begins to play and no sound effects are played (normal I guess), but other times no music is played and sound effects continue to play. RansAckeR (ID 00187)


WIP:

- 0.151: Using new TMS9980/95 implementation in Looping driver. Added auto wait state config to the Looping driver [Michael Zapf]. Replaced TMS9995L CPU1 with TMS9995 and TMS9980AL/TMS9981L CPU2 with TMS9980A.

- 0.148u5: Replaced TMS5220N sound with TMS5220.

- 0.147: Updated Looping driver to use the new TMS52xx device implementation [Osso]. Replaced TMS5220 sound with TMS5220N.

- 0.138u3: Andrew Welburn added Looping (Video Games GmbH 1982). Changed 'Looping (set 1)' to clone 'Looping (Venture Line license, set 1)' and 'Looping (set 2)' to 'Looping (Venture Line license, set 2)'. Renamed (looping) to (loopingv) and (loopinga) to (loopingva).

- 18th June 2010: Smitdogg - Andrew Welburn dumped the original Video Games GmbH. W. version of Looping. The one in MAME is a licensed out version.

- 0.138u1: Couriersud added a readyq callback to the TMS5220 interface. The INTQ and READYQ are connected to PIA 6821 lines CA2 and CB1 which are edge driven. Just reading READYQ would miss to detect a state change if between reads READYQ went 0-1-0. Updated the Looping driver.

- 0.133u2: Roberto Zandona modified the COP420 rom region in Looping, fixed MCU rom region in clone set, added MCU support. This fixed the large error log of unmapped I/O read/writes and major performance drop.

- 9th August 2009: Roberto Zandona - Currently works on Looping through a hack and in particular a workaorund to overcome the protection. Essentially the code expects to find some values for each read operation between 7000 and 7007. The PCB has a COP420 (MCU) and the rom dump is the problem that the point of departure seems to move and when the cpu emulation that enters into an infinite loop. Looking to DASM the CPU, after some research, I realized that the shift is 0xC2 bytes. Moving the loading of the ROM code is executed correctly. And look, the code generates a list of values that are exactly what the game expects to lease between 7000 and 7007. Unfortunately one of the values generated does not fall within those expected, which means that for now is still a hack.

- 0.125u4: Aaron Giles fixed a 'Fatal error' crash in the Looping driver.

- 0.122u6: Changed COP420 CPU2 clock speed to 4MHz.

- 15th July 2007: Mr. Do - We have a lovely vectored Looping bezel by Jcroach, which replaces the current version.

- 0.114u2: Couriersud fixed shifted P2 graphics in cocktail mode.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.109u4: Improvements to the Looping driver [Aaron Giles]: Fixed clock speeds. Proper video timing. Fixed protection (game would reset; should never have been marked 'working' in the first place!). Various other driver cleanups. Added COP420 (1MHz) CPU3. Changed TMS9995 CPU1 clock speed to 12MHz and VSync to 60.606060 Hz. Swapped gfx1 roms.

- 18th September 2006: Mr. Do - Added Looping bezel, thanks to Jcroach.

- 0.97u5: MASH fixed Looping/Sky Bumper memory map.

- 0.59: Added 'Cabinet' dipswitch.

- 0.37b14: Mathis Rosenhauer added sound in Looping. Changed TMS9995 clock speed to 3MHz, added TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Fixed cpu2 rom ($0) length and cpu2 rom loading.

- 27th March 2001: Mathis Rosenhauer adjusted the CPU speeds in Looping.

- 24th March 2001: Mathis Rosenhauer added fire and balloon sounds to Looping, so there should be no more missing sounds.

- 20th March 2001: Mathis Rosenhauer added preliminary sound to Looping, but some sound effects are still missing.

- 0.37b12: Phil Stroffolino added Looping (set 1) (Venture Line 1982) and clone (set 2). TODO: Get sound working. Map and test any remaining input ports.

- 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation.

- 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up.

- 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works.


Statement:

- Looping used perhaps the most bizarre assortment of hardware ever deployed in an arcade game. The schematics run to at least seven pages and no one really wants to hurt their heads that badly - Randy Hoffman.

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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