lkage The Legend of Kage


Immagine gioco: The Legend of Kage
   
Immagini disponibili:





 Descrizione 
Nome romset: lkage.zip
Anno di produzione: 1984
Produttore: Taito Corporation

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / 2D

Questa macchina ha i seguenti cloni:
 • The Legend of Kage (bootleg set 1)
 • The Legend of Kage (bootleg set 2)
 • The Legend of Kage (bootleg set 3)
 • The Legend of Kage (older)
 • The Legend of Kage (oldest)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato
Emulazione modalità cocktail: Preliminare

In MAME dalla versione: .125u1

Il driver di questa macchina in MAME è: lkage.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    M68705 ("mcu")cpu 3000000 Hz
    Speaker ("mono")audio
    YM2203 ("ym1")audio 4000000 Hz
    YM2203 ("ym2")audio 4000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 240 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Bonus Life200k 700k 500k+
     200k 900k 700k+
     300k 1000k 700k+
     300k 1300k 1000k+
    Free PlayOff
     On
    Lives3
     4
     5
     255 (Cheat)
    UnusedOff
     On
    Flip ScreenOff
     On
    CabinetUpright
     Cocktail
    Coin A9 Coins/1 Credit
     8 Coins/1 Credit
     7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
    Coin B9 Coins/1 Credit
     8 Coins/1 Credit
     7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
    UnusedOff
     On
    Initial SeasonSpring
     Winter
    UnusedOff
     On
    DifficultyEasy
     Normal
    Coinage DisplayNo
     Yes
    Year Display1985
     MCMLXXXIV
    Invulnerability (Cheat)Off
     On
    Coin Slots1
     2

  • ROM (14 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    a54-01-2.373276860fd9734 33b444b887d80acb3a63ca4534db65c4d8147712 good lkage
    a54-02-2.3832768878a25ce 6228a12774e116e333c3563ee6e20c0c70db514b good lkage
    a54-04.5432768541faf9a b142ff3bd198f700697ec06ea92db3109ab5818e good lkage
    a54-09.5320480e8b8846 a4a105462b0127229bb7edfadd2e581c7e40f1cc good lkage
    a54-03.5116384493e76d8 13c6160edd94ba2801fd89bb33bcae3a1e3454ff good lkage
    a54-05-1.84163840033c06a 89964503fc338817c6511fd15942741996b7037a good lkage
    a54-06-1.85163849f04d9ad 3b9a4d30348fd02e5c8ae94655548bd4a02dd65d good lkage
    a54-07-1.8616384b20561a4 0d6d83dfae79ea133e37704ca47426b4c978fb36 good lkage
    a54-08-1.87163843ff3b230 ffcd964efb0af32b5d7a70305dfda615ea95acbe good lkage
    a54-10.251217dfbd14 f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86 good lkage
    pal16l8-a54-11.3426056232113 4cdc6732aa3e7fbe8df51966a1295253711ecc8f good lkage
    pal16l8-a54-12.76260e57c3c89 a23f91da254055bb990e8bb730564c40b5725f78 good lkage
    pal16l8a-a54-13.27260c9b1938e 2fd1adc4bde8f07cf4b6314d56b48bb3d7144cc3 good lkage
    pal16l8a-a54-14.35260a89c644e b41a077d1d070d9563f924c776930c33a4ff27d0 good lkage


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

The Legend of Kage (c) 1984 Taito.


Alla fine del Periodo Edo (tardo 19° secolo) in Giappone, un'Armata, formata dai malvagi che sono tronati dal Mondo dei Demoni stava terrorizzando la gente in tutta la nazione. Un giorno, la principessa 'Kiri', figlia del re, venne rapita dall'Armata. Per salvarla da loro, un gran numero di soldati venne mandato al quartier generale dell'Armata, ma nessuno di loro fece ritorno. Allora, un giovane unomo si diresse verso i il questier generale dell'Armata per salvare la principessa. Il suo nome è 'Kage', in ninja del Villaggio Iga.


- DATI TECNICI -


Numero Scheda : M4300040A

Adesivi Prom : A54


Processore Principale : Z80 (@ 6 Mhz), M68705 (@ 2 Mhz)

Processore Audio : Z80 (@ 6 Mhz)

Chip Audio : (2x) YM2203 (@ 4 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 2


- CURIOSITA' -


Anche se la schermata del titolo riporta MCMLXXXIV (1984), The Legend of Kage fu pubblicato in Giappone nell'Ottobre 1985.


- CONSIGLI E TRUCCHI -


* Bug? Caratteristica? : Nelle versioni bootleg si puó giocare per diversi secondi durante l'attract mode, fino a che il ninja muore.


- SERIE -


1. The Legend of Kage (1984)

2. Kage Densetsu - The Legend of Kage 2 (2008, Nintendo Ds)


- STAFF -


Musica di Hisayoshi Ogura.


- CONVERSIONI -


* Console :

Nintendo Famicom (1986)

Sony PlayStation 2 [JP] (August 25, 2005; "Taito Memories Gekan [Model SLPM-66092]")

Sony PlayStation 2 (2005, "Taito Memories Vol. 2")

Sony PSP [JP] (January 5, 2006; "Taito Memories Pocket [Model ULJM-05076]")

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")

Nintendo Wii (2007, "Virtual Console" - NES version)


* Computer :

Sinclair ZX Spectrum (1986)

Commodore C64 (1987)

Amstrad CPC (1987)

MSX

Amstrad CPC (1988, "Taito Coin-Op Hits")

PC [CD-ROM] (2006, "Taito Legends 2")


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su lkage

0.125u1 [Stefan Lindberg]

0.35RC1 [Phil Stroffolino]

0.35b5 [Phil Stroffolino]


Bugs:

- Compared to the PCB does the PSG sound much clear in MAME, this is mostly for the thunder and the guy that breathes flames... just listen to the recordings i made from the PCB. Stefan Lindberg (ID 01796)


WIP:

- 0.140u1: Changed Z80 CPU2 clock speed to 4MHz and M68705 CPU3 to 3MHz.

- 0.136u4: Fabio Priuli added driver_data struct and save states to Legend of Kage.

- 0.131u1: Uki added clone The Legend of Kage (oldest). Angelo Salese merged memory maps.

- 0.128u4: Stephane Humbert fixed dipswitches for Legend of Kage and clones. Fixed bootlegs visible area to match original sets. Added 3x 'Unused' dipswitch. Removed 3rd coin slot.

- 0.125u1: Stefan Lindberg added 'The Legend of Kage' (Taito 1984). Changed 'The Legend of Kage' to clone 'The Legend of Kage (older)'. Renamed (lkage) to (lkageo).

- 0.122u6: Changed M68705 CPU1 clock speed to 4MHz.

- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU3 clock speed to 1MHz.

- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal16l8-a54-11.34, pal16l8-a54-12.76, pal16l8a-a54-13.27 and pal16l8a-a54-14.35) to The Legend of Kage.

- 0.100: Aaron Giles fixed crashes in Legend of Kage bootlegs (accessing invalid CPU).

- 0.98u2: Significant rewrite of the Legend of Kage driver [Phil Stroffolino]: Correct/added dipswitches. Converted to use pdrawgfx; affects stage#4. A priority effect on the title screen has been mapped - this gives the foreground layer priority over all sprites, and screenshots now match those from arcade flyers. The "virtual palette" hack has been removed; it was an optimization from back when we used 8 bit color and hardware palettes. Changed palettesize to 1024 colors. Fixed 'Bonus Life' dipswitch. Added dipswitches 'Demo Sounds' and 'Initial Season'.

- 0.98u1: Phil Stroffolino fixed sprite/tilemap placement in Legend of Kage. Changed visible area to 240x224.

- 0.68: Added MCU rom to clone 'The Legend of Kage (bootleg set 1)' - Game now playable.

- 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II.

- 0.37b5: Added clones The Legend of Kage (bootleg set 1) and (bootleg set 3). Changed description of clone '(bootleg)' to '(bootleg set 2)'. Renamed (lkageb) to (lkageb2). Added M68705 (2MHz) MCU and prom ($0 - function unknown). Changed visible area to 256x224.

- 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage.

- 1st April 2000: Guru - Dumped Legend of Kage bootleg (Alt) (Taito).

- 0.36b1: Fixed text colors in Legend of Kage [Phil Stroffolino].

- 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color, and a new core function called Sprite Manager, which should help the speed and accuracy just like the Tilemap Manager does for background graphics etc.

- 0.35RC1: Phil Stroffolino added The Legend of Kage (Taito 1984) and clone (bootleg).

- 10th June 1999: Phil Stroffolino fixed colors and sprite priorities of Legend of Kage.

- 28th May 1999: Phil Stroffolino sent in a new Legend of Kage driver with working backgrounds.

- 0.35b5: Phil Stroffolino added The Legend of Kage (Testdriver). Known issues: The main CPU's Z80 ports seem to serve as a window to a 256 byte banked area. This data (from ROM a54-03.51) is used when drawing the background layers. Lots of unknown writes to the YM2203 I/O ports. MCU isn't hooked up, yet. There's a 512 byte prom. Every odd nibble is 0. Is there a missing 256 byte prom for the third color component?

- 6th March 1999: Nicola added sound to Legend of Kage, which works otherwise but graphics are screwed.


LEVELS: 8


Other Emulators:

* FB Alpha

 Strumenti 
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