lastfght Last Fighting


Immagine gioco: Last Fighting
   
Immagini disponibili:





 Descrizione 
Nome romset: lastfght.zip
Anno di produzione: 2000
Produttore: Subsino

Genere del gioco: Labirinto
Categoria: Labirinto

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .103u2

Il driver di questa macchina in MAME è: lastfght.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    H8/3044 ("maincpu")cpu 16000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • ROM (6 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    v106.u165242887aec89f4 7cff00844ad82a0f8d19b1bd07ba3a2bced69d66 good lastfght
    1.b120971526c438136 138934e948bbd6bd80f354f037badedef6cd8cb1 good lastfght
    2.b220971529710bcff 0291385489a065ed895c99ae7197fdeac0a0e2a0 good lastfght
    3.b320971524236c79a 94f093d12c096d38d1e7278796f6d58e4ba14e2e good lastfght
    4.b4209715268153b0f 46ddf37d5885f411e0e6de9c7e8969ba3a00f17f good lastfght
    v100.u71048576c134378c 999c75f3a7890421cfd904a926ca377ee43a6825 good lastfght


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Last Fighting (c) 2000 Subsino.


- DATI TECNICI -


Processore Principale : H8/3002 (@ 16 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 512 x 240 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 256


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su lastfght

0.103u2 [R. Belmont]


WIP:

- 0.135u3: Fabio Priuli added driver data struct and save states to Last Fighting.

- 0.122u8: Replaced H8/3002 CPU1 with H8/3044.

- 0.118u5: Luca Elia fixed Last Fighting - Game now playable. Added Player 1-2, 8-way Joystick, 2x buttons and 2x coin slots. Changed visible area to 512x240.

- 25th April 2007: Luca Elia - Things went smoother than expected with the second Subsino game I mentioned, Last Fighting. The video hardware is based on a blitter, that also supports zooming. The initial problems I had with figuring it out were actually due to one additional CPU core bug, causing some wrong values to be fed to the chip.

- 22nd April 2007: Luca Elia - I've been working on two games by Taiwanese Subsino. They use the Hitachi H8/3044 CPU, which features an undumped internal ROM, and whose emulation in MAME is somewhat incomplete. Add to that a bit of protection, and the prospects of getting the games to work were limited. Fortunately, though, it looks like the internal ROM is not critical, as I got Bishou Jan (Smiling Jan) to work, albeit with some issues. The video hardware is tilemap based. At the moment there is no sound: the sound chip is unknown, nor do I see sound related writes. Furthermore I had to slightly patch the interrupt routines, and skip what appears to be protection checks. I also had to fix/add the emulation of several instructions in the CPU core. The other Subsino game is Last Fighting, a Bomberman clone currently in MAME as non-working. Same CPU but different, blitter based, video hardware. I'm starting to implement that and, even if much work is still needed, I'm now hopeful to get it to run.

- 0.105u1: Tomasz Slanina added several missing H8 opcodes to the core and color DAC to the driver.

- 0.103u3: H8/Last Fight update [R. Belmont]: Limited H8 vector reads to 24 bits. Added H8 SHLL.W, EXTU.L, SUBS.L #2 and SUBS.L #4 opcodes. Includes Guru's README. Loads all ROMs. Maps RAM for the stack. Changed visible area to 512x512.

- 0.103u2: R. Belmont added Last Fighting (Subsino 2000).

- 24th February 2005: Guru - Last Fighting arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations.

- 17th December 2004: Dumping Project - Randy have won on a Subsino "Last Fighting" board.


LEVELS: 56 (7 x 8)

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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