lastduel Last Duel (US New Ver.)


Immagine gioco: Last Duel (US New Ver.)
   
Immagini disponibili:





 Descrizione 
Nome romset: lastduel.zip
Anno di produzione: 1988
Produttore: Capcom

Genere del gioco: Sparatutto
Categoria: Sparatutto / Guida Verticale

Questa macchina ha i seguenti cloni:
 • Last Duel (bootleg)
 • Last Duel (Japan)
 • Last Duel (US Old Ver.)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .035b11

Il driver di questa macchina in MAME è: lastduel.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 10000000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2203 ("ym1")audio 3579545 Hz
    YM2203 ("ym2")audio 3579545 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 384 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/6 Credits
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/6 Credits
    UnusedOff
     On
    UnusedOff
     On
    DifficultyEasy
     Normal
     Difficult
     Very Difficult
    UnusedOff
     On
    UnusedOff
     On
    Bonus Life20000 60000 80000
     30000 80000 80000
     40000 80000 80000
     40000 80000 100000
    UnusedOff
     On
    UnusedOff
     On
    Lives3
     4
     6
     8
    Stage selectStart from Auto Stage
     Start from Plane Stage
    UnusedOff
     On
    UnusedOff
     On
    Demo SoundsOff
     On
    Allow ContinueNo
     Yes
    Flip ScreenOff
     On
    Service ModeOff
     On

  • ROM (14 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ldu_06b.13k1310720e71acaf e804c77bfd768ae2fc1917bcec1fd0ec7418b780 good lastduel
    ldu_05b.12k13107247a85bea 9d6b2a4e27c84ffce8ed58aa1b314c67c7314932 good lastduel
    ldu_04b.11k65536aa4bf001 3f14b174016c6fa4c82011d3d0f1c957096d6d93 good lastduel
    ldu_03b.9k65536bbaac8ab 3c5773e39e7a96ef62da7b846ce4099222b3e66b good lastduel
    ld_02.16h6553691834d0c aaa63b8470fc19b82c25028ab27675a7837ab9a1 good lastduel
    ld-09.12a1310726efadb74 b00ddd33c08557940610570b1fd8c9a84dcaf063 good lastduel
    ld-10.17a131072b8d3b2e3 a08ef780c798b59bb1e1582d82317421a3353887 good lastduel
    ld-11.12b13107249d4dbbd e58ebda9e9ad37a6990f2aca2a312d55cdaca979 good lastduel
    ld-12.17b131072313e5338 beceeb5ae9de6a41d3fde06767b8a23fc9f42259 good lastduel
    ld_01.12f32768ad3c6f87 1a5ef003c0eb641484921dc0c11450c53ee315f5 good lastduel
    ld-15.6p131072d977a175 e3cb482ede10d2204f8352b10623e442a4ae99d2 good lastduel
    ld-13.6m131072bc25729f 7a6e8a4158bf4c804e87b11c15deb6d0f09fa538 good lastduel
    ld-14.15n524288d0653739 8278e8601e82470d785a8ffef48a1b5f70bc2a9b good lastduel
    ld.3d256729a1ddc eb1d48785a0f187a4cb9c164e6c82481268b3174 good lastduel


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Last Duel - Inter Planet War 2012 (c) 1988 Capcom.


- DATI TECNICI -


Processore Principale : 68000 (@ 10 Mhz)

Processore Audio : Z80 (@ 3.579545 Mhz)

Chip Audio : (2x) YM2203 (@ 3.579545 Mhz)


Orientamento dello schermo : Verticale

Risoluzione video : 240 x 384 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 1024


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 2


- CURIOSITA' -


Pubblicato nel Luglio 1988.


- STAFF -


Designer personaggi: Donarudo Chiyo, Travail Kuniko, Tanado Oyu, Chakkari Minoru, Kuntakinte Ito, Hyper Kaz, Pradox Koichi

Musica e suono: Tamayo Kawamoto (Golden Tamayo)

Programmatori: Yumiko, Yuzoh

Progettista: Moomin Hiroyuki

Regista: Piston Takashi


- CONVERSIONI -


* Computer :

Commodore C64 (1988)

Commodore Amiga (1988)

Sinclair ZX Spectrum (1989)

Amstrad CPC (1989)

Atari ST (1989)

Sony Playstation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

Sony PSP (2006, "Capcom Classics Collection Remixed")


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su lastduel

0.132u4 [Bryan McPhail]

0.33b5 [Bryan McPhail]


Artwork available


WIP:

- 15th May 2011: Mr. Do - Everyone say hi to Mikonos, from Zona Arcade. In just the past week, he's already fixed up Last Duel bezel from the BYOAC / CAG artwork (scanned and provided). Hopefully, he plans to stick around for awhile.

- 0.135u3: Fabio Priuli added driver data struct and save states to Last Duel driver.

- 0.135u1: Chack'n and Team Japump added clone Last Duel (Japan).

- 0.132u4: Team Japump confirmed Last Duel sets and changed to use genuine GFX roms. David Haywood added better rom load / decode for Last Duel sets. Brian Troha added DIP locations to Last Duel sets. Changed 'Last Duel (US set 1)' to clone 'Last Duel (US Old Ver.)' and clone 'Last Duel (US set 2)' to parent 'Last Duel (US New Ver.)'. Renamed (lastduel) to (lastduelo), (lstduela) to (lastduel) and (lstduelb) to (lastduelb).

- 24th May 2009: Guru - I've been doing a bit of work today wiring up the mask ROMs from clone Led Storm Rally 2011 (takes2 1/2 hours). 2 dumped, 2 more to go. Not today though.

- 0.131u1: Angelo Salese merged memory maps in Last Duel.

- 0.107u1: Luigi30 fixed P1/P2 coin input.

- 0.37b8: Changed visible area to 240x384.

- 0.37b6: Added prom ($0 - priority).

- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Last Duel.

- 0.36b8: Bryan McPhail fixed sprite lag in Last Duel and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See lastduel for usage examples.

- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel.

- 0.35b11: Bryan McPhail added clone Last Duel (US set 2). Changed parent description to 'Last Duel (US set 1)'. Changed 68000 CPU clock speed to 10MHz, Z80 CPU2 speed to 3.579545 MHz and visible area to 224x384. Changed input from 4 to 2 buttons and added 3rd coin slot.

- 0.35b8: Changed description to 'Last Duel (US)' and visible area to 256x384.

- 0.35b3: Howie Cohen added high score saving to Last Duel.

- 0.34b3: Bryan McPhail added clone Last Duel (bootleg). The bootleg version, the only difference in the code is a branch over some startup routines, including the "not for use outside of the US" screen. Added missing tile roms to Last Duel.

- 0.33b5: Bryan McPhail added Last Duel (Capcom 1988). Known issues: Preliminary and the romset is incomplete. Last Duel sometimes will not display title screen when a coin is inserted or the sprites on the 'car intro' (related to interrupts/cpu speed). Colours in level 1 of Last Duel seem strange. Other levels, including other road levels are fine.

- 1st June 1998: dump.it dumped Last Duel (bootleg).

- 25th March 1998: CaBBe dumped Last Duel (US set 1).


STORY:

- This is a story about twin planets Mu and Bacula far away from our constellation. In Bacula, a tribe called Galden uprose and took over the control of whole planet. The Galden tribe's urge for more power was aimed at sister planet Mu also. The Galden organized huge armada and attacked Mu without a warning. They have captured and abducted Mu's queen Sheeta.


LEVELS: 6 (must be finished twice)


Other Emulators:

* FB Alpha

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