Kuru Kuru Pyon Pyon (Japan)


Immagine gioco: Kuru Kuru Pyon Pyon (Japan)
   
Immagini disponibili:




 Descrizione 
Nome romset: kurukuru.zip
Anno di produzione: 1990
Produttore: Success / Taiyo Jidoki

Genere del gioco: Casinò
Categoria: Casinò / Rulli

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .147u4

Il driver di questa macchina in MAME è: kurukuru.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3579545 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2149 ("ym2149")audio 1789772 Hz
    MSM5205 ("adpcm")audio 384000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 543 x 465 @ 59.922749 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

    Tipo:
      Pannello di controllo per poker / slot machine
    Numero di pulsanti: 7

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coinage A (¥100)1 Coin / 3 Medal
     1 Coin / 4 Medal
     1 Coin / 5 Medal
     1 Coin / 6 Medal
     1 Coin / 10 Medal
     1 Coin / 11 Medal
     1 Coin / 20 Medal
     1 Coin / 50 Medal
    Coinage B (¥10)3 Coin / 1 Medal
     2 Coin / 1 Medal
     1 Coin / 1 Medal
     1 Coin / 2 Medal
    Coinage Config¥100 = Credits; Medal In = 2 Credits by Medal
     ¥100 = Exchange; Medal In = 1 Credit by Medal
    Payout ModeAutomatic
     Manual
    Repeat Last BetNo
     Yes
    Percentage50%
     60%
     70%
     75%
     80%
     85%
     90%
     95%
    WinwaveSmall
     Big
    M.MedalOff
     On
    HG10-1
     20-1
     50-1
     100-1
    Bet Max5
     10

  • ROM (8 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    kp_17l.ic17327689b552ebc 07d0e62b7fdad381963a345376b72ad31eb7b96d good kurukuru
    18.ic1865536afb13c6a ac3cd40fad081f7a2b3d1fc72ea96282b9d1f4a3 good kurukuru
    10.ic10655363d6012bc 2764f70e0e0bef3f2f71dd6c78e0a4189057beca good kurukuru
    4.ic46553685d86f32 f2aa93d702e6577f8f2204c74c44ac26d05be699 good kurukuru
    51.ic26260ce4a601b 07f5bbb327b220e5846927cbb91149174dd07b36 good kurukuru
    52.ic27260e23296a5 4747923d201fcc5e0e752acbf50b41f0414e4ca8 good kurukuru
    53.ic122602ac654f2 18668c73781a55dcffc4bf4c107026b0e72a75d1 good kurukuru
    7908b-4.ic3252bddf925e 861cf5966444d0c0392241e5cfa08db475fb439a good kurukuru


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY
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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su kurukuru

0.147u4 [Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]


< Japan >


WIP:

- 0.148: hap added ADPCM sound to Kuru Kuru Pyon Pyon (MSM5205 (384000 Hz)). Added port 0 placeholder. Added msm5205_playmode_w. Fill in verifications from Charles MacDonald. Added crazy bankswitch based on findings by Charles MacDonald [hap]. Added Kuru Kuru Pyon Pyon technical and general notes. Added a brief 'how to play' and bookkeeping instructions. Hooked the YM2149 output ports and logged the writes for testing purposes. Defined any clock used. Cleaned up a bit the driver. Fixed the Coin 1 jam, added 'Medal In' input, reworked dipswitches involved, and modified/added some notes about the behavior [Roberto Fresca]. Fixed YM2149 sound, fixed some memory map offsets and added some port mirrors. Added/corrected some technical documentation [Roberto Fresca, Charles MacDonald]. Added hopper emulation. The game is now working properly without jams. Also added coin counters, coin lockout and some extra documentation from Charles MacDonald. Added proper mirrors for V9938 VDP and bankswitch selector ports [Roberto Fresca]. Changed region maincpu ($8000, 18000) to user1 ($10000, 20000).

- 0.147u4: Added 'Kuru Kuru Pyon Pyon (Japan)' (Success / Taiyo Jidoki 199?). Added new documentation about the resonator used for OKI M5205. Also added it through #define [Roberto Fresca, Smitdogg]. Documented the bookkeeping, character names (bets 1-2-3-4-5), and found the port that trigger the M5205 samples. Documented IM 0 for kurukuru audio CPU. Added a complete ASCII PCB layout, and documented the dipswitches settings found on the board. Added notes about almost all the samples [Roberto Fresca]. Corrected RAM size. Added audiocpu interrupts [hap].

- 12th December 2012: Roberto Fresca - Four eyes can see more than two... Thanks to hap, we now have correct graphics bankswitch. I preliminarily hooked the second CPU, and got the YM2149 triggering some sounds. The game is playable now. Just need some extra work on the audio CPU and hook the OKI M5205 for ADPCM samples.

- 11th December 2012: Roberto Fresca - A lot of work involved. I got the graphics, but unfortunately they're banked in some way I can't figure out yet. The game is almost working, and correcting the previous post, could be called 'Croak Croak, Hop, Hop' (thanks Vas Crabb for the clarification). The game is right now running with just one CPU (still need to hook up the second one that drives the ADPCM samples system). I'm halfway working on the YM2149F (I got some sounds) and the input system. Now need to figure out the monster VDP graphics banking.

- 9th December 2012: Roberto Fresca - The Dumping Union found and dumped a rare japanese medal game from TaiyoJidoki/Success. The game title seems to be "Kuru Kuru Pyon Pyon" that means "frog noise, rabbit noise" (thanks Vas Crabb & RevO EmaG for the japanese translation). The hardware is powered by two Z80, YM2149F, OKI M5205 for the speech system, and one of these monsters VDP from the hell, the 64-pins V9938/58 or similar. All is pointing to a kind of MSX2 derivative 'on steroids'. Here some snaps from a video of the real game running. The emulation is still very preliminary, but at least I got something on the screen. The game needs a lot of work.


Romset: 225 kb / 8 files / 61.5 zip



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