kungfum Kung-Fu Master (World)

Immagine gioco: Kung-Fu Master (World)
Available images:

Romset name: kungfum.zip
Production year: 1984
Manufacturer: Irem

Game genre: Fighter
Category: Fighter / 2D

This machine has the following clones:
 • Kung-Fu Master (bootleg set 1)
 • Kung-Fu Master (bootleg set 2)
 • Kung-Fu Master (US)
 • Spartan X (Japan)
 • Spartan X (Tecfri hardware bootleg)

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Imperfect
Graphics emulation: Good
Save states: Supported

In MAME since version: .023

The MAME driver of this machine is: m62.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 3072000 Hz
    M6803 ("irem_audio:iremsound")cpu 3579545 Hz
    Speaker ("irem_audio:mono")audio
    AY-3-8910A ("irem_audio:ay_45m")audio 894886 Hz
    AY-3-8910A ("irem_audio:ay_45l")audio 894886 Hz
    MSM5205 ("irem_audio:msm1")audio 384000 Hz
    MSM5205 ("irem_audio:msm2")audio 384000 Hz
    Netlist Sound Device ("irem_audio:snd_nl")audio 48000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 256 x 256 @ 55.000000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    Energy LossSlow
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     Free Play
    Coin B1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
    Coinage7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
     Free Play
    Flip ScreenOff
    Coin ModeMode 1
     Mode 2
    Slow Motion Mode (Cheat)Off
    Freeze (Cheat)Off
    Level Selection Mode (Cheat)Off
    Invulnerability (Cheat)Off
    Service ModeOff

  • ROMs (28 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    a-4e-c.bin16384b6e2d083 17e2cfe2b9d6121239803aba7132918e54ae02bf good kungfum
    a-4d-c.bin163847532918e 9d513d5a3b99cc54c4491371cd44af048ef0fb33 good kungfum
    a-3e-.bin819258e87ab0 3b03c101fec58eac13fc309a78df9a2cd44f7604 good kungfum
    a-3f-.bin8192c81e31ea f0fc58b929188c8802cd85549bdf9f4566e6a677 good kungfum
    a-3h-.bin8192d99fb995 caa6acdbc3b02d248fd123be95ea6fdcb4f35b59 good kungfum
    g-4c-a.bin81926b2cc9c8 ba7c902d08c21a1e33f450406bfbfa35abde3b3f good kungfum
    g-4d-a.bin8192c648f558 7cc085d8dc4a770d2828e39859b7b18e80148a00 good kungfum
    g-4e-a.bin8192fbe9276e 84181c8da79e2c92af04aef3ab5d23f70969dad8 good kungfum
    b-4k-.bin819216fb5150 a49faf617f948d3ccec2bc6ef97bd399f0958f65 good kungfum
    b-4f-.bin819267745a33 fcc642fb1b932676c84c1a0901b989673c57c0e5 good kungfum
    b-4l-.bin8192bd1c2261 7155789a01801a9e1a55d4e68c94a3a3ee7d1b2e good kungfum
    b-4h-.bin81928ac5ed3a 9c88e8c82420428b43923cdee7eb4504882bec69 good kungfum
    b-3n-.bin819228a213aa 0d6d668490bdf4394bc9fed2f3cdc72f2fea46f9 good kungfum
    b-4n-.bin8192d5228df3 836c4f95f873fbf07f9bec63a72c20a14651117c good kungfum
    b-4m-.bin8192b16de4f2 512260e76c9cd21b8add771de53fbd27c2719213 good kungfum
    b-3m-.bin8192eba0d66b 028f82fc1853b86a3201b24871f41091c3e0b542 good kungfum
    b-4c-.bin819201298885 d4edf5fe707c5b7231ba72b731b96120064a7ecd good kungfum
    b-4e-.bin8192c77b87d4 c0f66f0130f6a290a58a3d77bba1d06f16016901 good kungfum
    b-4d-.bin81926a70615f f4683dc0a566567e95e85268612bcf0e6297d955 good kungfum
    b-4a-.bin81926189d626 ce8e5e95c2684c685481e9c8d921380b20ac0460 good kungfum
    g-1j-.bin256668e6bca cd5262b1310821ba7b12873e4db35f081d6b9df4 good kungfum
    b-1m-.bin25676c05a9c 1f46f436a17f8c883bdd6d9804b828a81a76f880 good kungfum
    g-1f-.bin256964b6495 76f30a65a0ded14babad2006221aa40621fb7ea1 good kungfum
    b-1n-.bin25623f06b99 6b3d6349f019aeab33838ae392bc3f3f89906326 good kungfum
    g-1h-.bin256550563e1 11edb45acba8b28a462c49956ebb1ba0a8b2ff26 good kungfum
    b-1l-.bin25635e45021 511b94507f41b377f38184ed9a85f34949b28d26 good kungfum
    b-5f-.bin327a601c3d 5c5cdf51b2c9fdb2b05402d9c260208ae73fe245 good kungfum
    b-6f-.bin25682c20d12 268903f7d9be58a70d030b02bf31a2d6b5b6e249 good kungfum

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Kung-Fu Master (c) 1984 Irem.

Thomas - the game's hero - and his girlfriend Sylvia are suddenly ambushed by a group of unknown assailants, and Sylvia is kidnapped. Thomas receives a ransom demand from the mysterious 'X' informing him that Sylvia is being held in the Devil's Temple.

Thomas must kick and punch through the five enemy-packed floors of the temple to reach Sylvia and rescue her. A fearsome guardian awaits the player at the end of each floor, and must be defeated before Thomas can continue his progress up through the temple.


Irem M-62 system hardware

Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : M6803 (@ 894.886 Khz)

Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2

Control : 4-way joystick

Buttons : 2

= > [1] Kick, [2] Punch

The game has more than 10000 lines of assembly code and 28 ROMs (including 177 KB of graphics), main code 2x 16 KB.


Released in December 1984.

Licensed to Data East for US manufacture and distribution.

This game is known in Japan as "Spartan X".

A bootleg of this game was released by O.K. corp. in 1985.

Kung-Fu Master was the first game that Irem licensed to Data East and was also, more significantly, the world's first sideways-scrolling beat-em-up (and would be the first of two genre-defining fighting games released by Data East that year; the other being 'Karate Champ', the world's first one-on-one fighting game). While understandably not as polished as the games it would go on to inspire, Kung-Fu Master is still regarded as an absolute classic. It is also fiendishly difficult.

The official name for the regular fighters is 'Gripper'.

The official name for green-clad boys which make their first appearance on Floor 2 is 'Tom Tom'.

Mike Sullivan holds the official record for this game with 1349040 points.

This game is based on the Bruce Lee movie 'Game of Death' then changed and marketed together in 1984 with the movie 'Wheels on Meals', starring Jackie Chan (as Thomas) and Sammo Hung (who also directed). This movie is called 'Spartan X' in Japan.

In the game you have a 5-Floor Pagoda (which is Beopjusa in Chungcheongbuk-do, South-Korea) and the Giant Kareem Abdul-Jabbar. In the movie 'Bruce's Finger', you can see the kidnapping letter and a tied-up girl in a red dress. In the movie 'Goodbye Bruce Lee, his Last Game of Death' you can see the red pillars and the ceiling tape, like in the game.

A french movie, 'Le Petit Amour', by Agnes Varda, doesn't have 'Kung-Fu Master' just as the name in USA but also has an intro with a scroll-lateral reference to the game and a lot of scenes of the game itself too! One thing that can cause some strangeness is the fact that the movie is a romance and not a fighting/action movie as the US name can propose.


Differences between Spartan X and Kung-Fu Master :

* During the demo screen the word Kung-Fu (in 'A KUNG-FU MASTER, THOMAS....') is spelled 'KANFU' in Spartan X.

* Spartan X has an additional copyright notice that is not in Kung-Fu Master : '(C)1984 Paragon Films Ltd., Towa Promotion'.


Scoring in this game is relatively simple. Some of the scoring depends on whether you kick or punch an enemy. You get more points punching enemies.

Kick on Grippers : 100 points

Kick on Tom Toms : 200 points

Kick on Knife Throwers : 500 points (Require 2 hits)

Punch on Grippers : 200 points

Punch on Tom Toms : 300 points

Punch on Knife Throwers : 800 points (Require 2 hits)

Jump Kick on Grippers : 200 points

Jump Kick on Tom Toms : 300 points

Jump Kick on Knife Throwers : 1000 points (Require 2 hits)

Knock out leaping Tom Toms : 400 points

If you kick or punch into a group, you have a chance of knocking more then one fighter off the floor. The progressions for this are...

Progression for Jump Kick or Punch :

1 person : 200 points

2 persons : 400 points

3 persons : 600 points

4 persons : 800 points

For everyone beyond the 4th person, it stays at 800 points.

Progression for a Kick or Low Sweep :

1 person : 100 points

2 persons : 200 points

3 persons : 300 points

4 persons : 400 points

For everyone beyond the 4th person, it stays at 400 points.

On the 2nd and 4th floors, you will encounter some different enemies.

Dragons : 2000 points

Confetti Balls : 1000 points

Vases (Kicked) : 200 points

Vases (Punched) : 100 points

Poisonous Moths (Kicked) : 500 points

Poisonous Moths (Punched) : 600 points

You also get points for the bosses :

1st Floor (Stick Fighter) : 2000 points

2nd Floor (Boomerang Fighter) : 3000 points

3rd Floor (Giant) : 3000 points

4th Floor (Black Magician) : 5000 points

5th Floor (Mr. X) : 10000 points

At the end of each floor, you will receive bonus points by adding your time remaining + your remaining energy. To complete a floor, you must go up the stairs to the next floor.


* When you start the game, Thomas will be at the right side of the screen. It will then be your job to navigate him through the five floors to Mr. X. On each floor, you are under a time crunch. The Timer starts at 2000 and only stops when you go up the stairs to the next floor. Sometimes players forget this and think after you defeat the boss then the floor is over.

* If Thomas is grabbed by the Grippers or Tom Toms, just rapidly shake the joystick left and right. This will throw them off of Thomas although you get no points for it. You will lose energy if they hold on to you plus Thomas cannot fight while being held.

* Tom Toms can only be destroyed with crouching attacks. If they leap toward you, stand or jump out of a crouch to knock them out.

* Knife Throwers can be particularly dangerous. In the lower levels, they throw at a medium or high height. Later on, they also will throw low. It takes two hits to take out a Knife Thrower. In the higher levels, don't be surprised if Thomas has a Knife Thrower on either side of him. The best way to counter this is to move toward the left or right to get one of the Knife Throwers off the screen and deal with the other one.

* Speaking about the above two points, a particularly dangerous situation emerges when Thomas is being held and Knife Throwers appear on the scene. You have to rapidly get Thomas free and deal with the Knife Throwers. Failing to do this will result in a quick death for Thomas.

* Try to make it to the boss as quickly as possible since you are on limited time. You will know when the boss is around since all other people on the screen disappear.

* As you are moving along the floor, you will be assaulted by different people and things. Enemies encountered will depend on which floor you are currently on. As you finish each Devil's Temple, the floors will get harder as the enemies become more numerous and quicker. The floors are broken up like this :

1ST FLOOR : This floor just has Grippers and Knife Throwers. They do become more numerous the more Temples you successfully complete.

2ND FLOOR : This floor has a few different enemies to deal with.

1) You will be assaulted by vases and confetti balls. If you do not destroy the vases before they hit the floor, they will release dragons or snakes. You can attempt to kick or punch the dragons, but it is risky since they blow fire from their mouths. This in addition to other enemies around you. As for the snakes, your only defense is to jump over them.

2) The confetti balls explode after a period of time sending shrapnel in all directions. These can be destroyed before they do any harm.

3) On the final part of the floor, you will deal with Grippers, Tom Toms, and Knife Throwers. (This is where the Tom Toms make their first appearance.)

3RD FLOOR : This floor is like the first floor except now you will also have Tom Toms to deal with.

4TH FLOOR : This floor only has a couple of enemies to deal with.

1) At the beginning of the floor, Poisonous Moths will be released from the walls. They will come at Thomas randomly high, medium, or low. That means you will have to do some fancy footwork to either avoid them or take them out.

2) After the Poisonous Moths, the rest of the floor is the usual Grippers, Tom Toms, and Knife Throwers.

5TH FLOOR : Just like the 3rd floor except the Knife Throwers come out more frequently now.

* Defeating The Bosses : There are five bosses to deal with in this game. For most of the bosses, if you can back them up against the stairs and start pounding on them, you will defeat them very quickly. Of course, some bosses won't work with you in that area so you have to try other methods.

1) STICK FIGHTER : His claim to fame is that he has a big stick and he doesn't speak at all. This is one of the easier bosses to take down.

a) You can tell when he is ready to strike because he cocks his arm back to swing. Just move or jump back to avoid being hit.

b) You can crowd him against the stairs. Once you have done that, use a series of low sweeps to finish him off.

c) You can also take him out be doing jump kicks on him but that is a little more tricky since he can get a hit on you if you are not ready.

2) BOOMERANG FIGHTER : This guy likes to hit you coming and going. He throws two boomerangs at Thomas. If Thomas avoids them on the trip out, he may get hit on the return trip.

a) Your first priority is avoiding the boomerangs (of course). Most of the time, he throws the boomerangs mid or high so you can easily duck. Sometimes he will throw some low shots so you have to jump.

b) Once he releases his boomerangs, get up to him and let loose with kicks and punches. Prepare for the boomerangs return trip and once he catches them, hit him a couple of more times.

c) You should only have to do this cycle a couple of times before the Boomerang Fighter is no more.

3) GIANT : He stands about twice as tall as Thomas. Plus, he packs a mean wallop both in his punch and kick.

a) Although he is built like a tank, he is not very quick. Thomas can get in about three shots to his one. The problem is, when the Giant hits Thomas, a lot of energy loss occurs.

b) Don't even try to go toe-to-toe with this guy or you will lose. The best attacks are the jump kick and low sweep. You just have to watch out for his kick on the low sweep.

c) This one may take a while since you need to be careful around the giant.

4) BLACK MAGICIAN : Of course, no Devil's Temple would be complete without the resident Black Magician to annoy you. The Black Magician is one of the stranger bosses you have to deal with. His claim to fame is a couple of things. First, he creates duplicates of himself so you don't know which one is the real Black Magician. Second, he sometimes sends creatures after you such as bats to make your life miserable. Fortunately, the Black Magician is one of the easier bosses to deal with.

a) You need to back him up to the stairs as quickly as possible to limit his movement. If the Black Magician has a lot of room, he can create duplicates which will hurt Thomas.

b) Once you've backed him against the stairs, the only thing that will work on the Black Magician are low punches. When you have him backed against the stairs and are pounding on him, he can't create duplicates or other critters to harass Thomas.

5) MR. X : Well, you've finally made it to Mr. X. This will be a test of all of your Kung-Fu skills. Mr. X is no pushover. In addition, Mr. X regenerates his energy so you have to be quick about taking him down or he will fully regenerate.

a) You will notice that Mr. X has his own series of Kung-Fu moves that could very well do severe damage to Thomas. You will need to use different combos to get through Mr. X's defenses.

b) If he seems to block a particular attack, quickly switch to another. For example, if he blocks a low sweep, change it to a jump kick and you may get a shot in. Also, use your punches after getting his defenses away with kicks.

c) This will be a long battle but if you continue using different attacks, you can take him down.

6) Once Mr. X is beaten, you walk forward to kiss Silvia. Jump at the last minute and you'll walk a few extra steps and kiss thin air.

* Slow Motion Mode : Turn 'slow motion mode' ON in dipswitch. In game, press 2P START to slow game speed.

* Stop Mode : Turn 'Freeze' ON in dipswitch. In game, press 2P START to stop and 1P START to restart.

* Level Selection Mode : Turn 'Level selection mode' ON in dipswitch. In game, press 1P START to select and 2P START to restart.

* Hint : Time your punches properly. They give you double score compared with the kicks, but they're much more risky, as you can fall short with your punch and get grabbed.


1. Kung-Fu Master (1984)

2. Vigilante (1988)

3. Spartan X 2 (Nintendo Famicom, 1991)


* Consoles :

Atari 2600 [US] (May.1987) [Model AG-039]

Nintendo NES [EU] (Apr.1985, "Kung Fu") [Model NES-SX]

Nintendo NES [US] (Oct.1985, "Kung Fu") [Model NES-SX]

Atari 7800 [US] (1989) [Model AM-039]

Nintendo Game Boy [EU] (1991) [Model DMG-SX-NOE]

Nintendo Game Boy [US] (Feb.1991) [Model DMG-SX]

* Computers :

Apple II [US] (1985)

Commodore C64 [US/EU] (1985)

Sinclair ZX Spectrum [EU] (1986)

Amstrad CPC [EU] (1987)


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc

InsertCoin; http://www.insertcoin2112.blogspot.com/

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on kungfum

0.23 [Mirko Buffoni, Ishmair, Nicola Salmoria]

Artwork available


- In slow motion mode, press 2 to slow game speed. In stop mode, press 2 to stop and 1 to restart. In level selection mode, press 1 to select and 2 to restart.


- 0.151: Use 8-way joysticks in Kung-Fu Master and clones [Phil Bennett].

- 0.150: hap changed description to 'Kung-Fu Master (World)' and clone (Data East) to 'Kung-Fu Master (US)'.

- 3rd September 2010: Smitdogg - We got a rare version of Kung-Fu Master. It's one that is mentioned in the top of the driver as to where one of the bootleg versions we have originated from. It had 3 bad roms but luckily these were all ones whose label/revision matched up to some already-dumped roms, so the set is complete. It was the dustiest board set I have ever bought. I cleaned most of the dust off.

- 0.133u1: Renamed (kungfud) to (kungfumd).

- 0.114u1: Fixed rom names and added 17x proms to clone Kung-Fu Master (bootleg set 1).

- 5th November 2006: Mr. Do - Ad_Enuff optimized Kung Fu Master bezel.

- 29th October 2006: Mr. Do - Courtesy of ClassicArcadeGrafix, added Kung Fu Master bezel. I need to revisit Kung Fu later, though, as one thing still needs to be fixed on it.

- 0.104u8: Replaced 8k cpu2/gfx2 roms with 16k in clone (Data East).

- 0.37b15: Changed 8-way Joystick to 4-way.

- 0.37b14: Changed parent and clone descriptions to 'Kung-Fu Master'.

- 0.37b6: Changed Z80 CPU1 clock speed to 3072000 and M6803 CPU2 and the 2x AY-8910 to 894886 Hz.

- 0.36b12: Changed description of clone to 'Spartan X (Japan)'. Renamed (spaltanx) to (spartanx).

- 0.36b10: Added clone Spaltan X (Japan).

- 25th June 1999: Zsolt Vasvari fixed Kung Fu Master sprite priorities at the end of a level.

- 0.35b11: Added prom ($620 - video timing, same as battroad). Changed M6803 CPU2 clock speed to 1.5MHz.

- 0.35b7: Changed visible area to 256x256 and VSync to 55Hz.

- 0.34b7: Nicola Salmoria added clones Kung Fu Master (Data East) and Kung Fu Master (bootleg set 1). Changed description of clone 'Kung Fu Master (bootleg)' to 'Kung Fu Master (bootleg set 2)'.

- 0.33b7: Added proms ($0, 100, 200, 300, 400, 500, 600).

- 0.31: Control: In slow motion mode, press 2 to slow game speed. In stop mode, press 2 to stop and 1 to restart. In level selection mode, press 1 to select and 2 to restart.

- 0.29: Aaron Giles improved sound in Kung Fu Master. Fixed gfx rom loading.

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.24: Added Kung Fu Master (Irem 1984). Renamed (kungfum) to (kungfub). Nicola Salmoria fixed definitively Kung Fu Master driver which has now 100% perfect colors and sprite positioning. Thanks to Paul Swan for color scheme. Test mode doesn't work for bootleg version (as is right to be). Hi Score Support in each version as well. Mirko Buffoni finally fixed problems with ADPCM decoding, so now Kung Fu Master doesn't need separate samples anymore (he didn't distribute them because of copyright on sounds). The samples are now calculated during bootstrap of the game.

- 0.23: Mirko Buffoni added a driver for Kung Fu Master (bootleg). Credits fly to Ishmair for the hardware information and to Nicola for fixing sprite bugs. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Kick, Alt = Punch and F1+F3 = Test mode.

- 15th April 1997: Dumped Kung-Fu Master.


- A Kung-Fu master, Thomas and Silvia were suddenly attacked by several unknown guys. Silvia was kidnapped by them.


Other Emulators:

* FB Alpha


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