killbld The Killing Blade (ver. 109, Chinese Board)


Immagine gioco: The Killing Blade (ver. 109, Chinese Board)
   
Immagini disponibili:





 Descrizione 
Nome romset: killbld.zip
Anno di produzione: 1998
Produttore: IGS

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / Scontro

Questa macchina ha bisogno di un file BIOS:
 • PGM (Polygame Master) System BIOS (pgm.zip)

Questa macchina ha i seguenti cloni:
 • The Killing Blade (ver. 104)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .105u1

Il driver di questa macchina in MAME è: pgm.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 20000000 Hz
    Z80 ("soundcpu")cpu 8467200 Hz
    Speaker ("mono")audio
    ICS2115 ("ics")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 448 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 4

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Service ModeOff
     On
    MusicOff
     On
    VoiceOff
     On
    FreeOff
     On
    StopOff
     On
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    RegionTaiwan
     China
     Hong Kong
     Japan
     Korea
     World

  • Opzioni BIOS [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    v2 PGM Bios V2
    v1 PGM Bios V1

  • ROM (12 della macchina, 4 del parent BIOS) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    pgm_p02s.u2013107278c15fa2 885a6558e022602cc6f482ac9667ba9f61e75092 good pgm
    pgm_p01s.u20131072e42b166e 2a9df9ec746b14b74fae48b1a438da14973702ea good pgm
    p0300_v109.u920971522fcee215 855281a9090bfdf3da9f4d50c121765131a13400 good killbld
    kb_u2.rom65536de3eae63 03af767ef764055bda528b5cc6a24b9e1218cca8 good killbld
    pgm_t01s.rom20971521a7123a0 cc567f577bfbf45427b54d6695b11b74f2578af3 good pgm
    t0300.u1441943040922f7d9 4302b4b7369e13f315fad14f7d6cad1321101d24 good killbld
    a0300.u941943043f9455d3 3718ce00ad93975383aafc14e5a74dc297b011a1 good killbld
    a0301.u10419430492776889 6d677837fefff47bfd1c6166322f69f89989a5e2 good killbld
    a0303.u11419430433f5cc69 9cacd5058d4bb25b77f71658bbbbd4b38d0a6b6a good killbld
    a0306.u124194304cc018a8e 37752d46f238fb57c0ab5a4f96b1e013f2077347 good killbld
    a0307.u24194304bc772e39 079cc42a190cb916f02b59bca8fa90e524acefe9 good killbld
    b0300.u1341943047f876981 43555a200929ad5ecc42137fc9aeb42dc4f50d20 good killbld
    b0302.u144194304eea9c502 04b3972c7111ea59a3cceab6ad124080c4ce3520 good killbld
    b0303.u15209715277a9652e 2342f643d37945fbda224a5034c013796e5134ca good killbld
    pgm_m01s.rom209715245ae7159 d3ed3ff3464557fd0df6b069b2e431528b0ebfa8 good pgm
    m0300.u1419430493159695 50c5976c9b681bd3d1ebefa3bfa9fe6e72dcb96f good killbld


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

The Killing Blade (c) 1998 IGS.


- DATI TECNICI -


IGS PGM hardware


Processore Principale : 68000 (@ 20 Mhz)

Processore Audio : Z80 (@ 8.468 Mhz)

Chip Audio : ICS2115 (@ 8.468 Mhz)


Controlli per giocatore : Joystick a 8 direzioni

Pulsanti per giocatore: 4


- CURIOSITA' -


Pubblicato nel Gennaio 1998.


- STAFF -


Produttore Esecutivo : Ray

Consigliere Capo : Alf

Programmatore di sistema : L.C.N

Ingegneri programma : Why, Vee, S.M.S

Ingegneri hardware : Franklin Wu

Responsabile animazione : N.D

Animazione : Lai Yao Kun, M.A.Y, Zhang Zhi Kai, J.C.H, L.G.U, Deby Fu, Minchen W, Melody, Eagle Young, L.S.J, Akira Yuki, Chou Hsien-Chin, Kelly, Xu Gui Xiu, Chen Su Ping, P.P.C, Y.J.S

Musica ed effetti sonori : Eddie Yao

Annuncitori : Wu Li, Guan Zi Hong, Kang Bao, Lei Wei Yuan, Zhang Wen Jun, Zhang Kai Kai

Designer : Liu Guo Jun, Mao Lide, Gao Zhong Ren, Yin, Andy, Chin

Produttori : Ko-Chu Lee, Paul Chiang, A.C. Chen, Tzung-Hui Cheng


- FONTI -


Rom del gioco.


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Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su killbld

0.137u1 [El Semi]

0.84 [David Haywood]


WIP:

- 0.151: Small fix to unbreak Killing Blade from iq132 [David Haywood].

- 0.148u5: iq132 implemented the bitswap protection for Killing Blade allowing all regions to work.

- 0.138: XingXing removed ROM Patch in Killing Blade and replaced it with correct IGS025 return sequence fo China region (other sequences still unknown).

- 0.137u4: XingXing and David Haywood fixed clone The Killing Blade (ver. 104) - Game now playable. Improved encrypted DMA mode 3 and DMA modes 1+2 in Killing Blade, allowing all DMA operations used by the game to work and the RAM dump to be removed. Redumped maincpu rom p0300_v109.u9 ($100000 - 2MB).

- 27th April 2010: David Haywood - The Killing Blade has been emulated for a long time, but it's always bothered me that in order for it to run a dump of the RAM content from a running machine was required to bypass proper emulation of a scrambled DMA device. A few days ago XingXing sent me some data from tests he did on the PCB, allowing me to properly implement the transfers and remove the fake ROM. This means that both sets of The Killing Blade now work correctly (previously only the parent set worked, because the RAM dump was incorrect for the clone). Not that exciting, but from an emulation point of view, good to understand, and it was interesting to find that the xor/add/subtraction table used for the transfers is actually stored at the start of the MCU data rom. Emulating the device also revealed another interesting oddity. Previously an entire block of startup code for the game was missing, because it was put in ram, executed, and erased, and thus missing from the RAM dump. This performs some additional security checks, these haven't been figured out yet (and aren't that important, they were completely missing before afterall!), but will present another interesting challenge at some point. Slightly more interesting is the fact that the chip which is thourgh to be responsible for the scrambled DMA (IGS022) can be exchanged between games, although the chip it's used in conjunction with (IGS025) can't.

- 0.137u2: smf changed The Killing Blade parent to the PGM BIOS.

- 0.137u1: Changed The Killing Blade (ver. 109, Chinese Board) to parent set. Renamed (killbld) to (killbld104) and (killbldt) to (killbld).

- 0.130u3: Changed description to 'The Killing Blade (ver. 104)' and clone to 'The Killing Blade (ver. 109, Chinese Board)'.

- 0.105u2: ElSemi do some more work on the Killing Blade protection. Changed description of clone 'The Killing Blade (Taiwan?)' to 'The Killing Blade (Chinese Board)'.

- 15th April 2006: David Haywood - ElSemi has been working on emulating the protection in Killing Blade. I've decided to take a few snaps of Killing Blade. It's a Samurai Shodown style game, quite bloody, with some nice effects. It's a tag game like some of the CPS2 titles, but in this case both characters share a single energy bar. The characters and moves are more interesting than in a lot of similar titles, although the animation and quality of some of the graphics lets the game down a bit. The game may not work 100% correctly yet as there are still some very suspicious things going on with the protection and more than a few things that don't make much sense yet. I've also added sprite zooming to the PGM driver, although this has slowed it down quite a bit for now. I may re-optimize it later, the PGM sprite system is messy to support. Before anybody asks, No, I don't plan on looking at the newer titles or porting ElSemi's KOV2 work to MAME. I feel it's more important to get the older IGS titles sorted out before even thinking of looking at the newer ones like Martial Masters, Knights of Valor 2, DoDonPachi 2 etc. These screenshots have been resized to look better on a standard display because PGM uses a strange 448x224 resolution. This is really ElSemi's WIP as porting his code to MAME is trivial compared to figuring it out in the first place.

- 0.105u1: El Semi added clone The Killing Blade (Taiwan?). Corrected decryption function for The Killing Blade. Fixed gfx3/4 rom loading. Added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken.

- 0.84u5: Fixed cpu1 rom addresses to $200000/1.

- 0.84: David Haywood added The Killing Blade (IGS 1998).

- 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar.


LEVELS: 11 (The Killing Blade (Chinese Board))


Other Emulators:

* FB Alpha

* Nebula

 Strumenti 
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Link diretto alla scheda della macchina

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