hiimpact High Impact Football (rev LA5 02/15/91)


Immagine gioco: High Impact Football (rev LA5 02/15/91)
   
Immagini disponibili::




 Descrizione 
Nome romset hiimpact.zip
Anno di produzione: 1990
Produttore: Williams
Questo gioco ha i seguenti cloni:
High Impact Football (prototype, rev 8.6 12/09/90)
High Impact Football (rev LA1 12/16/90)
High Impact Football (rev LA2 12/26/90)
High Impact Football (rev LA3 12/27/90)
High Impact Football (rev LA4 02/04/91)

Genere del gioco: Sport
Categoria: Sport / Football Americano

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .131u3
Salvataggio state: Supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Dimensione palette: 4096
Il driver di questo gioco in MAME : midyunit.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 399 x 253 @ 54.815170
Numero di giocatori: 4P simultanei
Controllato con:
  Joystick
Numero di pulsanti: 1
La scheda di questo gioco usa 42 CHIP
NomeTipoClock
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio
TMS34010cpu40000000
M6809Ecpu8000000
Speakeraudio
Williams CVSD Saudio
YM2151audio3579545
DACaudio
HC-55516audio


 Dati Scheda 
Il ROMset si compone di 22 ROM
Riferito alla versione MAME: 0.152

NomeDimensioniCRC32SHA1FunzionamentoNel romset
sl1u4.bin13107228effd6a 4a839f15e1b453a22fdef7b1801b8cc5cfdf3c29 good hiimpact
sl1u19.bin1310720ea22c89 6d4579f6b10cac685be01348451b3537a0626034 good hiimpact
sl1u20.bin1310724e747ab5 82040f40aac7dae577376a742eadaaa9644500c1 good hiimpact
u105-la5131072104c30e7 62b48b9c20730ffbaa1810650ff55aba14b6880d good hiimpact
u89-la513107207aa0010 7dfd34028afeea4444e70c40fa30c6576ff22f7d good hiimpact
la1u111.bin13107249560560 03d51e6019afa9a396c91a484969be4922fa4c99 good hiimpact
la1u112.bin1310724dd879dc ac4f02fcb933df38f1ebf51b109092b77563b684 good hiimpact
la1u113.bin131072b67aeb70 dd1512329c46da4254712712b6f847544f4487bd good hiimpact
la1u114.bin1310729a4bc44b 309eb5214fe5e1fe64d724d515190a31fc524aae good hiimpact
la1u95.bin131072e1352dc0 7faa2cfa9ebaf2d99b243232316221b672869703 good hiimpact
la1u96.bin131072197d0f34 2d544588c3241423188ac7fb7aff87043fdd063d good hiimpact
la1u97.bin131072908ea575 79802d8df4e016d178be98333d2b1d047a27eccc good hiimpact
la1u98.bin1310726dcbab11 7432172810fd4b922b61769c68d86f24769a42cf good hiimpact
la1u106.bin1310727d0ead0d 1e65b6e7e629021d70603df37db5fa89cfe93175 good hiimpact
la1u107.bin131072ef48e8fa 538de37cd8342085ec27f67292a7eeb1007e3b1f good hiimpact
la1u108.bin1310725f363e12 da398c0204f785aad4c52007d2f25031ecc1c63f good hiimpact
la1u109.bin1310723689fbbc d95c0a2e3abf977ba7a899e419c22d004020c560 good hiimpact
ep610.u8815  nodump hiimpact
pls153a.u4023569e5143f 1a1e7b3233f7d5a1c161564710e8e984a9b0a16c good hiimpact
ep610.u51815  nodump hiimpact
ep610.u52815  nodump hiimpact
ep610.u65815  nodump hiimpact


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file hiimpact.zip sono 1180.06 Kbytes (compresso)

 Informazioni 
HISTORY

High Impact Football (c) 1990 Williams Electronics Games, Inc.


Un gioco di football americano da Williams.


- DATI TECNICI -


Williams Y Unit hardware


Processore Principale : TMS34010 (@ 6.25 Mhz)

Processore Audio : M6809 (@ 2 Mhz)

Chip Audio : YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 396 x 256 pixels

Frequenza aggiornamento video : 53.20 Hz

Colori palette : 4096


Giocatori : 4

Controllo : Joystick a 8 direzioni

Pulsanti : 1


- CURIOSITA' -


Pubblicato nel Dicembre 1990.


Una unità  High Impact Football appare nel film del 1991 'Terminator 2 - Judgment Day' ('Terminator 2 - Il giorno del giudizio').


- SERIE -


1. High Impact Football (1990)

2. Super High Impact (1991)


- STAFF -


Sviluppato da: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW)


Musica e sonoro : Dan Forden (DWF)

Altri dalla lista dei punteggi alti: (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT)


- FONTI -


Rom del gioco.

Immagini del cabinato.

Highscore table.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su hiimpact

0.131u3 [Tormod, Smitdogg, Dumping Union]

0.84u5 [Brian Troha]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


WIP:

- 0.145u7: Added 'Williams CVSD Sound Board' sound.

- 0.137u2: A. Hoekman, Tormod, Smitdogg and The Dumping Union added clone High Impact Football (rev LA2 12/26/90).

- 26th March 2010: Smitdogg - We got the last known revision of High Impact Football (LA2).

- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Protection chip from High Impact.

- 0.133u1: Renamed (hiimpac4) to (hiimpact4), (hiimpac3) to (hiimpact3), (hiimpac1) to (hiimpact1) and (hiimpacp) to (hiimpactp).

- 2nd July 2009: Smitdogg - I pulled a protection chip from High Impact for decapping.

- 0.132u2: K. Lee, M. Josephson and Smitdogg added clone High Impact Football (rev LA1 12/16/90).

- 19th June 2009: Smitdogg - Thanks to K. Lee & M. Josephson we got High Impact Football (LA1).

- 0.131u3: Tormod, Smitdogg and Dumping Union added High Impact Football (rev LA5 02/15/91). Renamed (hiimpact) to (hiimpac4).

- 24th May 2009: Smitdogg - Thanks to Tormod we got High Impact Football LA5 (newest version dumped).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E.

- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 0.106u13: MASH added pld ($400 - pls153a.u40) to High Impact Football and clones.

- 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay.

- 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90).

- 0.84u5: Brian Troha added 'High Impact Football (rev LA4 02/04/91)'. Renamed (hiimpact) to (hiimpac3).

- 0.63: Changed visible area to 396x256.

- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors.

- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.

- 0.36b9: Changed visible area to 396x256.

- 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster.

- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC.

- 0.34b8: Changed description to 'High Impact Football (rev LA3 12/27/90)'.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added High Impact Football (Williams 1990).

Informazioni su midyunit.c (Driver MAME)


0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Ernesto Corvi, Aaron Giles]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


TODO:

- When the Porsche spins in Narc, the wheels are missing for a single frame (may be an original bug)

- Terminator 2 freezes while playing the movies after destroying skynet. Currently we have a hack in which prevents the freeze, but we really should eventually figure it out for real


NOTES:

- Hardware: Williams/Midway Y/Z-unit system

- Super Hi Impact Proto V4.0: You need to at least reset the high score table from the UTILITIES menu. It's best to do a FULL FACTORY RESTORE


WIP:

- 0.148u2: Replaced M6809 CPU with M6809E.

- 0.146u1: Phil Bennett fixed a tag regression in the Midway Y-unit driver. This fixed smashtv, strkforc and trog crashes while a game begins.

- 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to devcb callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. Added 'Williams CVSD Sound Board' sound.

- 0.142u4: Joe Caporale gave labels to many inputs in Midway Y-unit games.

- 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code.

- 0.123u1: Added 'Service Mode' dipswitch.

- 0.123: Aaron Giles fixed incorrect default screen size in midyunit games. Changed VSync to 54.815170 Hz except Narc.

- 0.122u6: Aaron Giles fixed the volume set in the service mode doesn't keep (revx, mk2, mk3, kinst2).

- 0.122u5: Simplified Y-unit DMA rendering, fixing bugs and removing the macro voodoo [Aaron Giles].

- 0.120u1: Aaron Giles properly identified bill inputs in Midway Y-Unit driver games.

- 0.115u1: Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. Couriersud fixed crash, when using state save.

- 0.114u2: Aaron Giles added save state support to the Midway Y-Unit games.

- 0.113u2: Changed VSync to 53.204950 Hz.

- 0.106u4: Aaron Giles fixed hanging in the Midway Y/Z-unit games.

- 0.101u1: Removed 2nd sound channel in several games.

- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers.

- 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs.

- 0.63: Changed wmsyunit.c to midyunit.c driver, machine\wmsyunit.c to machine\midyunit.c, vidhrdw\wmsyunit.c to vidhrdw\midyunit.c and includes\wmsyunit.h to includes\midyunit.h.

- 0.62: Removed Custom sound.

- 0.57: Added includes\wmsyunit.h.

- 0.37b5: Split the smashtv.c driver into wmstunit and wmsyunit driver.

- 21st July 2001: Aaron Giles reworked the Williams Y-unit video driver not to use too many colors.

- 0.36b10: Removed sndhrdw\smashtv.c.

- 0.36b9: Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound [Aaron Giles]. Changed TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz in some game.

- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.

- 0.36b4: Changed VSync to 57Hz.

- 0.35b2: CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.) [Larry Bank, Alex Pasadyn].

- 0.34b7: Added smashtv.c driver, machine\smashtv.c, vidhrdw\smashtv.c and sndhrdw\smashtv.c.



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