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Nome romset hiimpact.zip Anno di produzione: 1990 Produttore: Williams Questo gioco ha i seguenti cloni: High Impact Football (prototype, rev 8.6 12/09/90) High Impact Football (rev LA1 12/16/90) High Impact Football (rev LA2 12/26/90) High Impact Football (rev LA3 12/27/90) High Impact Football (rev LA4 02/04/91) Genere del gioco: Sport Categoria del gioco: Sport / Football Americano | ||
| Emulazione | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .131u3 Salvataggio state: Supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 4096 Il driver di questo gioco in MAME è: midyunit.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 399 x 253 @ 54.815170 Numero di giocatori: 4P simultanei Controllato con: Joystick Numero di pulsanti: 1 La scheda di questo gioco usa 42 CHIP
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Il ROMset si compone di 22 ROM Riferito alla versione MAME: 0.148u5
: Gioco Parent : Gioco Clone : BIOS |
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| Informazioni | ||
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| HISTORY
High Impact Football (c) 1990 Williams Electronics Games, Inc. Un gioco di football americano da Williams. - DATI TECNICI - Williams Y Unit hardware Processore Principale : TMS34010 (@ 6.25 Mhz) Processore Audio : M6809 (@ 2 Mhz) Chip Audio : YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Orientamento dello schermo : Orizzontale Risoluzione video : 396 x 256 pixels Frequenza aggiornamento video : 53.20 Hz Colori palette : 4096 Giocatori : 4 Controllo : Joystick a 8 direzioni Pulsanti : 1 - CURIOSITA' - Pubblicato nel Dicembre 1990. Una unità High Impact Football appare nel film del 1991 'Terminator 2 - Judgment Day' ('Terminator 2 - Il giorno del giudizio'). - SERIE - 1. High Impact Football (1990) 2. Super High Impact (1991) - STAFF - Sviluppato da: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW) Musica e sonoro : Dan Forden (DWF) Altri dalla lista dei punteggi alti: (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT) - FONTI - Rom del gioco. Immagini del cabinato. Highscore table. Giochi Simili 10-Yard Fight (World, set 1) Two Minute Drill All American Football (rev E) Atari Football (revision 2) NFL Blitz (boot ROM 1.2) NFL Blitz 2000 Gold Edition NFL Blitz '99 Beat the Champ (GV053 UAA01) Scrum Try (DECO Cassette, set 1) Cyberball (rev 4) Dirty Pigskin Football Football Frenzy (NGM-034)(NGH-034) Field Goal (set 1) Gridiron Fight Hard Yardage (v1.20) NFL Classic Football (NCF3 Ver.A.) Great Football (Mega-Tech, SMS based) Joe Montana II: Sports Talk Football (Mega-Tech) Tecmo Bowl (PlayChoice-10) Pigskin 621AD (rev 1.1K 8/01/90) Quarterback (set 1) Rushing Heroes (ver UAB) Street Football (11/12/86) Super High Impact (rev LA1 09/30/91) Tecmo Bowl (World) TouchDown Fever (US) John Elway's Team Quarterback (set 1) Chiudi Lista
Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.
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| MAMEINFO.DAT | ||
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| Informazioni su hiimpact 0.131u3 [Tormod, Smitdogg, Dumping Union] 0.84u5 [Brian Troha] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] WIP: - 0.145u7: Added 'Williams CVSD Sound Board' sound. - 0.137u2: A. Hoekman, Tormod, Smitdogg and The Dumping Union added clone High Impact Football (rev LA2 12/26/90). - 26th March 2010: Smitdogg - We got the last known revision of High Impact Football (LA2). - 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Protection chip from High Impact. - 0.133u1: Renamed (hiimpac4) to (hiimpact4), (hiimpac3) to (hiimpact3), (hiimpac1) to (hiimpact1) and (hiimpacp) to (hiimpactp). - 2nd July 2009: Smitdogg - I pulled a protection chip from High Impact for decapping. - 0.132u2: K. Lee, M. Josephson and Smitdogg added clone High Impact Football (rev LA1 12/16/90). - 19th June 2009: Smitdogg - Thanks to K. Lee & M. Josephson we got High Impact Football (LA1). - 0.131u3: Tormod, Smitdogg and Dumping Union added High Impact Football (rev LA5 02/15/91). Renamed (hiimpact) to (hiimpac4). - 24th May 2009: Smitdogg - Thanks to Tormod we got High Impact Football LA5 (newest version dumped). - 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz. - 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E. - 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz. - 0.106u13: MASH added pld ($400 - pls153a.u40) to High Impact Football and clones. - 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay. - 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90). - 0.84u5: Brian Troha added 'High Impact Football (rev LA4 02/04/91)'. Renamed (hiimpact) to (hiimpac3). - 0.63: Changed visible area to 396x256. - 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.36b9: Changed visible area to 396x256. - 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster. - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. - 0.34b8: Changed description to 'High Impact Football (rev LA3 12/27/90)'. - 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added High Impact Football (Williams 1990). Informazioni su midyunit.c (Driver MAME) 0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Ernesto Corvi, Aaron Giles] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] TODO: - When the Porsche spins in Narc, the wheels are missing for a single frame (may be an original bug) - Terminator 2 freezes while playing the movies after destroying skynet. Currently we have a hack in which prevents the freeze, but we really should eventually figure it out for real NOTES: - Hardware: Williams/Midway Y/Z-unit system - Super Hi Impact Proto V4.0: You need to at least reset the high score table from the UTILITIES menu. It's best to do a FULL FACTORY RESTORE WIP: - 0.146u1: Phil Bennett fixed a tag regression in the Midway Y-unit driver. This fixed smashtv, strkforc and trog crashes while a game begins. - 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to devcb callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. Added 'Williams CVSD Sound Board' sound. - 0.142u4: Joe Caporale gave labels to many inputs in Midway Y-unit games. - 0.125u7: Fabio Priuli updated the whole mid*unit family of drivers which shared some input code. - 0.123u1: Added 'Service Mode' dipswitch. - 0.123: Aaron Giles fixed incorrect default screen size in midyunit games. Changed VSync to 54.815170 Hz except Narc. - 0.122u6: Aaron Giles fixed the volume set in the service mode doesn't keep (revx, mk2, mk3, kinst2). - 0.122u5: Simplified Y-unit DMA rendering, fixing bugs and removing the macro voodoo [Aaron Giles]. - 0.120u1: Aaron Giles properly identified bill inputs in Midway Y-Unit driver games. - 0.115u1: Aaron Giles added support for misaligned PIXBLT operations in the TMS34010 core. Couriersud fixed crash, when using state save. - 0.114u2: Aaron Giles added save state support to the Midway Y-Unit games. - 0.113u2: Changed VSync to 53.204950 Hz. - 0.106u4: Aaron Giles fixed hanging in the Midway Y/Z-unit games. - 0.101u1: Removed 2nd sound channel in several games. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. - 0.63: Changed wmsyunit.c to midyunit.c driver, machine\wmsyunit.c to machine\midyunit.c, vidhrdw\wmsyunit.c to vidhrdw\midyunit.c and includes\wmsyunit.h to includes\midyunit.h. - 0.62: Removed Custom sound. - 0.57: Added includes\wmsyunit.h. - 0.37b5: Split the smashtv.c driver into wmstunit and wmsyunit driver. - 21st July 2001: Aaron Giles reworked the Williams Y-unit video driver not to use too many colors. - 0.36b10: Removed sndhrdw\smashtv.c. - 0.36b9: Several changes and improvements to the TMS34010 emulation and to the Williams games using CVSD sound [Aaron Giles]. Changed TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz in some game. - 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz. - 0.36b4: Changed VSync to 57Hz. - 0.35b2: CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.) [Larry Bank, Alex Pasadyn]. - 0.34b7: Added smashtv.c driver, machine\smashtv.c, vidhrdw\smashtv.c and sndhrdw\smashtv.c. |
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| Versione per la stampa Link diretto alla scheda del gioco
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