gyruss Gyruss


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 Description 
Romset name: gyruss.zip
Production year: 1983
Manufacturer: Konami

Game genre: Shooter
Category: Shooter / Flying (chase view)

This machine has the following clones:
 • Gyruss (bootleg?)
 • Gyruss (Centuri)
 • Venus (bootleg of Gyruss)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .020

The MAME driver of this machine is: gyruss.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Z80 ("maincpu")cpu 3072000 Hz
    KONAMI-1 ("sub")cpu 1536000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    I8039 ("audio2")cpu 8000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    AY-3-8910A ("ay1")audio 1789772 Hz
    AY-3-8910A ("ay2")audio 1789772 Hz
    AY-3-8910A ("ay3")audio 1789772 Hz
    AY-3-8910A ("ay4")audio 1789772 Hz
    AY-3-8910A ("ay5")audio 1789772 Hz
    DISCRETE ("discrete")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 224 @ 60.606061 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [2 ways]
      Joystick [2 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     4 Coins/3 Credits
     1 Coin/1 Credit
     3 Coins/4 Credits
     2 Coins/3 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     Free Play
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     4 Coins/3 Credits
     1 Coin/1 Credit
     3 Coins/4 Credits
     2 Coins/3 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     Free Play
    Lives3
     4
     5
     255 (Cheat)
    CabinetUpright
     Cocktail
    Bonus Life30k 90k 60k+
     40k 110k 70k+
    Difficulty1 (Easiest)
     2
     3
     4
     5 (Average)
     6
     7
     8 (Hardest)
    Demo SoundsOff
     On
    Demo MusicOff
     On

  • ROMs (15 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    gyrussk.18192c673b43d 7c464fb154bac35dd6e2f547e157addeb8798194 good gyruss
    gyrussk.28192a4ec03e4 08c33ad7fcc2ad5e5787a1050284e3f8164f4618 good gyruss
    gyrussk.3819227454a98 030c7df225652ee20d5ef64d005eb011dc89a27d good gyruss
    gyrussk.98192822bf27e 36d5bea2392a7d3476dd797dc05602705cfa23ef good gyruss
    gyrussk.1a8192f4ae1c17 ae568c96a31d910afe30d2b7eeb9ed1ed07290e3 good gyruss
    gyrussk.2a8192ba498115 9cd1f42898cc590f39ba7cb3c975b0b3d3062eba good gyruss
    gyrussk.3a40963f9b5dea 6e807da02c2885b18e8cc2199f12f6be9040bf75 good gyruss
    gyrussk.68192c949db10 fcb8bcbd2bdd751fecb322a33c8a92fb6f07a7ab good gyruss
    gyrussk.581924f22411a 763bcd039f8c1838a0d7da7d4dadc14a26e25596 good gyruss
    gyrussk.8819247cd1fbc 8203c4ff0b1cd7b4dbc708e300bfeac1e7366e09 good gyruss
    gyrussk.781928e8d388c 8f2928d71c02aba977d67575d6e34d69bda2b9d4 good gyruss
    gyrussk.4819227d8329b 564ff945465a23d93a93137ad277298770dfa06a good gyruss
    gyrussk.pr33298782db3 b891e43b25187faca8002919ccb44d744daa3594 good gyruss
    gyrussk.pr12567ed057de c04069ae1e2c62f9b3048844cd8cf5e1b03b7d3c good gyruss
    gyrussk.pr2256de823a81 1af94b2a6a319a89b238a5076a2867f1cfd279b0 good gyruss


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Gyruss (c) 1983 Konami.


A single player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars.


It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a Challenge Stage. A bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Challenge Stage, followed by a very fast 'three warps to Neptune' stage. After this, the levels and the background music start over.


Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series.


- TECHNICAL -


Game ID : GX347


Main CPU : Z80 (@ 3.072 Mhz), M6809 (@ 2 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz), I8039 (@ 533.333 Khz)

Sound Chips : (5x) AY8910 (@ 1.789772 Mhz), DAC, (6x) RC (@ 1.789772 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 1 (FIRE)


- TRIVIA -


Released in March 1983.

Also licensed to Centuri for US manufacture and distribution (April 1983).


After working on the successful "Time Pilot", Gyruss' designer, Yoshiki Okamoto, went on to create "Gyruss", which, although a success in its own right, was released at a time when the arcade craze was starting to die down. This may explain why the game didn't shift the units it really deserved. After its release, Okamoto asked for a raise, or he would quit. He was duly fired when he turned up for work the following day.


One of the most memorable features of this game is its soundtrack, which consists of an extremely catchy synthesized rendition of Bach's 'Tocatta and Fugue in D Minor'.


Anthony Fodrizio holds the official record for this game with 41,090,450 points.


A bootleg of this game is known as "Venus".


Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on 25/06/1986.


- SCORING -


Shooting a ship : 50, 100 or 150 points.

Destroying a whole formation of enemy ships before the next wave attacks : 1,000, 1,500, 2,000, 2,500 points.

Bonus for clearing a sector (having not destroyed a whole formation) : 1,000 points.

Shooting the three glowing spheres : 1,000, 1,500, 2,000 points.

Bonus for shooting each ship on the chance stage : 100 points.

Bonus for shooting all 40 ships on the chance stage : 10,000 points.


- TIPS AND TRICKS -


* You can get double fire if you shoot the sun-like enemy that appears in front of you surrounded by two blue pod-like enemies - try to make this a priority.


* To make getting double fire easier, try to stay at the bottom of the screen until the 'pod and sun' formation appears as it will appear right in front of wherever your ship is after all enemies have entered and they start attacking.

1) There must be at least three enemies left in the level for the 'pod and sun' formation to show. If you lose a life and three enemies are left, the 'pod and sun' will show up one more time, but if you lose a life after that, they will not show any more until the next level. After you get double fire, the sun enemy will be replaced on later levels with another pod. Destroy all three for some bonus points.

2) If you have only one enemy left and cannot seem to destroy it, just leave it alone and eventually it will just leave and the level will end.


* Each level begins with four formations entering. If you destroy enough of these, a fifth formation will enter. As you pass each planet, more formations will enter towards the top of the screen. Learn to control your ship at the top as it will come in real handy on those Mars and Earth warps.


* When formations enter from the edge of the screen, they will not hit you if you are right where they enter. You can use this to your advantage to take out the formation with little or no trouble - just watch out for asteroids.


* Asteroids will always appear in your path - they cannot be destroyed and must be avoided.


* The 'bee-like' creatures with the force field will always appear from the center and move outward. The force field will destroy your ship if you touch it. Destroy one of the creatures to disable their force field.


* Learn the formations of the enemy attack waves during the normal stages, to enable you to collect the bonuses for destroying whole waves of attacking ships.


* Learn the formations of the enemy attack waves during the chance stages, to enable you to collect the bonuses for destroying whole waves of attackers and the 10,000 for destroying all 40 ships.


* The three glowing spheres always appear aligned with where you are located on screen. Remember to avoid any bullets when they appear.


* You can fire bullets ahead of enemy ships and then move aside to destroy them and avoid their shots.


- STAFF -


Programmed by : Toshio Arima

Designed by : Yoshiki Okamoto

Character by : Hideki Ooyama

Sound by : Mashahiro Inoue


- PORTS -


* Consoles :

Colecovision (1984)

Atari 2600 (1984)

Atari 5200 (1984)

Atari XEGS

Nintendo Famicom (1988)

Nintendo Famicom Disk (1988)

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo Game Boy Advance [NA] (Mar.2002, Konami Collectors Series - Arcade Advanced)

Nintendo Game Boy Advance [JP] (May.2002, Konami Collectors Series - Arcade Advanced)

Nintendo Game Boy Advance [EU] (Jun.2002, Konami Collectors Series - Arcade Classics)

Microsoft XBOX 360 (2007, "Xbox Live Arcade")


* Computers :

Atari 800 (1984)

Commodore C64 (1984)


* Others :

Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on gyruss

0.29 [Nicola Salmoria]

0.20 [Mirko Buffoni, Michael Cuddy, Nicola Salmoria]


Artwork available


WIP:

- 0.146u5: Stop spamming error.log with bogus read [hap].

- 0.146u1: Corrado Tomaselli improved clocks in Gyruss. hap cleanup Gyruss driver. Changed parent description to 'Gyruss' and clones 'Gyruss' to 'Gyruss (bootleg?)' and 'Venus' to 'Venus (bootleg of Gyruss)'. Changed M6809 CPU2 clock speed to 1536000 Hz and VSync to 60.606061.

- 0.144u7: Kanikani updated Gyruss dipswitches.

- 0.140u3: Darran added clone Gyruss (bootleg). PCB has stickers stating "TAITO (NEW ZEALAND) LTD".

- 12th December 2010: Smitdogg - Darran dumped the Taito New Zealand version of Gyruss.

- 0.135u3: Fabio Priuli added driver data struct to Gyruss.

- 0.130u1: Couriersud adjusted volume and removed DC component from sound in the Gyruss driver. Fixed Gyruss audio regression. Measured RU and RD on AY-3-8910.

- 0.128u3: Stephane Humbert added DIP locations for Gyruss and clones.

- 0.128u2: Stephane Humbert fixed dipswitches for Gyruss and clones.

- 0.124u4: Couriersud added discrete sound for filtering ("konami"-style) and mixing in Gyruss. Replaced DAC and 6x RC Filter with Discrete sound.

- 0.123u5: Roberto Zandona fixed graphic garbage for one frame.

- 0.123u4: Gyruss update [Zsolt Vasvari]: Tilemap conversion, sprite multiplexing done properly and driver clean-up.

- 0.122u8: Zsolt Vasvari removed colortables from Gyruss and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in Gyruss with the RESNET code. Fixed gfx1/2 rom loading. Changed palettesize to 320 colors.

- 0.122u6: Changed I8039 CPU4 clock speed to 8MHz.

- 11th March 2007: Mr. Do - I figured i'd step up and take care of some raster stuff that has been waiting for awhile. As Gyruss bezel has always been in my top-ten list, I hit that one first. Let me know how you like it. Thank you to Anoid for the scan.

- 0.111u5: Buddabing added save state support to Gyruss.

- 26th August 2006: Mr. Do - Added Gyruss bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.94u2: Nicola Salmoria rebalanced Gyruss volume.

- 0.93u1: Nicola Salmoria rebalanced Gyruss sound.

- 0.93: Added 6x RC_Filter.

- 0.56: Removed 3rd coin slot.

- 0.37b12: Accurate emulation of sprite multiplexing in Gyruss (also emulating the slave 6809) [Nicola Salmoria]. Added M6809 (2MHz) CPU2 and fixed CPU2/3/4 roms addresses.

- 0.34b3: Francesco Caporali added RC filter emulation to Gyruss. This improves some sound effects, e.g. the force field noise.

- 0.34b2: Nicola Salmoria added clone Venus (bootleg 1983).

- 22nd August 1998: Malcor dumped Venus (1983).

- 0.33b7: Added proms ($0, 20, 120 - palette, sprite lookup and character lookup).

- 0.30: Full emulated sound in Gyruss [Nicola Salmoria]. You can remove all the samples, they are no longer needed. Also, music tempo should now be correct. Due to the increased emulation overhead, it now runs slower than before. To improve speed, you can use the new -sr option (see below) to lower the sample rate. Tatsuyuki Satoh, Fabrice Frances, Nicola and Pete Ground completely rewritten the 8910 emulator and interface. This affects a lot of games, but the one which benefits more is Gyruss: It now plays many sound effects which were missing.

- 0.29: Nicola Salmoria added Gyruss (Konami). Nicola Salmoria fixed sprite/character priority in Gyruss. Accurate colors in Gyruss [Tim Lindquist, Nicola Salmoria]. Changed 'Gyruss' to clone 'Gyruss (Centuri)'. Renamed (gyruss) to (gyrussce).

- 0.27: Changed the 8910 sound chip emulation interface to allow updates more frequent than 60 per second [Nicola Salmoria]. I also increased the sampling frequency to 44.1kHz. These changes provide dramatic improvements in sound quality, which you can appreciate in e.g. Gyruss and Pooyan. The price to pay is slower execution. To make things worse, I had to (hopefully temporarily) remove some optimizations, so the above games will probably not run as well as before on slower systems.

- 0.20: Mirko Buffoni added Gyruss (Centuri 1983). Yes!! Finally I wrote a driver for Gyruss, one of my favourite games and one of the reasons why I started emulation. Big special thanks to Michael Cuddy (GYRUSS emulator), without help and information this game would probably never be done; and to Nicola Salmoria that fixed some of the sprites bugs that turned me mad and cleaned the code! Changed 8910intf to support 5 PSGs (Gyruss have them!). Known issues: Some of the components of spaceship do wraparound the top of the screen for a while. Dunno if the original machine does.


ARCADE RELEASE: Gyruss (Konami) - 1983/May


LEVELS: 22


Other Emulators:

* CottAGE

* FB Alpha

* JEmu2

* Retrocade

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