gunpey Gunpey (Japan)


Immagine gioco: Gunpey (Japan)
   
Immagini disponibili:





 Descrizione 
Nome romset: gunpey.zip
Anno di produzione: 2000
Produttore: Banpresto

Genere del gioco: Puzzle
Categoria: Puzzle / Caduta

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .092

Il driver di questa macchina in MAME è: gunpey.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    V30 ("maincpu")cpu 14310600 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    OKI6295 ("oki")audio 2116800 Hz
    YMZ280B ("ymz")audio 16934400 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 240 @ 61.319930 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    DifficultyEasy
     Normal
     Hard
     Hardest
    Difficulty (vs. mode)Easy
     Normal
     Hard
     Hardest
    Matches (vs. mode)?1
     2
     3
     5
    Demo SoundsOff
     On
    Flip ScreenOff
     On
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
    Free PlayOff
     On
    Allow ContinueOff
     On
    Service ModeOff
     On

  • ROM (5 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    gp_rom1.02152428807a589a7 06c4140ffd5f74b3d3ddfc424f43fcd08d903490 good gunpey
    gp_rom2.022524288f66bc4cf 54931d878d228c535b9e2bf22a0a3e41756f0fe5 good gunpey
    gp_rom3.0254194304f2d1f9f0 0d20301fd33892074508b9d127456eae80cc3a1c good gunpey
    gp_rom4.525419430478dd1521 91d2046c60e3db348f29f776def02e3ef889f2c1 good gunpey
    gp_rom5.6224194304f79903e0 4fd50b4138e64a48ec1504eb8cd172a229e0e965 good gunpey


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Gunpey (c) 2000 Banpresto.


- DATI TECNICI -


Processore Principale : V30 (@ 14.3106 Mhz)


- CURIOSITA' -


Pubblicato nel Febbraio 2000.


- SERIE -


1. Gunpey (2000)

2. Gunpey DS (2006, Nintendo DS)


- STAFF -


Original idea and designed by : Gunpei Yokoi


- CONVERSIONI -


Sony PlayStation (1999)

Bandai WonderSwan (1999)


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su gunpey

0.92 [Tomasz Slanina]


WIP:

- 0.148u2: Significant emulation improvements to Gunpey bringing the game to a mostly playable state, albeit without decompression of the compressed graphics (scheme still not understood) [Angelo Salese, David Haywood]. Added irq cause/mask to Gunpey. Start of pulling up notes. Added OKI bank. Try to make a sense over the RAM format. Time to fix the irqs, game seems working but inputs aren't. Added text decoding. Fixed start buttons. Fixed X/Y offsets. Added timer for blitter irq and screen raw params. Added height & width. Added palette hook. Added 8bpp. Illogic beats logic 1 to 0, fixed hangs/inputs in service mode. Tied colors to drawing routines, and added transparent pen. Added end mark. Removed hack. Added basic scene hook-up and RGB brightness control, fixes credit display too. Identified RLE activation. Fixed vbl line [Angelo Salese]. Added GFXDECODE (just because we can). Start hookup of fake rom to Gunpey (not enabled by default). Various bits... F4 VRAM viewer. A mystery starts to unravel. Fixed text. H/W seem swapped. Better video rendering. Added notes. Fixed missing y source bits. Fixed logging typo. Misc improvements. Added missing x source bit. Commenting out some debug code. The first byte of the compressed data is the width of the compressed data stream in the texture page. Debug log was meant to be turned off for submission. Added data note. Make source x/y and dest x/y during the blitter copy more independent so we can treat compressed data as more of a stream. Definitely 9-bit wide LSB first as per OG's suggestion. Misc refactor for future work. Keep some of the more basic looking bitstreams (eg. char 959) aligned, although this is likely wrong. Added a note about the very first transfer, and some possible interesting facts. Reformat note with some additional info. Blending. Just some debug code to blank out data we've read from in a spare copy of the graphic rom region, although it already confirms what I thought, every byte of graphic data is transferred at some point if you test all characters, so no hidden tables lurking there. Rearrange notes a bit [David Haywood]. Removing unnecessary typecast [Nathan Woods]. Changed description to 'Gunpey (Japan)'. Changed visible area to 320x240 and VSync to 61.319930 Hz. Added 'Service Mode' dipswitch.

- 0.147u1: Phil Bennett corrected Gunpey OKI M6925 frequency to 2116800 Hz.

- 0.146u4: Brian Troha added DIP locations to Gunpey.

- 0.146u3: hap added AX51101 gfx chip notes to the driver.

- 0.136u1: Tomasz Slanina implemented basic blitter support in Gunpey and Luca Elia implemented inputs and sound. Angelo Salese converted Gunpey to use RGB pens instead of hardcoded palette table. Added OKI6295 (12829 Hz) and YMZ280B (16934400 Hz) sound. Changed visible area to 512x512. Added dipswitches 'Difficulty', 'Difficulty (vs. mode)', 'Matches (vs. mode)?', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Free Play' and 'Allow Continue'.

- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].

- 0.92: Tomasz Slanina added Gunpey (Banpresto 2000). Skeleton driver, does nothing useful yet.

- 11th August 2003: Guru - Gunpei arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.


Romset: 13312 kb / 5 files / 3.69 zip



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