gticlub GTI Club (ver EAA)


Immagine gioco: GTI Club (ver EAA)
   
Immagini disponibili:





 Descrizione 
Nome romset: gticlub.zip
Anno di produzione: 1996
Produttore: Konami

Genere del gioco: Guida
Categoria: Guida / Corsa (Soggettiva)

Questa macchina ha i seguenti cloni:
 • GTI Club (ver AAA)
 • GTI Club (ver JAA)
 • GTI Club (ver UAA)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .129u4

Il driver di questa macchina in MAME è: gticlub.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    PowerPC 403GA ("maincpu")cpu 32000000 Hz
    M68000 ("audiocpu")cpu 16000000 Hz
    ADSP21062 ("dsp")cpu 36000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    RF5C400 ("rfsnd")audio 16934400 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 384 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

    Tipo:
      Volante
      Pedale

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Network ID1
     2
     3
     4
    DIP3Off
     On
    DIP4Off
     On

  • ROM (16 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    688eaa01.21u524288824944ad a7bb86a2495e0579f5d82808aeed4895be2dbe3b good gticlub
    688eaa02.19u52428888e7bfb9 fc0e945291204ee0c82bbd2c81ff241e1565c6ae good gticlub
    688eaa03.21r524288ea1c696b fd778afaa1de3a35b38a67b8e4c9a08fe9cf1b9e good gticlub
    688eaa04.19r52428894fa2334 04edf840f841b9713fa93e7ebb6aad2000b738c0 good gticlub
    688a05.14u20971527caa3f80 28409dc17c4e010173396fdc069a409fbea0d58d good gticlub
    688a06.12u209715283e7ce0a afe185f6ed700baaf4c8affddc29f8afdfec4423 good gticlub
    688a07.13k262144f0805f06 4b87e02b89e7ea812454498603767668e4619025 good gticlub
    688a09.9s2097152fb582963 ce8fe6a4d7ac7d7f4b6591f9150b1d351e636354 good gticlub
    688a10.7s2097152b3ddc5f1 a3f76c86e85eb17f20efb037c1ad64e9cb8566c8 good gticlub
    688a11.5s2097152fc706183 c8ce6de0588be1023ef48577bc88a4e5effdcd25 good gticlub
    688a12.2s2097152510c70e3 5af77bc98772ab7961308c3af0a80cb1bca690e3 good gticlub
    688a13.18d2097152c8f04f91 9da8cc3a94dbf0a1fce87c2bc9249df712ae0b0d good gticlub
    688a14.13d2097152b9932735 2492244d2acb350974202a6718bc7121325d2121 good gticlub
    688a15.9d20971528aadee51 be9020a47583da9d4ff586d227836dc5b7dc31f0 good gticlub
    688a16.4d20971527f4e1893 585be7b31ab7a48300c22b00443b00d631f4c49d good gticlub
    gticlub.nv256ee5c9149 cf4fda82c7d01eab664f21b062c55a3dd0234556 good gticlub


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

GTI Club - Rally Cote D'azur (c) 1996 Konami.


Un gioco di rally da Konami.


- DATI TECNICI -


Processore Principale : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)

Chip Audio : RF5C400 (@ 36 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Settembre 1996 in Giappone e nel 1997 oltreoceano.


Pubblicazioni colonna sonora :

GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997]


- CONSIGLI E TRUCCHI -


* Corri come un cane : Per correre come un cane, tieni premuto il pulsante del cambio marce automatico / manuale mentre inserisci gettoni. Poi infila la retromarcia. Aspetta finchè il gioco inizia e lascia il pulsante.

- SERIE -


1. GTI Club - Rally Cote D'azur (1997)

2. GTI Club - Corso Italiano (2000)

3. GTI Club - Super Mini Festa (2009)


- STAFF -


Direttore: Shigenobu Matsuyama (S. Matsuyama)

Programmatore: S. Fukunaga, K. Midorikawa, T. Mizumoto, A. Shimiz

Sviluppatore CG: S. Matsuyama, R. Ueda, S. Wakabayashi

Sviluppatore suoni: Y. Koezuka, Toshirou Sakurai (T. Sakurai), H. Shikama

Ingegnere meccanico: S. Uchiyama, T. Hiraoka, K. Okita

Progettista prodotto: M. Kokado, T. Nishimura, Y. Isetani

Ingegnere hardware: H. Yamashita, T. Kobayashi, M. Kami, S. Yoshida, S. Ueda, H. Konishi

Programmatore DSP: K. Sugano

Produttore: H. Machiguchi


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su gticlub

0.129u4 [Mexa]

0.86 [Ville Linde]


WIP:

- 0.150: Added 256 bytes gticlub.nv NVRAM.

- 0.148u1: RetroRepair labeled inputs in GTI Club. Ville Linde fixed "sticky" 3D in GTI Club.

- 0.147: Ville Linde fixed GTI Club - Game now playable.

- 0.146u5: Brian Troha and The Dumping Union added clone GTI Club (ver UAA).

- 0.137: David Haywood implemented default EEPROMs for GTI Club.

- 0.129u4: Mexa added GTI Club (ver EAA). Renamed (gticlub) to (gticluba). Fixed rom names.

- 0.125u4: Konami GTI Club changes [Aaron Giles]: Updated to new PowerPC configurations. Updated some memory handlers to be native 8-bit handlers.

- 0.124: R. Belmont fixed crash in GTI Club.

- 0.114u2: Ville Linde removed all the timing kludges from machine\konppc.c. GTI Club is kind of playable now. You can finish a lap or two, but eventually it will hang on network error. Fixed many of the remaining polygon glitches in GTI Club. Removed 8-way Joystick and 2nd Player. Added 4th button.

- 0.113u4: Ville Linde added analog controls for GTI Club.

- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip.

- 0.110u3: Added RF5C400 stereo sound. Added Paddle and Pedal control. Added dipswitches 'Network ID1' and 'Network ID2'.

- 0.104u1: Changed region user3 to sound1/gfx1.

- 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those.

- 0.99u3: Arzeno Fabrice added clone GTI Club (ver JAA). Changed parent description to 'GTI Club (ver AAA)'.

- 0.99u2: SHARC updates [Ville Linde]: Reworked the SHARC internal ram implementation so that multiple instances of the core work. Added data address space. Updated Konami GTI Club to work with the SHARC changes. Added 2 Player, 8-way Joystick and 3x buttons input. Added dipswitches 'DIP0', 'DIP1', 'DIP2' and 'DIP3'.

- 0.97u1: Ville Linde made more progress on the Konami PowerPC drivers. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. GTI Club pass all the tests, except one FIFO test, which fails on both boards.

- 0.86: Ville Linde added GTI Club (Konami 1996) and various other Konami PPC based games: Gradius 4, Silent Scope, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 26th July 2004: Ville Linde - GTI Club now boots and shows some graphics.

- 0.62: Added vidhrdw\poly.c + h.

- 4th January 2002: Guru - Dumped GTI Club.

- 25th December 2001: Guru - Received a board from PCB-A-Holic called GTI Club by Konami. The board is not JAMMA. It uses a PowerPC chip, a 68000 and a truck load of 3D surface-mounted chips! Fortunately, the ROMs are pretty standard and easily dumped.

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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