gotcha Got-cha Mini Game Festival


Immagine gioco: Got-cha Mini Game Festival
   
Immagini disponibili:





 Descrizione 
Nome romset: gotcha.zip
Anno di produzione: 1997
Produttore: Dongsung / Para

Genere del gioco: Multigenere
Categoria: Multigenere / Mini-Giochi

Questo gioco ha i seguenti cloni:
 • Pasha Pasha Champ Mini Game Festival (Korea)

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME

Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .063

Il driver di questo gioco in MAME è: gotcha.c - Leggi il codice

 Dati tecnici  
Numero di giocatori: 3P Simultanei
Numero di pulsanti: 3

Questo gioco utilizza un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 320 x 240 @ 55.000000 Hz

La scheda di questo gioco usa 5 CHIP
NomeTipoClock
M68000cpu14318180 Hz
Z80cpu6000000 Hz
Speakeraudio
YM2151audio3579545 Hz
OKI6295audio1000000 Hz



 Dati Scheda 
Il ROMset di questo gioco si compone di 12 ROM
Riferito alla versione MAME: 0.161

NomeDimensioniCRC32SHA1FunzionamentoNel romset
gotcha.u32621445e5d52e0 c3e9375350b7931e3c9874a045d7a9d8df5ea691 good gotcha
gotcha.u22621443aa8eaff 348f2ab43101d51c553ff10f9d18cc499006c965 good gotcha
gotcha_u.z0265536f4f6e16b a360c571bee7391c66e98e5e111e78ac9732390e good gotcha
gotcha-u.42a5242884ea822f0 5b25d4c80138d9a0f3d481fa0c2f3665772bc0c8 good gotcha
gotcha-u.42b5242886bb529ac d872ec3d13d2bef4f8e0d0a8e72827b5ca87e193 good gotcha
gotcha-u.41a52428849299b7b 85276453b6fce925c7b10c713e35284066df6ebf good gotcha
gotcha-u.41b524288c093f04e e731714c9fe9b583a23e162a5513574e63d0f454 good gotcha
gotcha.u5652428885f6a062 77d1c9c8394af0c487fa6d657ae740eae940682a good gotcha
gotcha.u55524288426b4e48 91e79c9fd1f9cf84df8e1d6b67780d1cacd4a0f2 good gotcha
gotcha.u54524288903e05a4 4fb675958f4dc057f8da7edff1f6680482bdc5dd good gotcha
gotcha.u535242883c24d51e 8b987db14a56950cc0f77e232e20fcdd89f98f2b good gotcha
gotcha-u.z115242886111c6ae 9170a37eaca56586da2f5e4894816640193c8802 good gotcha


:  Gioco Parent
:  Gioco Clone
:  BIOS


Le dimensioni del file gotcha.zip sono 1319.26 Kbytes (compresso)


La scheda di questo gioco ha 12 opzioni configurabili via dipswitch

In grassetto i valori predefiniti

NomeValore
Difficulty1
 2
 3
 4
 5
 6
 7
 8
Demo SoundsOff
 On
Lives1
 2
 3
 4
Coinage3 Coins/1 Credit
 2 Coins/1 Credit
 1 Coin/1 Credit
 1 Coin/99 Credits
InfoOff
 On
Explane TypeOff
 On
Game SelectionOff
 On
UnknownOff
 On
UnknownOff
 On
UnknownOff
 On
UnknownOff
 On
Service ModeOff
 On


 Informazioni 
HISTORY

Got-cha - Mini Game Festival (c) 1997 Dongsung Wonder Park.


- DATI TECNICI -


Processore Principale : 68000 (@ 14.31818 Mhz), Z80 (@ 6 Mhz)

Chip Audio : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 6.06 Khz)


Giocatori : 3

Pulsanti : 3


- CURIOSITA' -


Presentato da Para. La maggior parte delle schede del primo gioco di questa compagnia, "Silver Millennium", furono convertite in questo gioco.


Una versione di Bish-bashi per i bambini. Nella versione inglese, la voce del narratore è incredibilmente veloce. La ragione è che, per la versione inglese, venne deciso di aggiungere una spiegazione audio per ciascun gioco. Dal momento che questa fu una aggiunta dell'ultimo minuto, non ci fu molto tempo (anche a quella velocità , non sempre riesce a gestire tutti i campionamenti richiesti).


Questo gioco è conosciuto anche come "Pasha Pasha Champ - Mini Game Festival".


- FONTI -


Rom del gioco.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su gotcha

0.63 [Nicola Salmoria]


WIP:

- 0.145u7: Discovered similarities in Got-cha to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactored each based on this information [David Haywood]. Check if OKI6295 voice is playing *before* possibly starting an invalid sample [hap]. This fixed woman's voice get cut off in Got-cha Mini Game Festival.

- 0.135u3: Fabio Priuli added driver data struct and save states to Got-cha Mini Game Festival.

- 0.133u1: Brian Troha added DIP locations to Got-cha Mini Game Festival and clone. Changed description of clone 'Pasha Pasha Champ Mini Game Festival' to 'Pasha Pasha Champ Mini Game Festival (Korea)'.

- 0.131u1: MooglyGuy merged memory maps in Got-cha.

- 0.125u7: Sonikos set OKI6295 pin 7 to high in Got-cha driver.

- 0.103u1: Pierpaolo Prazzoli added clone 'Pasha Pasha Champ Mini Game Festival'. Changed parent description to 'Got-cha Mini Game Festival'. Changed 68000 CPU1 clock speed to 14318180 Hz, OKI6295 to 6060 Hz and VSync to 55Hz.

- 10th October 2005: Guru - Pasha Pasha Champ arrived. Thanks to our new Korean contact.

- 30th September 2005: Dumping Project - Our Korean contact has bought Pasha Pasha Champ at a Korean shop.

- 22nd February 2005: Guru - Gotcha (Fabtek ?) and Shocking (Yun Sung) for version checking just arrived.

- 0.63: Nicola Salmoria added Got-cha (Dongsung 1997). TODO: Find out what the "Explane Type" dipswitch actually does. Should use the artwork system to show the lamp state: there are 12 lamps, one for every button, and they are used a lot during the game (see gotcha_lamps_w). Unknown writes to 0x30000c. It changes for some levels, it's probably gfx related but since everything seems fine I've no idea what it might do. Unknown sound writes at C00F; also, there's an NMI handler that would read from C00F. Sound samples were getting chopped; I fixed this by changing sound\adpcm.c to disregard requests to play new samples until the previous one is finished.

- 17th December 2002: Nicola Salmoria fixed a bug in the OKIM6295 sound chip emulation that caused samples being played erroneously in Got-cha and Steel Force, and he sent in a driver for Got-cha.


LEVELS: 20


Other Emulators:

* FB Alpha


Romset: 5184 kb / 12 files / 1.24 zip



Informazioni su gotcha.c (Driver MAME)


0.63 [Nicola Salmoria]


TODO:

- Find out what the "Explane Type" dipswitch actually does.

- Should use the artwork system to show the lamp state: there are 12 lamps, one for every button, and they are used a lot during the game (see gotcha_lamps_w).

- Unknown writes to 0x30000c. It changes for some levels, it's probably gfx related but since everything seems fine I've no idea what it might do.

- Unknown sound writes at C00F; also, there's an NMI handler that would read from C00F.

- Sound samples were getting chopped; I fixed this by changing sound\adpcm.c to disregard requests to play new samples until the previous one is finished*.- This seems to be happening again now, I guess something else disagreed with the changed behavior? Maybe AD-65 specific?


WIP:

- 0.135u3: Added includes\gotcha.h.

- 0.63: Added gotcha.c driver and vidhrdw\gotcha.c.



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