golgo13 Golgo 13 (Japan, GLG1/VER.A)

Immagine gioco: Golgo 13 (Japan, GLG1/VER.A)
Available images:

Romset name: golgo13.zip
Production year: 1999
Manufacturer: Eighting / Raizing / Namco

Game genre: Shooter
Category: Shooter / Gun

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Imperfect
Save states: Not supported

In MAME since version: .077

The MAME driver of this machine is: namcos12.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    CXD8661R ("maincpu")cpu 100000000 Hz
    H8/3002 ("sub")cpu 16934400 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    C352 ("c352")audio 25401600 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 640 x 480 @ 60.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]


  • Dip-switches [Show details]

    Default settings in bold
    Service ModeOff
    Service ModeOff

  • RAM Options [Show details]

    Default settings in bold
    4M (4194304)

  • ROMs (17 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    glg1vera.2l2097152aa15abfe e82b408746e01c50c5cb0dcef804974d1e97078a good golgo13
    glg1vera.2p209715237a4cf90 b5470d44036e9de8220b669f71b50bcec42d9a18 good golgo13
    glg1rom0l.1083886082837524e 81d811c2cf8121854ed6046dc421cda7fcd44014 good golgo13
    glg1rom0u.1483886084482deff 03dcd12633b167d9af664ae826fc2c2ff096c0a6 good golgo13
    glg1rom1l.118388608080f3550 40a5257baeb366e32ff51f571efb12a556f93430 good golgo13
    glg1rom1u.158388608b49e8613 d25ede8046ce309d5a5515a2e44b6773fdd56333 good golgo13
    glg1rom2l.128388608e1a79a87 c3f31b1bc6a3b51361df0d89d3ff0717875fd800 good golgo13
    glg1rom2u.168388608cda22852 e609a55e0ec91b532469c3607dcc96456eec6a07 good golgo13
    glg1fl3l.4209715216ddc2cb 71460bd4ad35b3488dc1326fe2f600df40988e06 good golgo13
    glg1fl3u.52097152d90d72d1 0027389344862486c53cd0e1554b36eed65aa5b0 good golgo13
    glg1fl4l.62097152820d8133 2d780612055a0fa5de756cfa46ce7f134139e550 good golgo13
    glg1fl4u.7209715202d78160 2eafcbd3ba550acf7816074e6c7eee65f7d64859 good golgo13
    glg1fl5l.82097152090b2508 c3587aeab71f6a9dcc90bf2af496303e9d20eac8 good golgo13
    glg1fl5u.920971522231a07c 480e17219101a0dae5cd64507e31cd7e711c95fa good golgo13
    glg1vera.11s5242885c33f240 ec8fc8d83466b28dfa35b93e16d8164883513b19 good golgo13
    glg1wave0.18388608672d4f7c 16a7564a2c68840a438a33ac2381df4e70e1bb45 good golgo13
    glg1wave1.138388608480b0a1a 341d5ec8ad0f3c0a121eeeec9466aaeec2bd1c74 good golgo13

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Golgo 13 (c) 1999 Namco.

A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the playerâs total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the playerâs accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the playerâs accuracy rating reaches zero.

At the start of the playerâs career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.


Namco System 12 hardware

Game ID : GLG

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)

Players : 1

Control : lightgun

Buttons : 3


Released in February 2000 in Japan (even if the titlescreen says 1999).

Developed by Eighting/Raizing.

The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.


1. Golgo 13 (1999)

2. Golgo 13 2 - Kiseki no Dandou (2000)

3. Golgo 13 3 - Juusei no Chinkonka (2001)


* Namco Production Staff :

Directorial staff : Koji Kawashima (KMD)

Senior Directorial staff : Jyun-ichiro Koyama

* Hardware :

Chief Engineer : Hiroki Nakahata

Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko

Electrical Engineer : Koichi Asano, Makoto Itoh

Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe

* Adviser :

Program : Kyota, Tetsuya Funatsu

Sound : Hiroyuki Kawada, TO(2000)

Hardware : Fumihiko Hasegawa

Management : Tohru Takahashi

* Software :

* Eighting/Raizing Staff :

Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)

Copyright Negotiator : Manabu Sugiyama


Game's rom.

Machine's picture.

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Chiudi Lista

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on golgo13

0.77 [smf]

< Japan >


- 0.130u1: Changed description to 'Golgo 13 (Japan, GLG1/VER.A)'.

- 0.122u7: Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified Golgo 13 gun reading [smf].

- 0.96u3: R. Belmont hooked up light gun properly in Golgo 13 - Game now playable.

- 21st May 2005: R. Belmont - Following an incorrect but well-meaning outside submission trying to make the lightgun work in Golgo 13 (Eighting/Raizing/Namco 1998) I dug into the problem and got it working properly, which makes the game fully playable. For the unfamiliar, it's sort of a cross between the sniper gameplay of Silent Scope (there's a 'zoom' button rather than 2 screens) and the timed minigames of Point Blank (you have only a few seconds to pull off a shot properly before the stage ends).

- 0.94u4: Removed 2nd Player, buttons 4/5/6 and 2nd coin slot.

- 0.84u2: R. Belmont added support for alternate ROM banking protection used by Golgo 13, so it runs now (there's a very long black screen at the beginning, just wait it out). The gun inputs are partially supported but not working yet because I'm unable to figure out what format the game wants the data in.

- 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13.

- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots.

- 0.77: smf added Golgo 13 (GLG1/VER.A) (Raizing/Namco 1999).

- 13th April 2003: Guru - Dumped Golgo 13.

- 21st February 2003: Guru - Golgo 13 (Namco/Raizing/8ing 1999) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


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