godzilla Godzilla (Japan)

Immagine gioco: Godzilla (Japan)
Available images:

Romset name: godzilla.zip
Production year: 1993
Manufacturer: Banpresto

Game genre: Fighter
Category: Fighter / Versus

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .077

The MAME driver of this machine is: legionna.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    M68000 ("maincpu")cpu 10000000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2151 ("ymsnd")audio 3579545 Hz
    OKI6295 ("oki")audio 1320000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 320 x 224 @ 60.985518 Hz

  • Number of players: 2P Simultaneous
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 3

  • Dip-switches [Show details]

    Default settings in bold
    Demo SoundsOff
    Flip ScreenOff
    Service ModeOff
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Coin B1 Coin/1 Credit
     3 Coins/5 Credits
     2 Coins/3 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Free PlayOff

  • ROMs (16 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    2.025131072be9c6e5a 9a7e49ac9cdbcc02b13b3448544cee5fe398ec16 good godzilla
    1.0241310720d6b663d 01e02999cffd2642f7a37e492fe7f83770cddd67 good godzilla
    4.026131072bb8c0132 fa8b049f590be710b3cf82f27deade63656db730 good godzilla
    3.023131072bb16e5d0 31d8941e6e297b1f410944f0063a4c9219d23f23 good godzilla
    8.016655364ab76e43 40c34fade03161c4b50f9f6a2ae61078b8d8ea6d good godzilla
    11.6206553658e0e41f 563c633eb3d4df41e467c93957c74b540a0ae43c good godzilla
    10.615655369c22bc13 a94d9ed63ee1f5e358ebcaf517e6a1c986fa5d96 good godzilla
    obj1.74820971520dfaf26d 2af3ea06369c40ae89c2f8362c273f4801db8e68 good godzilla
    obj2.756209715232b1516a 4adcf4b957f6b9baf1a5b8807b381db664de632d good godzilla
    obj3.74310485765af0114e 9362de9ade6db67ab0e3a2dfea580e688bbf7729 good godzilla
    obj4.75710485767448b054 5c08319329eb8c90b63e5393c0011bc39911ebbb good godzilla
    bg1.618104857678fbbb84 b1f5d4041bb88c5b2a561949239b11c3fd7c5fbc good godzilla
    bg2.61910485768ac192a5 54b557e81a704c70a651e6b8da70207a2a70530f good godzilla
    pcm.92252428859cbef10 6b89b7286f80f9c903dfb81dc93a03c38dff707c good godzilla
    s68e08.84451296f7646e 400a831b83d6ac4d2a46ef95b97b1ee237099e44 good godzilla
    copx-d2.3135242887c52581b 7e668476f886806b0c06fa0bcf4bbc955878c87c good godzilla

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Godzilla (c) 1993 Banpresto.


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4

Control : 8-way joystick

Buttons : 2


Godzilla was released in November 1993 in Japan only.


Game's rom.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on godzilla

0.77 [Pierpaolo Prazzoli]


- 0.149u1: Raw guess with Godzilla CRTC values [Angelo Salese]. Changed VSync to 61.820749 Hz.

- 0.147: Changed description to 'Godzilla (Japan)'.

- 0.141u1: Changed 4 players input to 2 players. Added dipswitches 'Demo Sounds', 'Flip Screen', 'Coin A/B' and 'Free Play'.

- 2nd January 2011: Angelo Salese - Guru redumped the sprite roms for Godzilla, so the game looks a lot nicer now. It has collision detection (the only macro command used there, shrug) DMA timing problems (game flickers a lot) and a weird one-shot kill possible bug or design choice that happens from time to time.

- 0.141: Angelo Salese fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot. Added DMA slots to Legionnaire HW, fixes Godzilla regression. Improved sprite GFX ROM order in Godzilla. Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects. Changed input from 2 to 3 buttons. Added new 2MB gfx2 roms ($0, 200000).

- 26th December 2010: Angelo Salese - Still continuing with Seibu COP. Right now I'm trying to figure out how the protection interacts with Godzilla. Having this to boot makes us understand a couple of new features extensively used by this. NB: Again blobs of nothing are due of badly dumped sprite roms, and wrongly faced fighters... well, do you need a response to this?

- 0.140u3: Angelo Salese added DMA mode 0x0e in machine\seicop.c, used by Godzilla.

- 0.124u5: Added 'Unknown' dipswitch.

- 0.124u2: Fixed gfx1 rom address to $1.

- 0.111u4: Fixed gfx2 rom loading.

- 0.77: Pierpaolo Prazzoli added Godzilla (Banpresto 1993).

- 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver.

- 20th July 2003: Guru - Received Godzilla (Banpresto 1993). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.

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