gladiatr Gladiator (US)


Immagine gioco: Gladiator (US)
   
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 Description 
Romset name: gladiatr.zip
Production year: 1986
Manufacturer: Allumer / Taito America Corporation

Game genre: Fighter
Category: Fighter / 2D

This machine has the following clones:
 • Golden Castle (prototype?)
 • Great Gurianos (Japan?)
 • Ougon no Shiro (Japan)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .033b06

The MAME driver of this machine is: gladiatr.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("sub")cpu 3000000 Hz
    M6809 ("audiocpu")cpu 750000 Hz
    Speaker ("mono")audio
    YM2203 ("ymsnd")audio 1500000 Hz
    MSM5205 ("msm")audio 455000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 256 x 224 @ 60.000000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 3

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    DifficultyEasy
     Medium
     Hard
     Hardest
    After 4 StagesContinues
     Ends
    Bonus LifeOnly at 100000
     Every 100000
    Lives1
     2
     3
     4
    Allow ContinueNo
     Yes
    Demo SoundsOff
     On
    Coin A1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Coin B5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
    Free PlayOff
     On
    UnusedOff
     On
    CabinetUpright
     Cocktail
    Flip ScreenOff
     On
    Invulnerability (Cheat)Off
     On
    Memory BackupNormal
     Clear
    Starting Stage1
     2
     3
     4
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On
    Service ModeOff
     On

  • ROMs (20 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    qb0_51638425b19efb c41344278f6c7f3d6527aced3e459ed1ba86dea5 good gladiatr
    qb0_48192347ec794 51100f9fef2e96f00e94fce709eed6583b01a2eb good gladiatr
    qb0_116384040c9839 8c0d9a246847461a59eb5e6a53a94218e701d6c3 good gladiatr
    qc0_3327688d182326 f0af3757c2cf9e1e8035272567adee6efc733319 good gladiatr
    qb0_1716384e78be010 157231d858d13a006b57a4ab419368168e64edb7 good gladiatr
    qb0_203276815916eda 6558bd2ae6f14d630ae93e66ce7d09be33870cce good gladiatr
    qb0_193276879caa7ed 57adc8429ad016c4da41deda6b7b6fe36de5a225 good gladiatr
    qb0_1832768e9591260 e427aa10c683fbeb98171f6d1820781d21075a24 good gladiatr
    qc0_158192a7efa340 f87e061b8e4d8cd0834fab301779a8493549419b good gladiatr
    qb0_12327680585d9ac e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752 good gladiatr
    qb0_1332768a6bb797b 852e9993270e5557c1a0350007d0beaec5ca6286 good gladiatr
    qb0_143276885b71211 81545cd168da4a707e263fdf0ee9902e3a13ba93 good gladiatr
    qc1_616384651e6e44 78ce576e6c29e43d590c42f0d4926cff82fd0268 good gladiatr
    qc2_732768c992c4f7 3263973474af07c8b93c4ec97924568848cb7201 good gladiatr
    qc0_8163841c7ffdad b224fd4cce078186f22e6393a38c7a2d84dc0066 good gladiatr
    qc1_91638401043e03 6a6dddc0a036873135dceaa989e757bdd2455ae7 good gladiatr
    qc1_1032768364cdb58 4d8548f9dfa9d105dd277c61cf3d56583a5ebbcb good gladiatr
    qc2_1132768c9fecfff 7c13ace4293fbfab7fe924b7b24c498d8cefc7ac good gladiatr
    q3.2b326a7c3c60 5125bfeb03752c8d76b140a4e74d5cac29dcdaa6 good gladiatr
    q4.5s32e325808e 5fd92ad4eff24f6ccf2df19d268a6cafba72202e good gladiatr


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Gladiator (c) 1986 Taito America Corp.


Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere.


- TECHNICAL -


Board Number : M6100153C

Prom Stickers : QB or C#


Main CPU : Z80 (@ 6 Mhz), Z80 (@ 3 Mhz)

Sound CPU : M6809 (@ 750 Khz)

Sound Chips : YM2203 (@ 1.5 Mhz), MSM5205 (@ 375 Khz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Gladiator was released in March 1986 in USA.


A prototype version of this game is known as "Golden Castle". This game is known in Japan as "Ougon no Shiro", and as "Great Gurianos".


Guaranos and Irene appear in Allumer's "Blandia" as the selectable characters Gurianos and Irriana respectively.


Stephan Gore holds the official record for this game with 41012800 points.


- UPDATES -


The Japanese version ("Ohgon no Siro") and the prototype ("Golden Castle") have a nudity feature not present in Gladiator. The female warrior Irene is shown with bare breasts when defeated by removing all layers of her chest armor (In Gladiator she still wears a bikini top when defeated this way).


- TIPS AND TRICKS -


* When Gurianos is fully armored, the player may create a momentary protective shield by rapidly moving the joystick up and down.


* Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him.


* Break the Magic Crystal Balls to replenish Gurianos' armor.


* Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them.


- PORTS -


* Consoles :

Microsoft XBOX [EU] (October 14, 2005, "Taito Legends")

Sony PlayStation 2 [EU] (October 14, 2005; "Taito Legends [Model SLES-53438]")

Microsoft XBOX [US] (October 25, 2005, "Taito Legends")

Sony PlayStation 2 [US] (October 25, 2005; "Taito Legends [Model SLUS-21122]")

Sony PlayStation 2 [KO] (July 18, 2006; "Taito Legends [Model SLKA-15056]")


* Computers :

Commodore C64 [US] (1987, "Great Gurianos")

PC [MS Windows, CD-ROM] [EU] (October 14, 2005, "Taito Legends")

PC [MS Windows, CD-ROM] [US] (November 10, 2005, "Taito Legends")


- SOURCES -


Game's rom.

Machine's picture.



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on gladiatr

0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino]


Artwork available


WIP:

- 0.147u2: hap re-added Golden Castle (prototype?). Note: Game was removed in 0.35 for being incomplete/thought insignificant. Changed description of clone 'Ohgon no Siro (Japan)' to 'Ougon no Shiro (Japan)'.

- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver.

- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also corrected to match factory settings).

- 0.131u3: Tafoid fixed Gladiator coinage.

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz.

- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that.

- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice).

- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with ppking. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches.

- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?).

- 0.87u2: Added proms ($0, 20 - unused).

- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast).

- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz.

- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch.

- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'.

- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz.

- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver.

- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling.

- 0.34b2: Added new ADPCM sample rom QB0-20.

- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound.

- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'.

- 0.33b6: Victor Trucco added Gladiator (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit).

- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO.


LEVELS: 4

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