gijoe G.I. Joe (World, EAB, set 1)


Immagine gioco: G.I. Joe (World, EAB, set 1)
   
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 Description 
Romset name: gijoe.zip
Production year: 1992
Manufacturer: Konami

Game genre: Shooter
Category: Shooter / 3rd Person

This machine has the following clones:
 • G.I. Joe (Japan, JAA)
 • G.I. Joe (US, UAB)
 • G.I. Joe (World, EB8, prototype?)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .037b13

The MAME driver of this machine is: gijoe.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M68000 ("maincpu")cpu 16000000 Hz
    Z80 ("audiocpu")cpu 8000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    K054539 ADPCM ("k054539")audio 18432000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 288 x 224 @ 60.000000 Hz

  • Number of players: 4P Simultaneous
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 3

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    SoundMono
     Stereo
    Coin mechanismCommon
     Independent
    Players2
     4
    UnusedOff
     On

  • ROMs (13 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    069eab03.14e262144dd2d533f 6fc9f7a8fc89155ef2b9ee43fe5e456d9b574f8c good gijoe
    069eab02.18e2621446bb11c87 86581d24f73f2e837f1d4fc5f1f2188f610c50b6 good gijoe
    069a12.13e26214475a7585c 443d6dee99edbe81ab1b7289e6cad403fe01cc0d good gijoe
    069a11.16e2621443153e788 fde4543eac707ef24b431e64011cf0f923d4d3ac good gijoe
    069a01.7c6553674172b99 f5e0e0d43317454fdacd3df7cd3035fcae4aef68 good gijoe
    069a10.18j10485764c6743ee fa94fbfb55955fdb40705e79b49103676961d919 good gijoe
    069a09.16j1048576e6e36b05 fecad503f2c285b2b0312e888c06dd6e87f95a07 good gijoe
    069a08.6h1048576325477d4 140c57b0ac9e5cf702d788f416408a5eeb5d6d3c good gijoe
    069a05.1h1048576c4ab07ed dc806eff00937d9465b1726fae8fdc3022464a28 good gijoe
    069a07.4h1048576ccaa3971 16989cbbd65fe1b41c4a85fea02ba1e9880818a9 good gijoe
    069a06.2h104857663eba8e1 aa318d356c2580765452106ea0d2228273a90523 good gijoe
    069a04.1e209715211d6dcd6 04cbff9f61cd8641db538db809ddf20da29fd5ac good gijoe
    er5911.7d128a0d50a79 972533ea45a0e84d9dd14c55f58cd7247926792e good gijoe


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

G.I. Joe - A Real American Hero (c) 1992 Konami.


Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.


- TECHNICAL -


Game ID : GX069


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in May 1992.


This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.


Soundtrack Releases :

Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (12/24/1992)


- STAFF -


Director : Formula Jun

Game programmers : Q16.Tsutsui, T. Yoshinobu, Masae Nakashima

Graphic designers : Sakura 28, M. Yamada, M. Yamashita

Sound designers : T. Ogura, K. Fukui

Hardware : Hashima, Y. Wajiki

Product designer : T. Nishimura

Special thanks : K. Kinugasa, Frank Pellegrini, Steve Kaufman


- SOURCES -


Game's rom.

Machine's picture.



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Chiudi Lista

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on gijoe

0.37b13 [Olivier Galibert]

0.37b8 [?]


Bugs:

- Sound or inaccurate sound effects. abelardator2 (ID 03656)

- Zooming glitches and a wrong backdrop. Kekule (ID 01858)


WIP:

- 0.150: RDY/BUSY on ER5911 is always live regardless of CS state. Fixes G.I. Joe and probably others (machine\eepromser.c) [Aaron Giles].

- 0.141: caius added clone G.I. Joe (World, EB8, prototype?). Changed parent description to 'G.I. Joe (World, EAB, set 1)' and clones 'G.I. Joe (US)' to 'G.I. Joe (US, UAB)' and 'G.I. Joe (Japan)' to 'G.I. Joe (Japan, JAA)'.

- 0.137: David Haywood implemented default EEPROMs to GI Joe.

- 0.136u1: Fabio Priuli added driver data struct and save states to GI Joe. Changed description to 'G.I. Joe (World)'.

- 0.135u4: Fabio Priuli updated GI Joe to use EEPROM device and to use Konami video devices.

- 0.133u1: Brian Troha added DIP locations to GI Joe and clones.

- 0.131u1: MooglyGuy merged memory maps in GI Joe.

- 0.131: Yasuhiro Ogawa removed YM2151 from GI Joe which is not present on real PCB.

- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have GI-Joe (broken) for documentation/testing/parts.

- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.

- 0.125u3: David Haywood made GI Joe not crash, but still don't understand what the original code was trying to do.

- 0.119u4: Mike Green fixed 'Players' dipswitch.

- 0.71u1: Acho A. Tang updated video settings, memory map, irq handler and added object blitter. Completed K054157 to K056832 migration, added ground scroll emulation, fixed sprite and BG priority and improved shadows and layer alignment. Added preliminary K056832 tilemap<->linemap switching and tileline code (vidhrdw\konamiic.c). Added tilemap_get_transparency_data() for transparency cache manipulation (tilemap.c).

- 0.69: GMB added clone GI Joe (Japan).

- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.

- 20th October 2002: Guru fixed the GI Joe ROM file names.

- 0.55: Fixed YM2151 sound in GI Joe.

- 0.37b14: Added dipswitches 'Sound', 'Coin mechanism', 'Players' and 'Unused'. Added 3rd and 4th coin slot.

- 11th March 2001: Olivier Galibert re-submitted a lost GI Joe update.

- 0.37b13: Olivier Galibert added GI Joe (World) (Konami 1992) and clone (US).

- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix.

- 26th February 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain.

- 0.37b12: K054539 sound emulation, used in GI Joe [Olivier Galibert].

- 0.37b8: Added GI Joe (World) (Testdriver) and clone (US).


LEVELS: 3

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