gijoe G.I. Joe (World, EAB, set 1)


Immagine gioco: G.I. Joe (World, EAB, set 1)
   
Immagini disponibili:





 Descrizione 
Nome romset: gijoe.zip
Anno di produzione: 1992
Produttore: Konami

Genere del gioco: Sparatutto
Categoria: Sparatutto / 3a Persona

Questa macchina ha i seguenti cloni:
 • G.I. Joe (Japan, JAA)
 • G.I. Joe (US, UAB)
 • G.I. Joe (World, EB8, prototype?)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .037b13

Il driver di questa macchina in MAME è: gijoe.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 16000000 Hz
    Z80 ("audiocpu")cpu 8000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    K054539 ADPCM ("k054539")audio 18432000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 288 x 224 @ 60.000000 Hz

  • Numero di giocatori: 4P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    SoundMono
     Stereo
    Coin mechanismCommon
     Independent
    Players2
     4
    UnusedOff
     On

  • ROM (13 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    069eab03.14e262144dd2d533f 6fc9f7a8fc89155ef2b9ee43fe5e456d9b574f8c good gijoe
    069eab02.18e2621446bb11c87 86581d24f73f2e837f1d4fc5f1f2188f610c50b6 good gijoe
    069a12.13e26214475a7585c 443d6dee99edbe81ab1b7289e6cad403fe01cc0d good gijoe
    069a11.16e2621443153e788 fde4543eac707ef24b431e64011cf0f923d4d3ac good gijoe
    069a01.7c6553674172b99 f5e0e0d43317454fdacd3df7cd3035fcae4aef68 good gijoe
    069a10.18j10485764c6743ee fa94fbfb55955fdb40705e79b49103676961d919 good gijoe
    069a09.16j1048576e6e36b05 fecad503f2c285b2b0312e888c06dd6e87f95a07 good gijoe
    069a08.6h1048576325477d4 140c57b0ac9e5cf702d788f416408a5eeb5d6d3c good gijoe
    069a05.1h1048576c4ab07ed dc806eff00937d9465b1726fae8fdc3022464a28 good gijoe
    069a07.4h1048576ccaa3971 16989cbbd65fe1b41c4a85fea02ba1e9880818a9 good gijoe
    069a06.2h104857663eba8e1 aa318d356c2580765452106ea0d2228273a90523 good gijoe
    069a04.1e209715211d6dcd6 04cbff9f61cd8641db538db809ddf20da29fd5ac good gijoe
    er5911.7d128a0d50a79 972533ea45a0e84d9dd14c55f58cd7247926792e good gijoe


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

G.I. Joe - A Real American Hero (c) 1992 Konami.


Soldati combattono in una guerra futuristica contro l'armata di un imperatore malvagio. Al contrario della maggior parte dei giochi a tema militare, anche gli alberi e gli edifici possono essere distrutti se vengono colpiti da un numero di proiettili sufficiente.


- DATI TECNICI -


Game ID : GX069


Processore Principale : 68000 (@ 16 Mhz)

Processore Audio : Z80 (@ 8 Mhz)

Chip Audio : YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)


Giocatori : 4

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Maggio 1992.


Questo gioco é basato principalmente sui fumetti e sulla serie animata degli anni 80 della Marvel che erano basate sulla popolare serid gi giocattoli G.I. Joe creata per Hasbro Toys da Stan Weston nel 1964. La linea G.I. Joe fu la prima di giocattoli "Action Figure", termine coniato per evitare di usare il termine "bambole per ragazzi".

Pubblicazioni colonna sonora:

Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (12/24/1992)


- STAFF -


Regista: Formula Jun

Programmatori: Q16.Tsutsui, T. Yoshinobu, Masae Nakashima

Designer Grafica: Sakura 28, M. Yamada, M. Yamashita

Designer Audio: T. Ogura, K. Fukui

Hardware: Hashima, Y. Wajiki

Designer Prodotto: T. Nishimura

Ringraziamenti : K. Kinugasa, Frank Pellegrini, Steve Kaufman


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su gijoe

0.37b13 [Olivier Galibert]

0.37b8 [?]


Bugs:

- Sound or inaccurate sound effects. abelardator2 (ID 03656)

- Zooming glitches and a wrong backdrop. Kekule (ID 01858)


WIP:

- 0.150: RDY/BUSY on ER5911 is always live regardless of CS state. Fixes G.I. Joe and probably others (machine\eepromser.c) [Aaron Giles].

- 0.141: caius added clone G.I. Joe (World, EB8, prototype?). Changed parent description to 'G.I. Joe (World, EAB, set 1)' and clones 'G.I. Joe (US)' to 'G.I. Joe (US, UAB)' and 'G.I. Joe (Japan)' to 'G.I. Joe (Japan, JAA)'.

- 0.137: David Haywood implemented default EEPROMs to GI Joe.

- 0.136u1: Fabio Priuli added driver data struct and save states to GI Joe. Changed description to 'G.I. Joe (World)'.

- 0.135u4: Fabio Priuli updated GI Joe to use EEPROM device and to use Konami video devices.

- 0.133u1: Brian Troha added DIP locations to GI Joe and clones.

- 0.131u1: MooglyGuy merged memory maps in GI Joe.

- 0.131: Yasuhiro Ogawa removed YM2151 from GI Joe which is not present on real PCB.

- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have GI-Joe (broken) for documentation/testing/parts.

- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.

- 0.125u3: David Haywood made GI Joe not crash, but still don't understand what the original code was trying to do.

- 0.119u4: Mike Green fixed 'Players' dipswitch.

- 0.71u1: Acho A. Tang updated video settings, memory map, irq handler and added object blitter. Completed K054157 to K056832 migration, added ground scroll emulation, fixed sprite and BG priority and improved shadows and layer alignment. Added preliminary K056832 tilemap<->linemap switching and tileline code (vidhrdw\konamiic.c). Added tilemap_get_transparency_data() for transparency cache manipulation (tilemap.c).

- 0.69: GMB added clone GI Joe (Japan).

- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.

- 20th October 2002: Guru fixed the GI Joe ROM file names.

- 0.55: Fixed YM2151 sound in GI Joe.

- 0.37b14: Added dipswitches 'Sound', 'Coin mechanism', 'Players' and 'Unused'. Added 3rd and 4th coin slot.

- 11th March 2001: Olivier Galibert re-submitted a lost GI Joe update.

- 0.37b13: Olivier Galibert added GI Joe (World) (Konami 1992) and clone (US).

- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix.

- 26th February 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain.

- 0.37b12: K054539 sound emulation, used in GI Joe [Olivier Galibert].

- 0.37b8: Added GI Joe (World) (Testdriver) and clone (US).


LEVELS: 3

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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