gdfs Mobil Suit Gundam Final Shooting (Japan)


Immagine gioco: Mobil Suit Gundam Final Shooting (Japan)
   
Immagini disponibili:





 Descrizione 
Nome romset: gdfs.zip
Anno di produzione: 1995
Produttore: Banpresto

Genere del gioco: Sparatutto
Categoria: Sparatutto / Pistola

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato
Emulazione modalità cocktail: Preliminare

In MAME dalla versione: .096u2

Il driver di questa macchina in MAME è: ssv.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    V60 ("maincpu")cpu 16000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    ES5506 ("ensoniq")audio 16000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 338 x 240 @ 60.186720 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Pistola ottica
      Joystick [8 direzioni]
      Pistola ottica

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    ControlsJoystick
     Light Gun
    Light Gun CalibrationOff
     On
    Level SelectOff
     On
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
    Save ScoresNo
     Yes
    Flip ScreenOff
     On
    UnusedOff
     On
    Invert X AxisOff
     On
    UnusedOff
     On
    UnusedOff
     On
    LanguageEnglish
     Japanese
    Demo SoundsOff
     On
    Damage From Machine GunLight
     Heavy
    Damage From Beam CannonLight
     Heavy
    Damage From MissleLight
     Heavy

  • ROM (17 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    vg004-14.u31048576d88254df ccdfd42e4ce3941018f83e300da8bf7a5950f65c good gdfs
    ssv2set0.u1524288c23b9e2c 9026e065252981fb403255ddc5782359c0088e8a good gdfs
    ssv2set1.u2524288d7d52570 12e7531519a0a4331e409991265908fb518286ef good gdfs
    vg004-09.u432097152b7382cfa df735470181c16f8aac0e3be76e1ed53a32dbb9c good gdfs
    vg004-10.u452097152b3c6b1cb c601213e35d8dfd1244921da5c093f82145706d2 good gdfs
    vg004-11.u4820971521491def1 344043302c81b4118cac4f692375b8af7ea68570 good gdfs
    vg004-01.u332097152aa9a81c2 a7d005f9be199e317aa4c6aed8a2ab322fe82119 good gdfs
    vg004-02.u342097152fa40ecb4 0513f3b6879dc7d207646d949d6ddb7251f77bcc good gdfs
    vg004-03.u35209715290004023 041edb77b34e6677ac5b85ce542d87a9bb1baf31 good gdfs
    vg004-04.u362097152fdafd289 3ff1969a176d13bfa68a48c9ed582f5789b1047f good gdfs
    vg004-06.u3820971523402325f 7ea169c1f8b01a37bd7dbb4d486d38bdac62be5b good gdfs
    vg004-05.u3720971529ae488b0 7823cc689c588f3dbcafe9bdc94c094d6e9cd605 good gdfs
    vg004-07.u3920971525e89fcf9 db727ec8117e84c98037c756715e28fd5e39972a good gdfs
    vg004-08.u4020971526b1746dc 35e5ee02975474985a4a611dcc439fc3050b7f94 good gdfs
    ssvv7.u16524288f1c3ab6f b7f54f7ae60650fee7570aa4dd4266c629149673 good gdfs
    vg004-12.u42097152eb41a4ef f4d0844a3c00cf90faa59ae982744b7f0bcbe218 good gdfs
    vg004-13.u52097152a4ed3977 5843d56f69789e70ce0201a693ffae322b628459 good gdfs


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Final Shooting - Mobile Suit Gundam (c) 1995 Banpresto.


- DATI TECNICI -


Processore Principale : V60 (@ 16 Mhz)

Chip Audio : ES5506 (@ 16 Mhz)


Giocatori : 2

Controllo : Lightgun

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Novembre 1995.


- SERIE -


1. Mobile Suit Gundam (1993)

2. Mobile Suit Gundam EX Revue (1994)

3. Kidou Butouden Gundam (1994, Nintendo Super Famicom)

4. Final Shooting - Mobile Suit Gundam (1995)

5. Kidou Senshi Gundam W - Endless Duel (1996, Nintendo Super Famicom)

6. Gundam Battle Assault (1998, Sony PlayStation)

7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, Sony PlayStation)

8. Mobile Suit Gundam - Journey to Jaburo (2000, Sony PS2)

9. Mobile Suit Gundam - Federation Vs. Zeon (2001)

10. Mobile Suit Gundam - Federation Vs. Zeon DX (2001)

11. Mobile Suit Gundam - Jionic Front (2001, Sony PS2)

12. Mobile Suit Z-Gundam - AEUG Vs. Titan (2003)

13. Mobile Suit Gundam SEED (2003, Sony PS2)

14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)

15. Mobile Suit Gundam - Pilots Locus (2004, Nintendo GameCube)

16. Mobile Suit Gundam Vs. Z-Gundam (2004, Nintendo GameCube)

17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, Sony PS2)

18. Mobile Suit Gundam - One Year War (2005, Sony PS2)

19. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)

20. Mobile Suit Gundam Climax U.C. (2006, Sony PlayStation 2)

21. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)

23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, Sony PS2)

24. Mobile Suit Gundam - Gundam VS. Gundam (2008)


- FONTI -


Rom del gioco.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su gdfs

0.96u2 [David Haywood]


TEST MODE:

- Hold 1P Start on startup to enter test mode.


WIP:

- 0.146u1: Brian Troha added DIP locations to Mobil Suit Gundam Final Shooting.

- 0.106u3: Added dipswitches 'Damage From Machine Gun', 'Damage From Beam Cannon' and 'Damage From Missle'. Changed 'Unknown' to 'Unused' dipswitches.

- 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable. Changed description to 'Mobil Suit Gundam Final Shooting (Japan)'. Fixed gfx1/2/3 and sound1 rom loading. Replaced 8-way Joystick with Light gun and 3x buttons. Added dipswitches 'Controls', 'Light Gun Calibration', 'Stage Select', 'Coinage', 'Save Scores', 'Invert X Axis', 'Language', 'Unknown 1-7' and 'Unknown 2-1/2/5/6/7'.

- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard SSV hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place.

- 0.96u2: David Haywood added 'Mobile Suit Gundam Final Shooting' (Banpresto 1995).

- 18th February 2005: Guru - Gundam Final Shooting arrived from Japan.


LEVELS: 5

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