Golden Castle (prototype?)

Immagine gioco: Golden Castle (prototype?)
Immagini disponibili:

Nome romset:
Anno di produzione: 1986
Produttore: Allumer / Taito Corporation

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / 2D

Questa macchina è il clone di:
 • Gladiator (US)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .147u2

Il driver di questa macchina in MAME è: gladiatr.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("sub")cpu 3000000 Hz
    M6809 ("audiocpu")cpu 750000 Hz
    Speaker ("mono")audio
    YM2203 ("ymsnd")audio 1500000 Hz
    MSM5205 ("msm")audio 455000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    After 4 StagesContinues
    Bonus LifeOnly at 100000
     Every 100000
    Allow ContinueNo
    Demo SoundsOff
    Coin A1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Coin B5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
    Free PlayOff
    Flip ScreenOff
    Invulnerability (Cheat)Off
    Memory BackupNormal
    Starting Stage1
    Service ModeOff

  • ROM (13 del set parent, 7 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    gc0_51638425b19efb c41344278f6c7f3d6527aced3e459ed1ba86dea5 baddump gladiatr
    gc0_48192347ec794 51100f9fef2e96f00e94fce709eed6583b01a2eb baddump gladiatr
    gc0_116384040c9839 8c0d9a246847461a59eb5e6a53a94218e701d6c3 baddump gladiatr
    gc0_332768d6a342e7 96274ae3bda4679108a25fcc514b625552abda30 baddump gcastle
    qb0_1716384e78be010 157231d858d13a006b57a4ab419368168e64edb7 good gladiatr
    qb0_203276815916eda 6558bd2ae6f14d630ae93e66ce7d09be33870cce good gladiatr
    qb0_193276879caa7ed 57adc8429ad016c4da41deda6b7b6fe36de5a225 good gladiatr
    qb0_1832768e9591260 e427aa10c683fbeb98171f6d1820781d21075a24 good gladiatr
    qb0_1581925e1332b8 fab6e2c7ea9bc94c1245bf759b4004a70c57d666 good gcastle
    qb0_12327680585d9ac e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752 good gladiatr
    qb0_1332768a6bb797b 852e9993270e5557c1a0350007d0beaec5ca6286 good gladiatr
    qb0_143276885b71211 81545cd168da4a707e263fdf0ee9902e3a13ba93 good gladiatr
    gc1_61638494f49be2 adc9f38469d32eee5906b37289245df062b134b4 good gcastle
    gc2_732768bb2cb454 3cac1716a5c90953117deadcc3eba02000cda7c0 good gcastle
    qc0_8163841c7ffdad b224fd4cce078186f22e6393a38c7a2d84dc0066 good gladiatr
    gc1_91638469b977fd 9d05200e2b57577f7f353853cbbaa59bfd7a2804 good gcastle
    qb0_103276887ab6cc4 50bc1108ff5609c0e7dad615e92e16eb72b7bc03 good gcastle
    gc2_11327685c512365 f6b283ed7ec6f530b9c0f2e1e29c1a766af20a1e good gcastle
    q3.2b326a7c3c60 5125bfeb03752c8d76b140a4e74d5cac29dcdaa6 good gladiatr
    q4.5s32e325808e 5fd92ad4eff24f6ccf2df19d268a6cafba72202e good gladiatr

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su gladiatr

0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino]

Artwork available


- 0.147u2: hap re-added Golden Castle (prototype?). Note: Game was removed in 0.35 for being incomplete/thought insignificant. Changed description of clone 'Ohgon no Siro (Japan)' to 'Ougon no Shiro (Japan)'.

- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver.

- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also corrected to match factory settings).

- 0.131u3: Tafoid fixed Gladiator coinage.

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz.

- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that.

- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice).

- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with ppking. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches.

- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?).

- 0.87u2: Added proms ($0, 20 - unused).

- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast).

- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz.

- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch.

- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'.

- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz.

- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver.

- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling.

- 0.34b2: Added new ADPCM sample rom QB0-20.

- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound.

- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'.

- 0.33b6: Victor Trucco added Gladiator (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit).

- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO.


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