Galaxian (Midway set 1)


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 Description 
Romset name: galaxianm.zip
Production year: 1979
Manufacturer: Namco (Midway license)

Game genre: Shooter
Category: Shooter / Gallery

This machine is a clone of:
 • Galaxian (Namco set 1)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .005

The MAME driver of this machine is: galaxian.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Z80 ("maincpu")cpu 3072000 Hz
    Speaker ("speaker")audio
    Galaxian Audio Custom ("cust")audio
    DISCRETE ("discrete")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 768 x 224 @ 60.606061 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [2 ways]
      Joystick [2 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    CabinetUpright
     Cocktail
    Service ModeOff
     On
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Bonus Life7000
     10000
     12000
     20000
    Lives2
     3
    UnusedOff
     On

  • ROMs (5 of the parent set, 3 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    galmidw.u2048745e2d61 e65f74e35b1bfaccd407e168ea55678ae9b68edf good galaxian
    galmidw.v20489c999a40 02fdcd95d8511e64c0d2b007b874112d53e41045 good galaxian
    galmidw.w2048b5894925 0046b9ed697a34d088de1aead8bd7cbe526a2396 good galaxian
    galmidw.y20486b3ca10b 18d8714e5ef52f63ba8888ecc5a25b17b3bf17d1 good galaxian
    galmidw.z2048cb24f797 e6bb977ded0654c2c7388aad188059e1e0647908 good galaxianm
    galaxian.j1204884decf98 2e565cb6057b1816a6b4541e6dfadd3c3762fa36 good galaxianm
    galaxian.l12048c31ada9e 237ebb48549b34ca59a13cc2706512d957413ec4 good galaxianm
    6l.bpr32c3ac9467 f382ad5a34d282056c78a5ec00c30ec43772bae2 good galaxian


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Galaxian (c) 1979 Midway Mfg. Co.


- TECHNICAL -


[Upright model] [No. 866]


- TRIVIA -


Released in December 1979 by Midway, under license from Namco. For more information about the game itself, please see the original Namco entry.


Original releases :

Namco's Galaxian (October 1979)


Licensed releases :

Midway's Galaxian [Upright model] [No. 866] (December 1979)

Midway's Galaxian [Cocktail Table model] [No. 869] (December 1979)

Nichibutsu's Moon Alien [Upright model]

Nichibutsu's Moon Alien [Cocktail Table model]

Taito's Galaxian


Unofficial releases :

CGI's Galaxian Part 4

Galaxian Part X

Galaxian Turbo

Space Invaders Galactica

Zaccaria's Super Galaxians

Subelectro's Swarm

PETACO's Zero Time

Super Galaxy

Jeutel's Galaktron


- PORTS -


* Consoles :

Atari 5200 [US] (1982) [Model CX5206]

Colecovision [US] (1983) [Model 70006]

Atari 2600 [US] (1983) [Model CX2684]

Emerson Arcadia 2001 [US] (1982, "Galactica" clone, as "Space Attack [Model 1013")]

Bally Astrocade [US] ("Galactic Invasion" - Activision) [Model 2011]

Sony PlayStation (1994, "Ridge Racer") : you can play the game while the main game loads.

Nintendo Game Boy [US] (September 1995; "Arcade Classic No.3: Galaga / Galaxian [Model DMG-AGCE-USA]")

Sony PlayStation [US] (January 31, 1997; "Namco Museum Vol.3 [Model SLUS-0398]")

Nintendo 64 [US] (October 31, 1999; "Namco Museum 64 [Model NUS-NNME]")

Sega Dreamcast [US] (June 25, 2000; "Namco Museum [Model T-1403N]")

Nintendo Game Boy Advance [US] (June 10, 2001; "Namco Museum [Model AGB-ANME-USA]")

Sony PlayStation 2 [US] (December 4, 2001, "Namco Museum [Model SLUS-20273]")

Microsoft XBOX [US] (October 9, 2002, "Namco Museum")

Nintendo GameCube [US] (October 9, 2002, "Namco Museum [Model DOL-GNME-USA]")

Sony PSP [US] (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]")

Sony PlayStation 2 [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model SLUS-21164]")

Microsoft XBOX [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model NMO-2201A]")

Nintendo GameCube [US] (August 30, 2005; "Namco Museum 50th Anniversary [Model DOL-G5NE-USA]")

Nintendo DS [US] (September 18, 2007; "Namco Museum DS [Model NTR-YNME-USA]")

Nintendo Wii [US] (October 23, 2007; "Namco Museum Remix [Model RVL-R2NE-USA]")

Microsoft XBOX 360 [US] (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]")

Nintendo Wii [US] (November 16, 2010, "Namco Museum Megamix")


* Computers :

Atari 800 [US] (1982) [Model CXL4024]

Commodore C64 [US] (1983, "Galaxions" - Solar Software)

Commodore C64 [US] (1983) [Model RX8542]

PC [Booter] [US] (1983, Thunder Mountain)

PC [Booter] [US] (1983, Atarisoft)

Apple II [US] (1983, Atarisoft)

PC [MS Windows, 3.5"] [US] (March 31, 1996, "Microsoft Return of Arcade")

PC [MS Windows, CD-ROM] [US] (2000, "Microsoft Return of Arcade Anniversary Edition")

PC [MS Windows, CD-ROM] [US] (October 25, 2005, "Namco Museum 50th Anniversary")


* Others :

VFD tabletop game [US] (1981) by Coleco.

Namco Classics TV Game [US] (2003 - Jakk's Pacific)

Mobile Phones [US] (June 13, 2003, "Galaxian Mini")

Arcade Gold featuring Pac-Man [US] (2007 - Jakks Pacific)

Retro Arcade featuring Pac-Man [US] (2008 - Jakks Pacific)

Apple iPhone/iPod [US] (May 16, 2009, "Galaxians") by Istvan David [Model 316869163]

Arcade [US] (2010, "Pac-Man's Arcade Party")

Apple iPhone/iPod [US] (June 9, 2011, "Galaga 30th Collection [Model 413616338]")

Apple iPhone/iPod [US] (March 23, 2012) by Iconosys [Model 511322882]


- SOURCES -


Machine's picture.

Game's ROM.


Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on galaxian

0.15 [Nicola Salmoria]

0.05 [Nicola Salmoria, Robert Anschuetz]


Artwork available


Bugs:

- The backround sound during gameplay is slow by about a factor of 2. dropdeadhippie (ID 00443)


WIP:

- 0.150: Added 'Galaxian Custom' sound.

- 0.149: ANY added clone Galaxian (bootleg, set 2). Changed description of clone (bootleg) to 'Galaxian (bootleg, set 1)'.

- 0.148u5: Roselson (from AUMAP) added clone Galaxian (Recreativos Franco S.A. Spanish bootleg).

- 0.148: Swapped gfx1 rom load for clone Galaxian (Taito) to produce correct colors so it matches the other sets [Brian Troha].

- 0.147u4: Robbbert and MisfitMAME added clone Astrians (clone of Swarm).

- 16th April 2011: Mr. Do - Thanks to Zorg for getting in contact with Etienne over at Dragon's Lair Fans. He scanned and vectored the Italian version of the Namco Galaxian bezel.

- 17th December 2010: Smitdogg - Darran dumped a bunch of early 80's bootlegs from New Zealand, mostly Galaxian and Galaga bootlegs and hacks.

- 12th December 2010: Smitdogg - Darran dumped an alt version of Galaxian Part X.

- 0.135: Luigi30 changed references to galaxiaj in game names to galaxiana. Changed description of clones 'Super Galaxians (galaxiaj hack)' to 'Super Galaxians (galaxiana hack)' and 'Space Invaders Galactica (galaxiaj hack)' to 'Space Invaders Galactica (galaxiana hack)'. Fixed unable to use normal coin slots (coin lockout) in clone Kamakazi III (superg hack).

- 0.133u3: Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes.

- 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Brian Troha fixed Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. Changed description of clone 'Kamakazi III' to 'Kamakazi III (superg hack)'.

- 0.133u1: Darran added clone Kamakazi III. hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. Renamed (galaxiaj) to (galaxiana), (galmidw) to (galaxianm), (galmidwo) to (galaxianmo) and (galtaito) to (galaxiant).

- 6th June 2009: Smitdogg - Thanks to Darran we got Kamakazi III!

- 0.124u1: Changed Moon Alien Part 2 (moonal2), Moon Alien Part 2 (older version) (moonal2b) and Super GX (supergx) to Galaxian clones. Changed visible area to 224x768 and palettesize to 32 colors. Changed description of clones 'Galaxian (Midway)' to 'Galaxian (Midway set 1)', 'Galaxian (Midway, old rev)' to 'Galaxian (Midway set 2)', 'Super Galaxians' to 'Super Galaxians (galaxiaj hack)', 'Galaxian Part X' to 'Galaxian Part X (moonaln hack)', 'Space Invaders Galactica' to 'Space Invaders Galactica (galaxiaj hack)', 'Galaxian Part 4' to 'Galaxian Part 4 (hack)', 'Galaxian Turbo' to 'Galaxian Turbo (superg hack)', 'Swarm (hack of Galaxian)' to 'Swarm (bootleg?)' and 'Star Fighter (bootleg of Galaxian)' to 'Star Fighter'.

- 0.123u1: Stefan Lindberg added clone Galaxian (Taito).

- 0.119: David Haywood added clone Galaxian (bootleg). Changed description of clones 'Swarm' to 'Swarm (hack of Galaxian)' and 'Star Fighter' to 'Star Fighter (bootleg of Galaxian)'.

- 11th February 2007: Mr. Do - We have a bezel for Galaxian.

- 0.111u1: Atari Ace fixed 'Galaxian Test ROM' by adding extra ram (0xfffc, 0xffff).

- 2nd October 2006: f205v dumped Galaxian (bootleg).

- 0.104u8: Pierpaolo Prazzoli added clone Star Fighter.

- 19th March 2006: f205v dumped Star Fighter (Jeutel 1979).

- 0.88: MASH added clone Super GX.

- 0.85u1: Added 2nd player and dipswitches 'Cabinet', 'Service Mode' and 'Coinage'.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaxian from Baraka.

- 0.74u2: Mike O'Malley added 'Galaxian Test ROM' (19??) for region cpu1 ($0).

- 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs.

- 0.68: David Haywood added clone Moon Alien.

- 25th April 2003: David Haywood added Moon Alien to the Galaxian driver.

- 12th December 2002: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes.

- 0.59: Added clone Galaxian (Midway, old rev). Added 'Unused SW 0-3' dipswitch.

- 0.55: Fixed starfield isn't moving in Galaxian.

- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.

- 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Galaxian.

- 0.37b11: Added clone Galaxian (Namco set 2). Changed parent description to 'Galaxian (Namco set 1)'. Removed Galaxian (bootleg).

- 0.37b3: Zsolt Vasvari added clone Zero Time (Petaco S.A. 1979).

- 23rd May 2000: Zsolt Vasvari added Zero Time to the driver.

- 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.

- 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound.

- 0.36b11: Lee Taylor added clone Swarm (hack 1979). Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used.

- 22nd November 1999: Lee Taylor added a Galaxian clone called Swarm and four Space Invaders clones.

- 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly.

- 29th April 1999: Nicola tweaked the Galaxian tone generator to fix the coin inserted sound.

- 0.35b9: Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1.

- 0.35b7: Splitted 4k and 10k roms into 2k in Galaxian (Namco) and clones Space Invaders Galactica and Galaxian Part 4. Removed clone Galaxian (Namco, modified). Changed description of clone 'Galaxians (bootleg)' to 'Galaxian (bootleg)'.

- 0.35b5: Zsolt Vasvari added clone Galaxians (bootleg).

- 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).

- 0.35b2: Nicola Salmoria fixed (?) the title in clone Galaxian Part X.

- 10th January 1999: Malcor dumped Galaxian (Taito).

- 6th January 1999: Malcor dumped Super GX.

- 0.34b1: Added color prom galaxian.clr.

- 0.33b7: Changed description of clone 'Moon Alien Part 2 (alternate)' to 'Moon Alien Part 2 (older version)'.

- 0.33b5: Al Kossow added clones Moon Alien Part 2 (Nichibutsu 1980) and (alternate). Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. Known issues: Sound is not completely emulated.

- 0.31: Known issues: Bullet placement is not correct in cocktail mode. Changed description of clone 'Galaxian Part 1' to 'Space Invaders Galactica' and clone 'Super Galaxian' to 'Super Galaxians'.

- 13th April 1998: Malcor dumped Moon Alien Part 2 (older version).

- 0.29: Andrew Scott improved the Galaxian background hum, it also is no longer incorrectly played in Moon Cresta & others. In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.27: Andrew Scott and Robert R. Anschuetz II improved sound support in Galaxian and clones. The background noise is now emulated, while the shoot noise still requires a sample. These changes also affect other games using the same sound routines.

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Galaxian.

- 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones.

- 0.18: Nicola Salmoria added some lousy noise to Galaxian.

- 0.15: Nicola Salmoria added Galaxian (Namco). This version is known to be original, it has Namco copyright and the code is slightly different from the other Galaxian (which has Midway copyright). Renamed (galaxian) to (galmidw).

- 0.14: Nicola Salmoria added high score saving to Galaxian.

- 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable.

- 0.05: Nicola Salmoria added 'Galaxian (Midway)' (Midway 1979) and clones Galaxian (Namco, modified), Super Galaxian, Galaxian Part X, Galaxian Part 1, Galaxian Part 4 and Galaxian Turbo. Game is playable with accurate colors and limited sound. Control: Arrows = Move around, CTRL = Fire and F2 = Test mode. There are so many clones here that I'm not even sure which is the "original" one. The dipswitch menu might display wrong settings. Compiled from information provided by friends and Uncles on RGVAC. Info on Galaxians taken from Arcade Emulator by Robert Anschuetz. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What does dipswitch 6 do?

- 4th January 1997: Malcor dumped Galaxian Part 4 (hack).


LEVELS: 255 (endless)


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