Fun World Quiz (Austrian)

Immagine gioco: Fun World Quiz (Austrian)
Immagini disponibili:

Nome romset:
Anno di produzione: 198?
Produttore: Fun World / Oehlinger

Genere del gioco: Quiz
Categoria: Quiz / Tedesco

Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME

Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .137u1

Il driver di questo gioco in MAME è: funworld.c - Leggi il codice

 Dati tecnici  
Numero di giocatori: 1P
Controllato con:

Questo gioco utilizza un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 384 x 232 @ 60.000000 Hz

La scheda di questo gioco usa 3 CHIP
R65C02cpu2000000 Hz
AY-3-8910Aaudio2000000 Hz

 Dati Scheda 
Il ROMset di questo gioco si compone di 17 ROM
Riferito alla versione MAME: 0.160

NomeDimensioniCRC32SHA1FunzionamentoNel romset
kqu_6.bin1638450f0e586 85ce5b95283113e2ac94fd882c57ce1b26135ed0 good funquiz
q_3.bin163840dafa07a 5d6fa842c617f92fad14a597396249d5a4d28c9a good funquiz
q_2.bin16384ce07c6e1 6b77a9198e29c195d983b856e8826e8174945321 good funquiz
allg_1.bin327681351cf56 50e89c3e6d256bcf7f1d3c0dbef935e4e8561096 good funquiz
allg_2.bin32768021492a4 b59e1303f17c9e5af05a808118ae729205690bb2 good funquiz
allg_3.bin32768de8e055f 593fce143ee5994087bbac8b51ac7e2d02e8701c good funquiz
allg_4.bin327685c87177a a8a8318165008cb3295e25d4b4d38146f44a32fc good funquiz
allg_5.bin3276883056686 00f14ded371751d54a391bf583d940b32ddeae58 good funquiz
gesch_1.bin327686f785938 1e3df7c262d8cb7d7981c9d424d4c1361fe55b50 good funquiz
gesch_2.bin327683363c0ba f1a2a86e6abc73dd9312fa744b6929fae138e219 good funquiz
geo_1.bin32768504da831 4bef7bed4d300400c094cb30e9af55d3c6f47c29 good funquiz
geo_2.bin327687c563119 9f3ae3ba3e4f60d9ea4b5c95aa5aaada8bb446a3 good funquiz
tech_1.bin32768cf5b9edc f1085c9915d21c4da581d06c9568d2bb47d467ed good funquiz
sport_2.bin327687accde63 75ec3a02368d3a07d48ef9a9ff4ca7f8cf7798e2 good funquiz
pop_1.bin327685c74781e 0a50a706fd397bb220e31f1a7adaa4204b242888 good funquiz
pop_2.bin3276810103648 6fdc1aa4dcc8919e46def1c19adc2b9686c0f72d good funquiz
82s147.bin512f990a9ae f7133798b5f20dd5b8dbe5d1a6876341710d93a8 good funquiz

:  Gioco Parent
:  Gioco Clone

La scheda di questo gioco ha 8 opzioni configurabili via dipswitch

In grassetto i valori predefiniti

Game with bettingOff
Show question in bet stageOff
Right answer is shownOff
No numbers (Vienna)Off


Fun World Quiz (c) 198? Fun World.

L'inserimento di 5 ATS (scellini austriaci) assegna 5 crediti. Per 1 credito un giocatore riceve 500 punti. Per ogni domanda un giocatore può puntare 100, 500 o tutti i punti in suo possesso. Se si risponde ad una domanda in maniera corretta, la puntata è aggiunta ai punti. Se un giocatore raggiunge più di 2500 punti dopo 5 domande, ottiene domande bonus. La partita termina a seguito di una risposta errata.


Game's ROM.

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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su funquiz

0.137u1 [Roberto Fresca, David Haywood]

< German >


- 0.137u3: Roberto Fresca replaced the Fun World Quiz bad ROMs with good ones. Fixed graphics and colors and cleaned-up inputs. Added new gfx1 rom ($c000) and prom ($0).

- 13th April 2010: Roberto Fresca - Again, thanks to 9ofzeven that kindly loaned his board, and Team Europe that got a successful redump, I was able to fix the Funworld Quiz graphics and colors. The bipolar PROM contains a dual palette, that is addressed by PLDs. The first one (seems the official one) is meant for dark-gray background, and the second one for dark-blue background. Now the game is accurately preserved/emulated.

- 0.137u1: Roberto Fresca and David Haywood added Fun World Quiz (austrian) (Funworld 198?). Needs proper banking, and both graphics and bipolar PROM redumps. Roberto Fresca added Fun World Quiz description and hardware notes. More improvements to Funworld driver [Roberto Fresca, David Haywood]: Improved inputs. Proper handlers and banking for Fun World Quiz questions. Complete dipswitches with DIP locations. Promoted game to working state. Added bookkeeping instructions notes.

- 16th March 2010: Roberto Fresca - Thanks to 9ofzeven that kindly dumped his Fun World Quiz board, I was able to add this rare Funworld title. The game is meant to work as "amusement", with high scores like another regular arcade. You can set it as "bet mode", allowing to choose the amount of points to play, but can't be turned to gambling mode (no payout, keyout, etc) for pubs, etc. It's running in a triple board. Main board with graphics, sound, RAM, PROM, PAL, etc. A CPU board with custom CPU based on 65c02, and a ROM board where the questions are stored. Special thanks to David Haywood, that kindly hooked the questions banking handlers. The game has complete inputs + dipswitches and is working properly. Unfortunately one graphics ROM seems to be rotten and the bipolar PROM wasn't dumped yet. So... Just hooked the good graphics ROM to keep the game text readable. Hence it looks so bad. Also I'm currently working in the Funworld button-lamps system, adding fixed lamps layouts by game, instead of a generic one by default.

Romset: 465 kb / 17 files / 143.7 zip

Informazioni su funworld.c (Driver MAME)

0.99u2 [Curt Coder, Peter Trauner]


- Figure out the royalcdc, jokercrd and multiwin encryption.

- Figure out the remaining PIA connections for almost all games.

- Fix Saloon and move it to its own driver.

- Fix the imperfect sound in Magic Card II.

- Reverse-engineering the boot code of Jolly Card Professional 2.0, and Royal Card Professional 2.0 to get the proper codes to boot.

- Analyze the unknown writes to $2000/$4000 in some games.

- Check for the reads to the AY8910 output ports in some games.

- Implement the MCU in monglfir and soccernw.


- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible. Funworld driver wants bitwise ops [O. Galibert]. Replaced M65C02 CPU1 with R65C02.

- 0.147u2: Changed layout\bigdeal.lay to bonuscrd.lay. Fun World driver improvements [Roberto Fresca]: Added 'Bonus Card (Austrian)' from Fun World. Added PCB layouts. Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card. Cleaned up the code. Changed company name 'Funworld' to 'Fun World'. Added technical notes. Default Bonus Card & Big Deal dipswitches positions, that allow boot the system without errors.

- 0.143u8: Added layout\novoplay.lay. Funworld driver update [Roberto Fresca, Rob Ragon]: Documented hopper motor line (temporarily added as an extra lamp). Better documentation of output ports.

- 0.142u1: Funworld driver updates [Roberto Fresca]: Complete support for Witch Royal, from Video Klein. Reworked the button-lamps layout to get the hold buttons more centered.

- 0.141u4: Atari Ace converted Funworld to driver_device.

- 0.139u3: Added includes\funworld.h.

- 0.137u3: Improvements to Funworld driver [Roberto Fresca]: Replaced the Fun World Quiz bad ROMs with good ones. Fixed the Fun World Quiz graphics and colors. Cleaned-up the flags for non working games. Modified the default lamps layout to include the bet lamp. Cleaned-up the Fun World Quiz inputs. Added 4 new Royal Card sets. Reworked parent/clone relationship (delete the old .cfg and .nv files to have them working properly). Splitted the Royal Card machine driver. This is needed to access different halves of the bipolar PROM. Now principal Royal Card sets have a working bet button. Added default NVRAM to the new sets.

- 0.137u1: Added layout\bigdeal, jollycrd.lay and royalcrd.lay. Removed layout\funworld.lay. Improvements to Funworld driver [Roberto Fresca]: Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hardware does. Replaced hardcoded values on graphics decode routines with proper RGN_FRAC calculations. Fixed graphics bitplanes to involved games. Added more hardware/technical info. Reworked button-lamps layouts per game. Cleaned-up the code. Added specific button-lamps layout for bigdeal games. Added specific button-lamps layout for royalcrd & jolycdit, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines. Added dual-state palette (addressable through PLDs). This allow to choose which half of the palette will be addressed. Splitted the main machine driver to cover both palette states. Added another Royal Vegas Joker Card set, from Mile. These sets aren't intended to work with coins. Only remote credits are allowed. There are external modules that can manage up to 4 machines simultaneously, adding/removing/watching credits. Added default NVRAM to the above sets. Added proper inputs and dipswitches to vegasmil.

- 0.137: Improvements to Funworld driver [Roberto Fresca]: Added external default NVRAM support. Changed default settings for some games, now that NVRAM is loaded externally.

- 0.136u4: Improvements to Funworld driver [Roberto Fresca]: Added a new croatian set of Jolly Joker with maximum bet = 40. Moved the hardware description and tech notes to the ROM_LOAD section. Updated technical notes.

- 0.134: Funworld changes [Roberto Fresca]: Discovered and documented new features in clone Jolly Card (Evona Electronics). Removed the commented hack for joly980 driver init since is not needed anymore. Fixed a bug introduced with the massive input change, that didn't allow initialize all sets that need the normal procedure to do it. Updated technical notes. Roberto Fresca fixed all games that need NVRAM initialized aren't working anymore.

- 0.133u1: Funworld improvements [Roberto Fresca]: Removed generic Funworld DRIVER_INIT. Added partial PIAs connection diagram. Updated technical notes. Removed all 7x buttons.

- 0.129: Roberto Fresca correctly setup the MC6845 device in the Funworld driver. Added common device interface and eliminated the screen size & visible area parameters to Magic Card 2.

- 0.128u7: Funworld improvements [Roberto Fresca]: Updated technical notes.

- 0.128u5: Improvements to Funworld driver [Roberto Fresca, Andreas Naive]: Decrypted Saloon's program, graphics and color PROM. Created a new memory map and machine driver for Saloon. Removed set jolycdae (it's not coming from a real board). Renamed the Magic Card II sets. Updated technical notes.

- 0.127u4: Improvements to Funworld driver [Roberto Fresca]: Improved lamps layout for all games. Added Pool 10 pinout and dipswitches info. Updated technical notes.

- 0.125u1: Roberto Fresca found the proper algorithm to decrypt the blue TAB PCB in the Funworld driver. Replaced the old decryption tables with the proper decryption scheme. Updated technical notes.

- 0.124u5: Funworld games [Roberto Fresca]: Fixed AY8910 volume to all games to avoid clips. Merge bigdeal and Funworld machine drivers thanks to the AY8910 rewrite. Removed old unaccurate commentary about magiccrd tiles. All CMC italian games [Roberto Fresca]: Added TICKET and HOPPER buttons to allow payout through the SUPER GAME. Documented the featured SUPER GAME with complete instructions. Improved dipswitches to properly set the payout system. Added 'Super Game Payment Type' dipswitch.

- 0.124u4: Funworld updates [Roberto Fresca]: Removed the temporary hack to jolyc980. Updated technical notes. Moved snookr10 to its own driver. Minor clean-up.

- 0.123u3: Roberto Fresca switched the Funworld color decoding routines to use RESNET code.

- 0.123u1: Some improvements to the Funworld driver and new games added [Roberto Fresca]: Switched to XTAL def. Renamed sets description based on languages instead of countries. Fixed some years and manufacturers. Updated technical notes. Cleaned up the driver. Zsolt Vasvari removed color tables from Funworld driver. Added RESNET color computations where appropriate.

- 0.112: Some improvements to Funworld [Roberto Fresca]: All crystals documented via #defines. All CPU and sound clocks derived from #defined crystal values. Added DIP locations to all games. Added proper tsc87c52 MCU dumps to monglfir and soccernew. Modified the refresh rate to 60 fps.

- 0.110u5: Added vidhrdw\funworld.c. Major Funworld driver rewrite [Roberto Fresca]: Merged/splitted some machine drivers, memory maps and inputs. Unified get_bg_tile_info for all games. Mapped the input buttons in a better format for all games (Keys: 156-QW-ZXCVBNM). Added proper color PROM decode routines. Rewrote the technical notes. Splitted the driver to driver/video. Fixed screen size and visible area to Magic Card II based on MC6845 registers. Fixed CPU clock to 2MHz in all remaining games. Fixed AY8910 volume in all games to avoid clipping. A big Thanks to MAME Italian Forum guys for all their efforts.

- 25th November 2006: Roberto Fresca - Since last update, I decided to rewrite the entire Funworld driver because the thing was becoming a whole mess. Additionally, a lot of improvements were made. I'll post a partial list of changes later. Jolly Card and Royal Card are working properly with full sound and perfect colors. Cuore 1 and Elephant Family have some odd things, but I'm planning to write a program that can run in the real hardware to output some answers... (thanks to f205v/kold/stekka that will send the boards).

- 0.109u4: wolf676 fixed lamps in Funworld driver.

- 22nd October 2006: Roberto Fresca - I still need some pictures of Funworld games running (jolly card, bonus card, magic card, big deal, elephant family, royal card). If you can contribute providing some of them, please contact me here or through the forums.

- 0.109u3: Added layout\funworld.lay. Updated Funworld driver lamps and layout [wolf676]: Added external credit in counter (mapped as coin 1 counter). Added external credit out counter (mapped as coin 8 counter). Added button lamps hold1-5, cancel and start. Added simple button lamps artwork "funworld.lay".

- 0.100u2: Roberto Fresca cleaned up driver flags and parent/child relationships in the Funworld driver.

- 0.99u2: Added funworld.c driver.

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