flower Flower (US)


Immagine gioco: Flower (US)
   
Immagini disponibili:





 Descrizione 
Nome romset: flower.zip
Anno di produzione: 1986
Produttore: Clarue (Komax license)

Genere del gioco: Sparatutto
Categoria: Sparatutto / Volo Verticale

Questa macchina ha i seguenti cloni:
 • Flower (Japan)

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .062

Il driver di questa macchina in MAME è: flower.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 4000000 Hz
    Z80 ("subcpu")cpu 4000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 288 x 224 @ 61.585689 Hz

  • Numero di giocatori: 2P Alternati
  • ROM (21 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    1.5j32768a4c3af78 d149b0e0d82318273dd9cc5a143b175cdc818d0d good flower
    2.5f327687c7ee2d8 1e67bfe0f3585be5a6e6719ccf9db764bafbcb01 good flower
    3.d9163848866c2b0 d00f31994673e8087a1406f98e8832d07cedeb66 good flower
    10.13e819262f9b28c d57d06b99e72a4f68f197a5b6c042c926cc70ca0 good flower
    8.10e8192f85eb20f 699edc970c359143dee6de2a97cc2a552454785b good flower
    6.7e81923e97843f 4e4e5625dbf78eca97536b1428b2e49ad58c618f good flower
    9.12e8192f1d9915e 158e1cc8c402f9ae3906363d99f2b25c94c64212 good flower
    15.9e81921cad9f72 c38dbea266246ed4d47d12bdd8f9fae22a5f8bb8 good flower
    14.19e819211b491c5 be1c4a0fbe8fd4e124c21e0f700efa0428376691 good flower
    13.17e8192ea743986 bbef4fd0f7d21cc89a52061fa50d7c2ea37287bd good flower
    12.16e8192e3779f7f 8e12d06b3cdc2fcb7b77cc35f8eca45544cc4873 good flower
    11.14e81928801b34f 256059fcd16b21e076db1c18fd9669128df1d658 good flower
    4.12a32768851ed9fd 5dc048b612e45da529502bf33d968737a7b0a646 good flower
    5.16a1638442fa2853 cc1e8b8231d6f27f48b05d59390e93ea1c1c0e4c good flower
    82s129.k32565aab7b41 8d44639c7c9f1ba34fe9c4e74c8a38b6453f7ac0 good flower
    82s129.k2256ababb072 a9d46d12534c8662c6b54df94e96907f3a156968 good flower
    82s129.k1256d311ed0d 1d530c874aecf93133d610ab3ce668548712913a good flower
    82s147.d7512f0dbb2a7 03cd8fd41d6406894c6931e883a9ac6a4a4effc9 good flower
    82s147.j18512d7de0860 5d3d8c5476b1edffdacde09d592c64e78d2b90c0 good flower
    82s123.k732ea9c65e4 1bdd77a7f3ef5f8ec4dbb9524498c0c4a356f089 good flower
    82s129.a1256c8dad3fc 8e852efac70223d02e45b20ed8a12e38c5010a78 good flower


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Flower (c) 1986 Komax, Inc.


Sparatutto a scorrimento verticale ambientato nello spazio. Eliminate i fiori d'attacco e una varietà  di boss a fine livello. Spara alle catene di margherite e alle comete per avere energia extra.


- DATI TECNICI -


Processore Principale : (3x) Z80 (@ 8 Mhz)

Chip Audio : Custom (@ 8 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 272 x 224 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 256


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3

=> [A] Sparo, [B] Missile, [C] Cutter


* Energia extra fiori:

1. Arancio : Accelerazione extra per 30 secondi.

2. Porpora : missili. 15 colpi.

3. Verde : laser. 30 colpi.

4. Rosso : cutter. Deve essere infierito dopo il lancio.

5. Blu : supporto. Massimo 3 supporti.


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su flower

0.125u9 [InsideOutBoy]

0.125u8 [?]

0.62 [InsideOutBoy, David Haywood, Stephane Humbert]


WIP:

- 0.151: Reverted to 8-way Joystick for now [hap].

- 0.150: Joystick is 4-way [hap].

- 0.149: Modernized Flower sound device [Osso]. Changed 'Flower Custom' to 'Flower Custom Sound'.

- 0.145u8: hap fixed ADDRESS_MAP regression (black screen) in Flower.

- 0.143u3: hap further improved Flower interrupts, sound driver and fixed most of the hanging notes by adding channel effects. Changed Z80 CPU1/2/3 clock speed to 4608000 Hz.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Flower.

- 0.138u1: Changed description of 'Flower (Komax)' to 'Flower (US)' and clone 'Flower (Sega/Alpha)' to 'Flower (Japan)'. Renamed (flowers) to (flowerj).

- 0.129u4: Changed Custom sound to Flower Custom.

- 0.126u4: Brian Troha added edge connector pinout info to the Flower driver.

- 0.126u2: David Haywood merged CPU0 and 1 memory maps in Flower, improved interrupt generation. This fixed starting a game doesn't always register.

- 0.125u9: Couriersud added state saving for Flower. Renamed (flower) to (flowers) and (flowerk) to (flower).

- 0.125u8: Brian Troha fixed Flower dipswitches and added DIP locations. Changed 'Flower (bootleg)' to parent 'Flower (Sega/Alpha)' and 'Flower' to clone '(Komax)'. Renamed (flower) to (flowerk) and (flowerbl) to (flower). Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'.

- 0.123u1: Zsolt Vasvari removed color tables from Flower. Added RESNET color computations where appropriate.

- 0.89u3: Bryan McPhail fixed remaining GFX issues in Flower.

- 0.89u1: Bryan McPhail fixed colours in Flower. Added all proms and user1 roms from clone Flower (bootleg) to Flower. Fixed gfx1/2/3 rom loading and palettesize to 256 colors.

- 0.88u5: Added clone Flower (bootleg).

- 0.82: Some cleanups to Flower driver [Pierpaolo Prazzoli].

- 0.75: Changed the Z80 CPU3 periodic interrupt from 120 to 90.

- 11th October 2003: R. Belmont adjusted the Flower tempo.

- 14th November 2002: Tomasz Slanina added graphics zooming to the Flower driver.

- 0.62: Added Flower (Komax 1986). TODO: Cleanups. Colors, probably missing proms. Fix sound. Improve interrupts. Sprite flipping is incorrect for one of the enemies so its probably wrong. Screenshots look like the game has sprite zooming.

- 29th October 2002: Stephane Humbert fixed one unknown dipswitch in the Flower driver.

- 28th October 2002: Nicola Salmoria added preliminary sound emulation to Flower, but it's not perfect and it crashes sometimes.

- 27th October 2002: David Haywood updated InsideOutBoy's old Flower driver and fixed the sprites in it, although it's still missing sound emulation and colors. Stephane Humbert fixed the inputs and dipswitch settings in it.

- 4th July 1998: Dumped Flower. Uses three Z80 CPU's.


LEVELS: 1

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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