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Nome romset finalgdr.zip Anno di produzione: 2001 Produttore: SemiCom Genere del gioco: Giochi da Tavolo Categoria del gioco: Giochi da Tavolo / Hanafuda | ||
| Emulazione | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .116u4 Salvataggio state: Non supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 32768 Il driver di questo gioco in MAME è: vamphalf.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 320 x 236 @ 60.000000 Numero di giocatori: 1P Controllato con: Joystick Numero di pulsanti: 3 La scheda di questo gioco usa 5 CHIP
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Il ROMset si compone di 4 ROM Riferito alla versione MAME: 0.148u5
: Gioco Parent : Gioco Clone : BIOS |
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| MAMEINFO.DAT | ||
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| Informazioni su finalgdr 0.116u4 [Pierpaolo Prazzoli] WIP: - 0.135u1: Brian Troha restored Final Godori to working. - 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz. - 0.125u3: David Haywood fixed disabled coin slots. Added coin slots. - 0.125u2: Removed coin slots. - 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32T. - 0.119u2: Pierpaolo Prazzoli fixed Final Godori - Game now playable. Changed description to 'Final Godori (Korea, version 2.20.5915)'. Removed button 4. - 0.118u5: Changed region sound1 to user2. - 0.118u1: Changed description to 'Final Godori (Korea)'. - 0.118: Added missing gfx1 roms to Final Godori. - 0.116u4: Pierpaolo Prazzoli added Final Godori (SemiCom 2001). Romset: 5120 kb / 4 files / 1.73 zip Informazioni su vamphalf.c (Driver MAME) 0.72u2 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] TODO: - boonggab: simulate photo sensors with a "stroke strength". What are sensors bit used for? are they used in the japanese version? NOTES: - Mr. Kicker game code crashes if the eeprom values are empty, because it replaces the SP register with a bogus value at PC = $18D0 before crashing. It could be an original game bug or a hyperstone core bug. Also happens with High Score update. - Mr Kicker is also known to exist (not dumped) on the F-E1-16-010 PCB that Semicom also used for Toy Land Adventure & SemiComDate Quiz Go Go Episode 2 game. - Undumped Semicom games on similar hardware: Wivern Wings - Semicom's orginal release with alt spelling of title and Red Wyvern - A semi-sequel or update? WIP: - 0.146u5: Cleaned up a change from earlier in Vamphalf driver [David Haywood]. - 0.146u2: Readjusted visible area in the vamphalf.c driver based on tests comparing emulation and original PCB observations [David Haywood, Smitdogg]. Changed visible area to 320x236. - 0.111u5: Brian Troha added documentation to the Vamphalf driver. - 0.98u1: Pierpaolo Prazzoli did some cleanups in the Vamphalf driver. - 0.92: Improvements to Hyperstone based drivers [Tomasz Slanina]. - 0.88u4: Pierpaolo Prazzoli added other Hyperstone models to the core, converted Vamphalf driver to use 16-bit version (E1-16T or GMS30C2116). - 0.87u2: Pierpaolo Prazzoli added EEPROM and flipscreen to the Vamphalf driver games. - 0.86: Changed E1-32XS CPU1 clock speed to 50MHz. Added 'Test 0' - 'Test 15' dipswitches. - 0.80: Various Hyperstone core improvements [Pierpaolo Prazzoli]. - 0.76u2: Some Hyperstone fixes/improvements [Mooglyguy, Pierpaolo Prazzoli]. - 25th October 2003: MooglyGuy changed driver to only load the ROM in the upper part of mem, loading the ROM at 0x00000000 and setting the bank to point there was completely wrong since apparently there's RAM at 0x00000000. - 0.72u2: Added vamphalf.c driver. Vamp Half and other Hyperstone based games WIP, to be used for testing Hyperstone CPU core these will be split up later. |
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