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Nome romset fax.zip Anno di produzione: 1983 Produttore: Exidy Questo gioco ha i seguenti cloni: FAX 2 Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .033b06 Salvataggio state: Supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 8 Il driver di questo gioco in MAME è: exidy.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 256 x 256 @ 59.996811 Numero di giocatori: 2P simultanei Numero di pulsanti: 4 La scheda di questo gioco usa 4 CHIP | ||
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Il ROMset si compone di 38 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOS |
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| MAMEINFO.DAT | ||
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| Informazioni su fax 0.33b6 [Mike Balfour] Artwork available (fax, fax2) NOTE: - The original ROM images for FAX (c) 1983 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy. NOTE: - The Fax board has two ROM sockets which were apparently never populated (fxd-7a.64, fxd-8a.64). WIP: - 0.145u2: W. Belk, Smitdogg and The Dumping Union added missing proms to FAX and clone FAX 2. - 2nd March 2010: Smitdogg - Thanks to W. Belk we got a FAX board to dump the prom (74S287) and check for an alt set. - 7th December 2009: Mr. Do - Kiltron cleaned up the buttons artwork for FAX/FAX2, courtesy of Ranger_Lennier. I also went ahead and made the artwork "clickable," so you can click on the actual buttons on-screen when playing the game (clickable artwork is my "new toy"). - 0.129: MooglyGuy added savestate support to FAX and clone. - 27th December 2008: Mr. Do - Addy also took care of Fax and Fax 2 artwork, the latter which was scanned by Ranger_Lennier. Some time later, we'll add the lighted buttons to this. - 0.116u2: Changed description to 'FAX 2'. Renamed (faxa) to (fax2). - 0.113u4: Changed description to 'FAX' and clone to 'FAX (alt. questions)'. - 0.84u6: Pierpaolo Prazzoli added clone Fax (alt. questions). Added new gfx1 rom ($0) to Fax. - 0.37b5: Removed Samples sound. - 8th March 1999: Eric Hustvedt added another Fax clone. - 0.35b2: Fixed sound with new cpu2 rom ($6800). - 0.34RC2: Known issues: Sound doesn't work because one ROM is missing. - 0.34RC1: Added Samples and Custom sound. - 0.33b6: Mike Balfour added Fax (Exidy 1983). Sound doesn't work because one ROM is missing. - 9th June 1998: Dumped Fax. Game runs on hardware extremely similar to the other early Exidy games (i.e. Targ, Spectar, Venture, Mouse Trap, Pepper II). It uses the same color plane expansion board as Pepper II to acheive 2-bit color. It also uses a memory expansion board to handle the large ROM requirements for all the trivia questions. LEVELS: 33 Romset: 217 kb / 38 files / 193.1 zip Informazioni su exidy.c (Driver MAME) 0.31 [Marc Lafontaine, Brian Levine, Mike Balfour, Marco Cassili, Neil Bradley, Bryan Smith, Dan Boris, Nicola Salmoria] 0.16 [Marc Lafontaine] NOTES: - venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. When the "coin" buttons are pressed, 2 addresses are checked (look at the info in the source file), and the only way to handle this is to have the keys mapped twice...stephh Bugs: - fax, fax2, mtrap: Need lamps hooked up in exidy.c. Mr. Do (ID 03555) - targ, spectar: ISide-by-side test. outerworldarcade (ID 01033) WIP: - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exidy driver. - 0.141u3: Added audio\exidy.h. Split part of the driver include into a separate multi-driver include file (audio/exidy.h) [Atari Ace]. - 0.137u3: Lord Nightmare added partial 6840ptm readback support to the Exidy driver. - 0.129u4: Changed Custom sound to 'Exidy SFX+PSG'. - 0.127u7: Aaron Giles fixed accessing a certain portion of memory in the debugger causes crash (fax, hardhat, mtrap, pepper2, teetert, venture and clones). - 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio/exidy.c to use the new RIOT implementation instead of rolling their own. - 0.122u6: Added includes\targ.h. Some more modernization/clean-up in the Exidy driver [Zsolt Vasvari]. Reorganized the Exidy audio hardware code. - 0.122u5: Zsolt Vasvari changed Exidy driver to draws the background directly from memory avoiding having to decode the gfx repeadately. Changed palettesize to 8 colors. - 0.121u1: Changed palettesize from 8 to 12 colors. For Pepper II, Hard Hat and FAX to 20 colors. - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated the Exidy driver that uses the latter pattern to the new system. - 0.117: Zsolt Vasvari fixed regression in Exidy sounds. - 0.113u4: Zsolt Vasvari added the timing parameters for the Exidy 6502 driver from the schematics, and updated a number of other drivers to use the newer timing routines. Changed visible area to 256x256 and VSync to 59.996811 Hz. - 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound. - 0.96u4: Fixed palette and colortable bug in vidhrdw\exidy.c. - 0.87u3: Exidy games update [Aaron Giles]: This update is mainly a bunch of cleanup on the classic Exidy drivers. The memory maps are merged now, and I've gone through and removed a bunch of RAM that wasn't actually present on the real boards. I also fixed up the input ports on several of the bootlegs. - 0.63: Jim Hernandez fixed noise frequency in the Exidy games. - 0.58: Added includes\exidy.h. - 0.56: Aaron Giles fixed sound in Venture and other Exidy games. - 17th September 2001: Aaron Giles made the Exidy driver sounds much more accurate. - 0.37b5: Removed machine\exidy.c. - 0.37b4: Aaron Giles fixed sound in the Exidy games. - 8th June 2000: Aaron Giles did some cleanup on the Exidy driver. - 22nd May 2000: Aaron Giles improved the Exidy sound system. - 0.36b4: Changed VSync to 57Hz. - 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris]. - 0.34RC1: Added sndhrdw\exidy.c. Preliminary sound support in the Exidy games [Dan Boris]. - 0.33b6: Added machine\exidy.c. - 0.31: Merged mtrap.c, pepper2.c, targ.c and venture.c to exidy.c driver. Added sndhrdw\targ.c. Mike Balfour added better collision detection in the Exidy games (most noticeable in Venture upper left room). - 0.30: Added targ.c driver. - 0.28: Added mtrap.c driver and vidhrdw\exidy.c. Removed vidhrdw\venture.c. - 0.18: Added pepper2.c driver. - 0.16: Added venture.c driver and vidhrdw\venture.c. |
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