E-Swat - Cyber Police (set 1, Japan) (FD1094 317-0131)

Immagine gioco: E-Swat - Cyber Police (set 1, Japan) (FD1094 317-0131)
Immagini disponibili:

Nome romset: eswatj1.zip
Anno di produzione: 1989
Produttore: Sega

Genere del gioco: Platform
Categoria: Platform / Sparatutto a scorrimento

Questa macchina è il clone di:
 • E-Swat - Cyber Police (set 4, World) (FD1094 317-0130)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .151

Il driver di questa macchina in MAME è: segas16b.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    FD1094 ("maincpu")cpu 10000000 Hz
    Z80 ("soundcpu")cpu 5000000 Hz
    Speaker ("mono")audio
    YM2151 ("ym2151")audio 4000000 Hz
    uPD7759 ("upd")audio 640000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 224 @ 60.054389 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     2 Coins/1 Credit, 5/3, 6/4
     2 Coins/1 Credit, 4/3
     1 Coin/1 Credit
     1 Coin/1 Credit, 5/6
     1 Coin/1 Credit, 4/5
     1 Coin/1 Credit, 2/3
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     Free Play (if Coin B too) or 1/1
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     2 Coins/1 Credit, 5/3, 6/4
     2 Coins/1 Credit, 4/3
     1 Coin/1 Credit
     1 Coin/1 Credit, 5/6
     1 Coin/1 Credit, 4/5
     1 Coin/1 Credit, 2/3
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     Free Play (if Coin A too) or 1/1
    Credits To Start1 Credit
     2 Credits
    Demo SoundsOff
    Flip ScreenOff

  • ROM (26 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    epr-12683.a713107233c34cfd 1305f90d9144d49291eaf6588fc8040cd288e844 good eswatj1
    epr-12681.a51310726b2feb09 f612267f6258e843591fd1a5a96c74323d0dfd0b good eswatj1
    epr-12684.a81310722e5b866b c2dd0601914d1013bff98406c3c46a6b95ab4995 good eswatj1
    epr-12682.a61310728e1f57d2 48567bf2b6bf667d5fb1b8b4d9fa53073ded316f good eswatj1
    317-0131.key81928f71726d 477f85f116b3370a73f0297d04775f5b117cefa7 good eswatj1
    epr-12688.a1413107212f898db f5848a52d75d6204c6b9687fa9146aaec2d56097 good eswatj1
    epr-12700.b146553637a721c7 eb687a386d2edc2df0fe1225e70f81363e936a23 good eswatj1
    epr-12689.a15131072339746d0 084a567d5b747c2fc085c5033f56407d6b46faef good eswatj1
    epr-12701.b1565536703bf496 0b4d9b7967b4c5704b60218b143a3d1b3ea5fb79 good eswatj1
    epr-12690.a1613107233cf7a55 405ed634c393f42544c1fe39c9cfd372f08c3fac good eswatj1
    epr-12702.b166553670b70211 6192720031713920aa6ac4ff01d39fe148c12ff0 good eswatj1
    epr-12694.b513107210a27526 8299d4888d5d7530d864d7e33f264efe66272b44 good eswatj1
    epr-12691.b11310722ff5cb9e 2468a928515640e1bdd651aaadcbc918661c3312 good eswatj1
    epr-12695.b6131072ba3ba6fd 799e9899630d417fc508af22e04c7c2526a88ee1 good eswatj1
    epr-12692.b213107201b2e832 6b7aa350498c54a9fac54fee1e65fcada4284fd6 good eswatj1
    epr-12696.b713107254b51ca4 2f477885500ac4c0875ae956d574334332e225b6 good eswatj1
    epr-12693.b3131072d12ef57a e0d6d350ce20d84f12df3ab777b9aaa40b906339 good eswatj1
    epr-12678.a1131072a8afd649 f1474533b001f71a18a75bfeb65c6cf66505c63d good eswatj1
    epr-12697.b101310726ac4cbfb 84b00eff7ee0d702d31850074d7107a2ab2d5c08 good eswatj1
    epr-12679.a2131072b4c4a2ab 7507204ac7dc6167da93d5e8645ca1ad87f88d3e good eswatj1
    epr-12698.b1113107299784b36 7ba41d4a4434f2157ce78a701cbe3d9584dd2ab6 good eswatj1
    epr-12680.a3131072f321452c cdccd8facc2941745f05fba25ad7d76b445eb873 good eswatj1
    epr-12699.b12131072ac329586 98994f41ee2f0fa5cd800f565b277ba21f2bb0c3 good eswatj1
    epr-12685.a10327685d0c16d7 7ab13376c2a1da0566689ccbc258f94d1f4de487 good eswatj1
    mpr-12686.a11131072f451705e 2b3d1b3ffbc6ba2285c4141e6fd3447252a31c8b good eswatj1
    mpr-12687.a121310729e87571f 3b2ce36fdd53cbd41e345a3914f07bcf0f1d72cb good eswatj1

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su eswat

0.88 [Charles MacDonald]

0.36b3 [Andrew Prime]

0.34b4 [Phil Stroffolino]


- 0.151: Charles MacDonald, ShouTime and The Dumping Union added clone E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131). Changed parent description to 'E-Swat - Cyber Police (set 4, World, FD1094 317-0130)' and clones (set 2) to (set 3) and (set 1) to (set 2).

- 28th August 2013: Smitdogg - Shoutime got an undumped version of ESWAT that is newer than any we have, a Japanese version and a factory conversion from Flash Point to MVP to ESWAT I think. He also was able to borrow a Japanese version of Punch-Out to fix the incomplete dump. Keven Eshbach redumped Twin Cobra II correctly.

- 0.132u1: Fixed gfx2 rom loading in clone 'E-Swat - Cyber Police (bootleg)'.

- 0.92: Changed description to 'E-Swat - Cyber Police (set 3, World, FD1094 317-0130)' and clones '(US, FD1094 317-0129)' to '(set 2, US, FD1094 317-0129)', '(Japan, FD1094 317-0128)' to '(set 1, Japan, FD1094 317-0128)'.

- 0.89u3: Thierry added clone E-Swat - Cyber Police (Japan, FD1094 317-0128).

- 0.88u6: Changed description to 'E-Swat - Cyber Police (World, FD1094 317-0130)' and clone '(US, 317-0129)' to '(US, FD1094 317-0129)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 0.88u3: Added new 317-0129 and 317-0130 key. Aaron Giles included E-Swat(Japan) update from Thierry.

- 0.88u2: Added FD1094 317-0129 and 317-0130.key and new cpu2 and gfx1/2 roms to E-Swat (World)/(US). Changed description to 'E-Swat - Cyber Police (World, 317-0130)' and clone '(US)' to '(US, 317-0129)'.

- 30th October 2004: MASH - Fixed E-Swat (World and US) gfx and sound. Games now playable.

- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).

- 0.88: Charles MacDonald added 'E-Swat - Cyber Police (World)'. Changed 'E-Swat - Cyber Police' to clone 'E-Swat - Cyber Police (US)'. Renamed (eswat) to (eswatu).

- 9th October 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0130) decrypted and running. Thanks to Dave Widel for donating the FD1094, and zozo for dumping the program ROMs. For those of you that are wondering, many Sega games had several revisions, each encrypted differently. There are two varieties of E-Swat, a whole bunch of Golden Axe's, etc. It's pretty much the same as the 317-0129 version I decrypted earlier, I would assume with some minor tweaks like bugfixes. Then again the CPU part numbers have no correlation to the release date of a particular game, so this could possibly be an older version.

- 30th September 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0129) decrypted and running. E-Swats protections use a multiplier chip on the ROM board frequently and does some odd stuff with the compare chip, putting in opcodes like NOP, RTE, and examining the result. The game uses five states and doesn't do anything terribly complex regarding state changes. I was concerned as this game uses compare instructions normally, showing that a specific encoding of the operand is what triggers a state change. Otherwise the instruction can be used normally. Some of the protection checks are patched out at the moment, I need to run some more tests on the compare chip registers to see what kind of results E-Swat is expecting.

- 19th September 2004: Charles MacDonald - I've been working on E-Swat and so far the techniques used for Tetris are giving good results. The game switches states normally, but also uses "CMPI.L #$imm32, d0" in a regular way to control program flow. I think only a specific encoding of the operand is what triggers a change, the games I've observed use it with an operand of #$00xxFFFF exclusively when the intent is to switch states. I guess it makes sense, so the functionality of the instruction isn't lost. Hopefully this won't manifest into anything too weird, I'd like to think the state issue is understood at this point.

- 0.80u2: Added new E-Swat dump. Fixed gfx1/2 roms addresses and rom names.

- 18th March 2004: Charles MacDonald added correctly dumped ROM set for E-Swat to replaced the old one. Game is encrypted and unplayable.

- 0.37b9: Fixed gfx2 rom loading.

- 0.37b6: Changed parent and clone descriptions to 'E-Swat - Cyber Police'.

- 0.36b3: Andrew Prime added E-Swat (Sega 1989). Protected - not working.

- 0.36b2: Added missing cpu2 rom.

- 0.36b1: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Display Flip', 'Time', 'Difficulty' and 'Lives'.

- 0.34b4: Phil Stroffolino added E-Swat (bootleg) (1989), not working.


Other Emulators:

* Calice

* FB Alpha

* System 16

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