Elevator Action (4 pcb version, 1.1)

Immagine gioco: Elevator Action (4 pcb version, 1.1)
Immagini disponibili:

Nome romset: elevator4.zip
Anno di produzione: 1983
Produttore: Taito Corporation

Genere del gioco: Platform
Categoria: Platform / Sparatutto

Questa macchina è il clone di:
 • Elevator Action (5 pcb version, 1.1)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .178

Il driver di questa macchina in MAME è: taitosj.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 4000000 Hz
    Z80 ("audiocpu")cpu 3000000 Hz
    M68705 ("mcu")cpu 3000000 Hz
    Speaker ("speaker")audio
    AY-3-8910A ("ay1")audio 1500000 Hz
    AY-3-8910A ("ay2")audio 1500000 Hz
    AY-3-8910A ("ay3")audio 1500000 Hz
    AY-3-8910A ("ay4")audio 1500000 Hz
    8-Bit R-2R DAC ("dac")audio
    DISCRETE ("dacvol")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Bonus Life10000
    Free PlayOff
    Flip ScreenOff
    Coin A9 Coins/1 Credit
     8 Coins/1 Credit
     7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
    Coin B9 Coins/1 Credit
     8 Coins/1 Credit
     7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
    Coinage DisplayCoins/Credits
     Insert Coin
    Year DisplayNo
    Invulnerability (Cheat)Off
    CoinageA and B
     A only

  • ROM (5 del set parent, 8 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ba3__01.2764.ic18192da775a24 b4341d2c87285d7a3d1773e2d94b3f621ebb4489 good elevator4
    ba3__02.2764.ic28192fbfd8b3a 9dff36dcaf43a2403b9a3497512dfec228144a7c good elevator4
    ba3__03-1.2764.ic38192a2e69833 0f324c3adec27fcfebd779328db6f1da6cc8d227 good elevator4
    ba3__04-1.2764.ic681922b78c462 ae41e0089c7f445fa271f6af7e141b112f0009e6 good elevator4
    ba3__09.2732.ic7040966d5f57cb abb916d675ee85032697d656121d4f525202cab3 good elevator
    ba3__10.2732.ic714096f0a769a1 9970fba3afeaaaa7fd217f0704fb9df9cf13cf65 good elevator
    ww15.pal16l8.ic24.jed.bin279c3ec20d6 4bcdd92ca6b75ba825a7f90b1f35d8dcaeaf8a96 good elevator
    ba3__11.mc68705p3.ic2420489ce75afc 4c8f5d926ae2bec8fcb70692125b9e1c863166c6 good elevator
    ba3__05.2764.ic481926c4ee58f 122369a0fc901b0a60a3fb3b3646427beb1cd0c6 good elevator4
    ba3__06.2764.ic5819241ab0afc d18df5a5d054a35d20da04a3f35cf005387a1de4 good elevator4
    ba3__07.2764.ic98192efe43731 7815df72f0d7a5752628986ec97de96fa764699e good elevator4
    ba3__08.2764.ic1081923ca20696 2c2d4f82a4e6aa72510337ee330d8c22098a0944 good elevator4
    eb16.ic22256b833b5ea d233f1bf8a3e6cd876853ffd721b9b64c61c9047 good elevator

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su elevator

0.18 [Nicola Salmoria]

Artwork available


- 0.148: Kevin Eshbach added partial DIP locations for Elevator Action.

- 0.138: hap and MASH fixed Elevator Action (some graphics on the escalators shift when you ride on them).

- 0.133u1: Renamed (elevatob) to (elevatorb).

- 0.128u4: David Haywood fixed Elevator Action, which freezes after coin insert with "8".

- 0.126u4: Guru added README for Elevator Action.

- 0.122u6: Changed M68705 CPU3 clock speed to 3MHz.

- 29th December 2007: Guru - Elevator Action... this is a strange one, the dumped matches the 'elevatob' set in MAME, but this is definitely an original PCB, so I suspect the existing dump is really from an original PCB (4-board unprotected version) and the bootleg set is the same thing exactly.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Elevator Action (Taito 1982, original SJ hardware without MCU!) and others. Thanks to Tingoes for sending these out.

- 12th November 2006: Mr. Do - Elevator Action artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.

- 3rd September 2006: Mr. Do - Ad_Enuff optimized Elevator Action bezel. File sizes are now half of what they were (with no loss in quality).

- 0.96u2: Nicola Salmoria fixed several sprite priority issues in Elevator Action and the car wrapping around at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way.

- 0.84u6: Changed 4-way Joystick to 8-way.

- 0.61: Stephane Humbert fixed "Bonus Life" dipswitch is wrong in Elevator Action.

- 22nd November 1999: Tatsuyuki Satoh fixed a cpu interleaving problem in Elevator Action.

- 0.36b1: Added layer prom eb16.22.

- 0.35: Added new MCU cpu3 rom (2k).

- 0.35b6: Replaced M6805 CPU3 with M68705.

- 0.35b3: Changed M6805 CPU3 clock speed to 1.5MHz.

- 0.34b1: The original Elevator Action now works, using the 68705 MCU rom which was missing. Since there is one additional CPU to emulate, it is slower than the bootleg version [Nicola Salmoria]. Added M6805 (3MHz) CPU3.

- 0.33b6: Nicola Salmoria removed the partially working protection emulation in Elevator Action, so people will hopefully understand that it doesn't work and use the bootleg instead.

- 0.30: Known issues: Some sprite priority problems (people half disappearing behind doors etc.).

- 0.29: The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria].

- 0.28: Mike Balfour added high score saving to Elevator Action.

- 0.27: Elevator Action sound is perfect now. Elevator Action, Jungle King and Wild Western now use the same Taito video hardware driver. Known issues: The original version doesn't work consistently due to the copy protection. Use the bootleg version instead.

- 0.26: Tatsuyuki Satoh fixed sound tempo speed in Elevator Action (tempo speed is 37.5Khz).

- 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. DELETE ELEVATOB\ELEVATOB.DSW, JUNGLEK\JUNGLEK.DSW, JHUNT\JHUNT.DSW, OTHERWISE THE GAME WILL NOT WORK CORRECTLY.

- 0.22: Added preliminary sound support to Elevator Action. Fixed credit bugs in Elevator Action. REMEMBER TO DELETE THE PREVIOUS .DSW FILES OTHERWISE THE GAMES WON'T WORK PROPERLY! Added audio CPU roms ic70/71 and gfx roms ic4/5.

- 0.21.5: Nicola Salmoria fixed colors in Elevator Action (100% correct colors).

- 0.21: Fixed dipswitch DSW3 in Elevator Action. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2. YOU'LL HAVE TO DELETE THE PREVIOUS DSW FILE IN "ELEVATOB" DIRECTORY IN ORDER TO GET IT RUN CORRECTLY.

- 0.20: Nicola Salmoria fixed missing sprites when exiting from doors in Elevator Action. There are still some sprite priority bugs. Also better colors.

- 0.19: Added Elevator Action (bootleg). The original version doesn't work because of copy protection. The graphics are almost OK now, albeit quite slow. Nicola Salmoria found how Elevator Action background works. Also updated all drivers that have a scrolling background. Known issues: Collision detect not yet implemented. Game should run on hardware similar to Jungle King. Set the dipswitches to free play to play the game. Added background graphics roms to parent set.

- 0.18: Nicola Salmoria added Elevator Action (Taito 1983). VERY preliminary and not playable. Runs on the same hardware as Jungle King.


- Agent 17 code name "OTTO" is to secure top secret documents from the security building. Enemy spys are in pursuit, and their orders are to stop him at any cost. After reaching the tip of a 30 story building, Agent 17 has to make his way down to the basement and the awaiting getaway car. Otto is relyinmg on your skills so GOOD Luck!


- The object of the game is to make it through the building, get secret documents, & get to an awaiting getaway car. You can use the jump kick button to dodge bullets and kick bad guys. Use the fire button to stop enemy agents. Go in the red doors for surprise bonus points. You must go through all red doors to get the top secret documents, or you can't escape.


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