dynobop Dyno Bop

Immagine gioco: Dyno Bop
Available images:

Romset name: dynobop.zip
Production year: 1990
Manufacturer: Grand Products/Incredible Technologies

Game genre: Electromechanical
Category: Electromechanical / Redemption

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .074u2

The MAME driver of this machine is: itech8.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    M6809 ("maincpu")cpu 2000000 Hz
    M6809 ("soundcpu")cpu 2000000 Hz
    Z80 ("sub")cpu 4000000 Hz
    Speaker ("mono")audio
    YM2203 ("ymsnd")audio 4000000 Hz
    OKI6295 ("oki")audio 1000000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 240 @ 60.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]

    Number of buttons: 3

  • ROMs (6 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    dynobop.u56553698452c40 9b9316fc258792e0d825f16e0fadf8e0c35a864e good dynobop
    dynobop.u2732768a37d862b 922eeae184df2c5c28040da27699dd55744f8dca good dynobop
    dynobop.u53819204b85918 409aef2e71937c7654334999df9313909d757966 good dynobop
    dynobop.gr01310723525a7a3 fe0b08203c135d55507506936dc34e1503e4906b good dynobop
    dynobop.gr11310721544a232 60bba76537c82887db8e38c6a87c528afdd385d0 good dynobop
    dynobop.sr065536b355bf1d c9745638feb33ec181b8d9a894421f9854286cd9 good dynobop

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Dyno Bop (c) 1990 Grand Products.

A fun little redemption game involving rolling balls at virtual targets.


Main CPU : (2x) M6809 (@ 2 Mhz), Z80 (@ 4 Mhz)

Sound Chips : OKI6295 (@ 7.812 Khz), YM2203 (@ 4 Mhz)

Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 1

Control : Trackball

Buttons : 3


Software by Incredible Technologies, Inc.

The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls.


Project Manager : David D. Thiel

Game Design : David D. Thiel

Game Audio : David D. Thiel

Programming : Pierre Maloka

Art : Stan Fukuoka


Game's rom.

Machine's picture.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on dynobop

0.74u2 [Aaron Giles]

0.60 [Aaron Giles]


- The game needs a physics simulation to control the bowl. Which is beyond the scope of MAME.


- 0.95u2: Aaron Giles fixed paging/flicker problems and hooked up inputs for Dyno Bop, which are now somewhat playable. Changed palettesize to 256 colors. Removed Player 2. Replaced Paddle with Trackball.

- 0.74u2: Aaron Giles added Dyno Bop (Grand Products/Incredible Technologies 1990).

- 0.60: Aaron Giles added Dyno Bop (Testdriver).

- 19th April 2002: Aaron Giles fixed a divide by zero error in Dyno Bop.

- 18th April 2002: Aaron Giles added Dyno Bop without proper controls.

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