dleuro Dragon's Lair (European)

Immagine gioco: Dragon's Lair (European)
Immagini disponibili:

Nome romset: dleuro.zip
Anno di produzione: 1983
Produttore: Cinematronics (Atari license)

Genere del gioco: Platform
Categoria: Platform / Corri & Salta

Questa macchina è il clone di:
 • Dragon's Lair (US Rev. F2)

Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .111u4

Il driver di questa macchina in MAME è: dlair.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 3579545 Hz
    Phillips 22VP932 ("ld_22vp932")audio
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    Filtered 1-bit DAC ("speaker")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 768 x 576 @ 50.000268 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coinage3 Coins/1 Credit
     2 Coins/1 Credit
    Difficulty ModeMode 1
     Mode 2
    Engineering modeOff
    2 Credits/Free playOff
    Pay as you goOff
    Service ModeOff
    Sound every 8 attractsOff
    Demo SoundsOff
    Unlimited DirksOff
    Joystick Feedback SoundOff
    DifficultyIncrease after 5
     Increase after 9
    Pay as you go optionsPAYG1
    Service ModeOff

  • ROM (5 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    elu45.bin81924d3a9eac e6cd274b4a0f92b1fb1f013f80f6fd2db3212431 good dleuro
    elu46.bin81928479612b b5543a06928274bde0e1bdda0747d936feaff177 good dleuro
    elu47.bin81926a66f6b4 2bee981870e61977565439c34568952043656cfa good dleuro
    elu48.bin819236575106 178e26e7d5c7f879bc55c2fb170f3bb47a709610 good dleuro
    elu33.bin8192e7506d96 610ae25bd8db13b18b9e681e855ffa978043255b good dleuro

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

  • CHD [Mostra dettagli]

    Dati Supporto
    Dimensioni: 0 bytes/0 Mb
    Dati CHD
    Dimensioni: 0 bytes/0 Mb
    MD5 CHD:
    SHA1 CHD:


Dragon's Lair (c) 1983 Atari, Inc.


Prodotto su licenza di Cinematronics, Inc. Per maggiori informazioni sul gioco, si veda la scheda dell'originale di Cinematronics.


Game's ROM.

Game's Manuals.

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Dragon's Lair 2: Time Warp (US v3.14)
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Dragon's Lair 2: Time Warp (US v3.15)

Dragon's Lair 2: Time Warp (US v3.18)

Dragon's Lair (US Rev. A, Pioneer PR-7820)
Dragon's Lair (US Rev. B, Pioneer PR-7820)
Dragon's Lair (US Rev. C, Pioneer PR-7820)
Dragon's Lair (US Rev. D, Pioneer LD-V1000)
Dragon's Lair (US Rev. E)
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Dragon's Lair (Italian)
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Esh's Aurunmilla (set 2)
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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su dlair

0.110u4 [?]

0.74u2 [Nicola Salmoria]

0.63 [?]

0.35b13 [Nicola Salmoria]

Artwork available


* Dump Laserdisc


- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000' in dlair, dlairf, dlaire and dlaird, with 'Pioneer PR-7820' in dlairc, dlairb and dlaira and with 'Phillips 22VP932' in dleuro and dlital.

- 0.143u4: Changed VSync to 59.940057 Hz.

- 0.143: Re-added Z80 (2.5MHz) CPU2.

- 0.142u3: Removed Z80 CPU2.

- 0.139u2: Changed VSync to 60.054442 Hz in clones Dragon's Lair (European) and (Italian).

- 0.137u2: f205v added correct ROMs to clone Dragon's Lair (Italian).

- 0.129u4: Changed Custom sound to Laserdisc Analog.

- 0.127u7: Added 2nd Z80 (2.5MHz) CPU.

- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480.

- 0.126u5: Changed visible area to 720x240 and VSync to 59.940052.

- 0.121u1: Changed palettesize from 9 to 16 colors in clones Dragon's Lair (European), (Italian) and Space Ace (European).

- 30th September 2007: Mr. Do - A few months ago, Jcroach finished up the vector job for a Dragon's Lair scoreboard. I wasn't in too big of a hurry to release it, as the games still aren't working yet; plus I didn't have a speaker cover for it yet. Well, I finally got the speaker cover, so here it is. The games still aren't working, but at least you'll have the artwork when it's ready. The scoreboard is used in Dragon's Lair, Thayer's Quest, and for cabinets that were converted to Space Ace. (Still looking for a dedicated Space Ace scoreboard, btw. Let me know if you find one. You can see one here). Also included in Thayer's Quest is a scan of the keyboard, so you know what you're doing. And thanks to Ad_Enuff for that nice little graphic to finish off the speakers.

- 0.113u2: Changed VSync to 59.940000 Hz.

- 0.111u4: Added clones Dragon's Lair (European) and (Italian). Changed VSync to 59.939999 Hz.

- 0.111u3: More updates to the laserdisc emulation, based on more complete understanding of how the discs are encoded and how they will eventually be stored [Aaron Giles]. Added Custom sound (2 channels). Changed VSync to 59.940060Hz. Added dipswitches 'Engineering mode' and 'Service Mode' and removed 'Diagnostics' and 'Joystick Feedback Sound'.

- 12th December 2006: Aaron Giles - I'm looking for someone, preferably in the U.S., who owns an original Dragon's Lair laserdisc and is willing to loan it out for a couple of months. Either contact me via my webform (http://aarongiles.com/email.html), or reply to this post. Thanks!

- 4th December 2006: Aaron Giles - It should be pretty obvious with the update to the Dragon's Lair driver in 0.110u4 that something is brewing on the laserdisc front. There has been a lot of discussion over the years about how to make it happen, what video formats to use, etc, etc. In the end, it seemed that nobody was ever happy enough with the proposed ideas to actually take them and run. But with the discs and equipment getting older and older, and my (relatively) recent success in reading an NFL Football CED (http://www.cedmagic.com/featured/nfl.html) (thanks to Tim's (http://arcadecollecting.com/) help), I figured it was finally time to just pick a direction and move forward. One of the big stumbling blocks is that pretty much all existing video compression algorithms are heavily patented. Which means that for freely developed and freely available software, there isn't really a good way of utilizing standards such as MPEG. Plus, MPEG hardly qualifies as 'archival' quality. For this reason, MAME will be going its own way, but it won't be straying too far from the usual paths. The container format for the data will be CHD (which originally stood for Compressed Hard Drive, but has since been redubbed as Compressed Hunks of Data). Each frame, including audio and video data, will be a fixed length (some frames will have one fewer audio sample due to rounding, but this is easy to compute). The video frame rate, height, width, audio sample rate, and number of channels will be encoded in the CHD metadata. Each frame is independently compressed. Audio data is stored as multiple 16-bit channels at an arbitrary sample rate (we will be shooting for 44.1kHz stereo during sampling). The audio data is compressed losslessly using Huffman-compressed deltas. This gives a nice compromise between storing the data raw and doing something more complex and aggressive like FLAC. Audio data is just a drop in the bucket anyway from a data rate perspective, so why skimp? This compression may also be used in the future for CHD-CD's with audio tracks, and for systems that read/playback tape-based data. Video data compression is still being fine-tuned, and is waiting some good quality source data to experiment with, both animated and filmed. At a minimum, a lossless compression based on Huffman-compressed per-channel (Y,Cb,Cr) deltas will be available. This is essentially what HuffYUV does. I have also written a lossy DCT-based compressor that is tuned for archival purposes rather than bit rate limiting. That is, with an MPEG compressor you specify your data rate, and the compressor quantizes the DCT coefficients to fit the data rate. With our video compression, you specify a maximum error and a maximum average error for each channel, and the compressor tweaks the quantization on each 8x8 block indepedently to ensure that those criteria are met. The source material will be sampled at DVD resolutions (720x486 for NTSC video) in 'uncompressed' form - which is actually slightly compressed in that it is 4:2:2 subsampled, so each Cr and Cb sample covers two pixels horizontally. This is oversampling for laserdisc video, but it's better to have more data than not enough data. This effectively gives you 16 bits per pixel uncompressed, or 720 x 486 x 2 = 699,840 bytes per frame. Add in a frames' worth of audio data (assuming 29.97fps) at 44100Hz gives an extra 5886 bytes, for a total per-frame average of 705,726 bytes (5.4 MBits) per frame. Once you start multiplying that out, it's a lot of data: 20.6 MB/second, 1.18 GB/minute, or 70.9 GB/hour. Most video game laserdiscs are CAV, which maxes out at 54000 frames, or just over 30 minutes. Lossless tends to give you between 2:1 and 3:1 compression. Going up to lossy with medium deltas (up to 4/256 per component) gets you closer to 4:1 and 5:1 compression with almost no visible difference. Increasing the max deltas beyond that helps further with compression, but it definitely starts to become visible. Not everything is nailed down yet, and it will probably take a couple of months to materialize, but those are the basics. The first game I'm looking at is obviously Dragon's Lair, but coincidentally, I just received in the mail a driver for the American Laser Games series (http://www.dragons-lair-project.com/tech/pages/alg.asp) of shooters as well, which were all run on an Amiga 500 with a genlock. Fortunately, the Amiga emulation is pretty decent these days, so things are progressing well there. Now that the basic system is up and running, I'm hoping others can help get the rest of the laser games moving forward. In 0.110u4 I included support for a couple of common laserdisc players. Even though you can't see any video yet, you can at least watch their operation to see if things are working properly. In 0.110u5 I'll have support for the Sony LDP-1450 (http://www.dragons-lair-project.com/tech/ldguide/sony.asp) laserdisc player and the ability to display dummy frames (each frame is solid color and gets a unique Cb/Cr value) so that you get a little better sense of the operation. And hopefully in the next month or so, I'll have the first video running at last...

- 0.110u4: Added Dragon's Lair (US Rev. F2) and clones (US Rev. A, Pioneer PR-7820), (US Rev. B, Pioneer PR-7820), (US Rev. C, Pioneer PR-7820), (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F). Removed the old Dragon's Lair version. Rewrote the Dragon's Lair driver from the schematics. Added new module machine\laserdsc.c which has laserdisc emulation for the PR-7280 and LD-V1000 laserdisc players. Full emulation of the laserdisc is pending support for CHD audio/video and high quality rips, but you can operate the game and see the frame numbers that would be displayed. Added built-in layout to display the scores, lives and credit information [Aaron Giles]. Changed Z80 CPU1 clock speed to 4MHz and VSync to 48Hz. Added AY8910 (2MHz) sound. Added dipswitches 'Coinage', 'Difficulty Mode', '2 Credits/Free play', 'Lives', 'Pay as you go', 'Diagnostics', 'LD Player', 'Sound every 8 attracts', 'Demo Sounds', 'Unlimited Dirks', 'Joystick Feedback Sound', 'Pay as you go options' and 'Difficulty'.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Dragon's Lair from Pariah.

- 0.74u2: Added Dragon's Lair (Cinematronics 1983).

- 0.63: Added Dragon's Lair (Testdriver).

- 1st September 2001: Mirko Buffoni added support for the Dragon's Lair video. However, it only works with the DVD-ROM version and only in Windows, so inclusion is unlikely.

- 0.35b13: Nicola Salmoria added Dragon's Lair (Testdriver).

Other Emulators:


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