dkongjr Donkey Kong Junior (US set F-2)


Immagine gioco: Donkey Kong Junior (US set F-2)
   
Immagini disponibili:





 Descrizione 
Nome romset: dkongjr.zip
Anno di produzione: 1982
Produttore: Nintendo of America

Genere del gioco: Platform
Categoria: Platform / Corri & Salta

Questa macchina ha i seguenti cloni:
 • Donkey King Jr. (bootleg of Donkey Kong Jr.)
 • Donkey Kong Jr. (bootleg on Moon Cresta hardware)
 • Donkey Kong Jr. (bootleg)
 • Donkey Kong Jr. (Japan)
 • Donkey Kong Junior (E kit)
 • Donkey Kong Junior (Japan?)
 • Donkey Kong Junior (P kit, bootleg)
 • Junior King (bootleg of Donkey Kong Jr.)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .005

Il driver di questa macchina in MAME è: dkong.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3072000 Hz
    Intel 8257 ("dma8257")cpu 3072000 Hz
    MB8884 ("soundcpu")cpu 6000000 Hz
    Speaker ("mono")audio
    DISCRETE ("discrete")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.606061 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Lives3
     4
     5
     6
    Bonus Life10000
     15000
     20000
     25000
    Coinage5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
    CabinetUpright
     Cocktail

  • ROM (13 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    djr1-c_5b_f-2.5b8192dea28158 08baf84ae6f9b40a2c743fe1d8c158c74a40e95a good dkongjr
    djr1-c_5c_f-2.5c81926fb5faf6 ce1cfde71a9e2a8b5896a6301d386f72869a1d2e good dkongjr
    djr1-c_5e_f-2.5e8192d042b6a8 57ac237d273496b44220b4437118115ef11dbd9f good dkongjr
    djr1-c_3h.3h4096715da5f8 f708c3fd374da65cbd9fe2e191152f5d865414a0 good dkongjr
    djr1-v.3n40968d51aca9 64887564b079d98e98aafa53835e398f34fe4e3f good dkongjr
    djr1-v.3p40964ef64ba5 41a7a4005087951f57f62c9751d62a8c495e6bb3 good dkongjr
    djr1-v_7c.7c2048dc7f4164 07a6242e95b5c3b8dfdcd4b4950f463dba16dd77 good dkongjr
    djr1-v_7d.7d20480ce7dcf6 0654b77526c49f0dfa077ac4f1f69cf5cb2e2f64 good dkongjr
    djr1-v_7e.7e204824d1ff17 696854bf3dc5447d33b4815db357e6ce3834d867 good dkongjr
    djr1-v_7f.7f20480f8c083f 0b688ae9da296b2447fffa5e135fd6a56ec3e790 good dkongjr
    djr1-c-2e.2e256463dc7ad b2c9f22facc8885be2d953b056eb8dcddd4f34cb good dkongjr
    djr1-c-2f.2f25647ba0042 dbec3f4b8013628c5b8f83162e5f8b1f82f6ee5f good dkongjr
    djr1-v-2n.2n256dbf185bf 2697a991a4afdf079dd0b7e732f71c7618f43b70 good dkongjr


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Donkey Kong Junior (c) 1982 Nintendo of America.


- DATI TECNICI -


[Model DJR1-UP]


- CURIOSITA' -


Pubblicato nell'Agosto 1982 negli USA.


In queste versioni che hanno Junior scritto per intero nella schermata del titolo:

1. Puoi inserire un nome con massimo 3 lettere nella schermata dei punteggi elevati (invece di 12 lettere).

2. Gli Snapjaws rossi si rigenerano ai piedi di Mario dopo essere stati uccisi dai frutti a partire dal L4 (invece che dal L5).


Per maggiori informazioni sul gioco, si veda la scheda di "Donkey Kong Jr." (versione giapponese)


- SERIE -


1. Donkey Kong (1981)

2. Donkey Kong Junior (1982)

3. Donkey Kong 3 (1983)


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Crazy Kong
Crazy Kong Part II (set 1)
Congo Bongo (Rev C, 2 board stack)
Crazy Monkey 2 (100310)
Treasure Island (DECO Cassette, set 1)
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Dazzler
Donkey Kong (US set 1)
Donkey Kong 3 (US)
FamicomBox
Itazura Monkey
Jumping Jack
Kangaroo
Mighty Monkey
Minky Monkey
Monkey Mole Panic (USA)
Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)
Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)
Rampage (Rev 3, 8/27/86)
Rampage: World Tour (rev 1.3)
Sky Skipper
Toki (World, set 1)
Tranquilizer Gun
Triple Punch (set 1)

Arabian
Baluba-louk no Densetsu (Japan)
Ben Bero Beh (Japan)
Boggy '84
Crazy Kong
Crazy Kong Part II (set 1)
Complex X
Congo Bongo (Rev C, 2 board stack)
Treasure Island (DECO Cassette, set 1)
Donkey Kong (US set 1)
Donkey Kong 3 (US)
Mr. Do's Castle (set 1)
Dock Man
Mr. Do's Wild Ride
Dr. Micro
FamicomBox
Hopper Robo
Vs. Ice Climber (set IC4-4 B-1)
Vs. Ice Climber Dual (set IC4-4 A-1)
Jumping Jack
Jump Coaster
Kangaroo
Konami 80's AC Special (GC826 VER. EAA)
Kong (Donkey Kong conversion on Galaxian hardware)
Lode Runner (set 1)
Lode Runner II - The Bungeling Strikes Back
Lode Runner III - The Golden Labyrinth
Lode Runner IV - Teikoku Karano Dasshutsu (Japan)
Lode Runner - The Dig Fight (ver. B)
Logger
Mappy (US)
Bristles (Max-A-Flex)
Minky Monkey
Mouser
Namco Classic Collection Vol.1
Multi 5 / New Multi Game 5 (set 1)
Naughty Mouse (set 1)
Pandora's Palace
Space Panic (version E)
Peter Pack-Rat
Pig Out: Dine Like a Swine! (set 1)
Ponpoko
Popeye (revision D)
Pop Flamer (protected)
Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)
Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)
Roc'n Rope
Sea Hunter Penguin
Springer
Steel Worker
Super Glob
Treasure Island
Woodpecker (set 1)
Vs. Wrecking Crew

Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su dkongjr

0.05 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey]


Artwork available


WIP:

- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Donkey King Jr. from Jibmums.

- 0.143u2: Guru and Tingoes added clone Donkey King Jr. (bootleg of Donkey Kong Jr.).

- 30th June 2011: Guru - After wiring up the Kong Jr. board to JAMMA and testing it I discovered it's an alternative bootleg called Donkey King Jr. It's not in MAME so it'll be added soon.

- 12th June 2011: Guru - I received a Falcon Kong Junior PCB thanks to Tingoes.

- 0.141u2: Derrick Renaud fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER, fixing dkongjr and likely other sounds.

- 0.140u1: Derrick Renaud added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules.

- 0.140: Derrick Renaud fixed discrete audio output is lower pitched than normal in Donkey Kong Junior and clones.

- 0.136u3: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) for clone Donkey Kong Jr. (bootleg on Moon Cresta hardware). Changed description of clone 'Donkey Kong Jr. (Moon Cresta hardware)' to 'Donkey Kong Jr. (bootleg on Moon Cresta hardware)'.

- 0.134u4: Derrick Renaud set Donkey Kong Junior noise clock to a fixed measured frequency (speed optimization).

- 0.134u1: Derrick Renaud optimized DISCRETE_74LS624 making Donkey Kong Junior faster. Couriersud changed dkongjr to uses parallel discrete tasks now.

- 0.133u1: Renamed (dkngjnrj) to (dkongjnrj).

- 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Aaron Giles fixed music speed regression in Donkey Kong Jr. and clones.

- 0.124u1: Added clone Junior King (bootleg of Donkey Kong Jr.). Only the graphic roms differ from dkongjrb but it's a common bootleg.

- 12th March 2008: Corrado Tomaselli dumped Junior King (bootleg of Donkey Kong Jr.).

- 0.123u4: Changed description of clone '(bootleg?)' to 'Donkey Kong Junior (Easy)'. Renamed (dkngjnrb) to (dkongjre).

- 0.122u2: Couriersud added discrete sound and DISCRETE_74LS624 VCO to Donkey Kong Junior. Supports Logic, Energy and Count outputs. Added proper Z80 / I8035 interface for Donkey Kong Junior and removed samples support. Replaced DAC/Samples sound with Discrete.

- 0.122: Couriersud mapped more interface lines between sound and cpu boards in Donkey Kong Junior (US).

- 0.116u4: Couriersud fixed regressions in Donkey Kong Junior due to incorrect memory map and rendering too many sprites.

- 0.116u3: Changed VSync to 60.606061 Hz.

- 0.116: Color generation from schematics (resistor mixer) for Donkey Kong Jr [Couriersud].

- 26th November 2006: Mr. Do - We have a Donkey Kong Jr. bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong Jr. from Baraka.

- 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware).

- 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight dipswitch error in it.

- 0.53: Added clone Donkey Kong Jr. (Japan). Changed description of clones '(Original Japanese)' to '(bootleg)' and '(Japan)' to '(Japan?)'. Renamed (dkngjrjp) to (dkongjrb), (dkjrjp) to (dkngjnrj) and (dkjrbl) to (dkngjnrb). Fixed rom names.

- 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King.

- 0.37b14: Replaced 8-way Joystick with 4-way.

- 0.36b2: Added sample (snapjaw.wav).

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.33b7: Changed description to 'Donkey Kong Junior (US)' and clones to 'Donkey Kong Junior (Japan)' and 'Donkey Kong Junior (bootleg?)'.

- 0.33b6: Changed description of clone '(Japanese)' to 'Donkey Kong Jr. (Japan)'.

- 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.

- 0.30: Mirko Buffoni added clone Donkey Kong Jr. (Original Japanese) (bootleg? 1982). 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni].

- 0.29: Nicola Salmoria added clone Donkey Kong Jr. (Japanese) and clone (bootleg), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr [Tim Lindquist, Nicola Salmoria]. Changed parent description to 'Donkey Kong Jr. (US)'.

- 24th September 1997: Dumped Donkey Donkey Kong Junior (Japan?).

- 16th September 1997: Dumped Donkey Kong Junior (Easy).

- 0.20: Donkey Kong Jr. has better colors now [Paul Berberich].

- 0.13: Nicola Salmoria added high score saving to Donkey Kong Jr.

- 0.10: I received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc [Nicola Salmoria].

- 0.09: Better colors in Donkey Kong Jr [Nicola Salmoria]. Thanks to Brad Oliver, Marc Vergoossen and Richard Davies for help with Donky Kong Jr. colors.

- 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though: anyone volunteers to fix them? [Nicola Salmoria].

- 0.08: Colors for Donkey Kong Jr. derived from Kong emulator by Gary Shepherdson.

- 0.05: Nicola Salmoria added Donkey Kong Jr. (Nintendo 1982). Game is playable, has wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: I can't find the color RAM! Changed readroms() to allow scatter loading of a single ROM. This was needed for Donkey Kong Jr. Now the end of the RomModule array is marked by a size==0, while name==0 means "continue loading the previous ROM at this address". Special thanks to Brad Thomas and Gary Shepherdson for the extensive information on Donkey Kong Jr.

- 8th April 1993: Dumped Donkey Kong Junior (US).


LEVELS: 4


Other Emulators:

* CottAGE

* FB Alpha

* HiVE

* JAE

* JEmu

* JEmu2

* Retrocade

* VAntAGE

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
Link BBcode per forum, solo testo